Recently began to study unity, ready to do their own spare time to do a game (Jin Yong Group biography x) release mobile version (I am not a game company practitioners, spare time to do their own play, The Great God Light spray). Because it was previously done using Silverlight (C #), porting unity has a natural linguistic advantage.
Looked at the
1. Add the file dotnetconfig.xsd under the solution root directory;2. Edit the Dotnetconfig.xsd file with the following contents:XML version= "1.0" encoding= "Utf-8"?>Xs:schemaXmlns:xs= "Http://www.w3.org/2001/XMLSchema"Xmlns:vs= "Http://schemas.microsoft.com/Visual-Studio-Intellisense"elementFormDefault= "qualified"attributeFormDefault= "unqualified"Vs:helpnamespace= "http://schemas.microsoft.com/.NetConfiguration/v2.0"> Unity IntelliSense - Xs
When Unity does strong networking games, it usually chooses to use TCP to communicate (it is said to have a UDP transmission with higher efficiency), and the method of receiving information generally chooses to create a new thread to iterate.Today we see another way of doing this on our project. Here's a note.First establish a TCP connection#using System.Net.Sockets; TcpClient tcpClient = new TcpClient(); tcpClient .BeginConnect(address,port,new Asy
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Project Introduction
This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of th
vectors are, and the projection2. The vector obtained by the fork is perpendicular to the original two vectors3. Normalization vector: Used in the relationship only direction, do not care about the size of the time32: Why everyone is looking for alternatives to u3d native GUI on mobile devicesNot beautiful, Ongui is time-consuming, inefficient, inconvenient to use33: Please describe how to maintain the consistency of the UI at different resolutionsNg
Reprint: http://weibo.com/p/1001603906313603156948 Yellow highlight is the error warning, the severity of error is high, 1 respectively Assets/standard assets/scripts/ MeshCombineUtility.cs (27,74): Error cs1061:type ' Unityengine.mesh ' does not contain a definition for ' gettrianglestrip ' a nd no extension method ' Gettrianglestrip ' of type ' Unityengine.mesh ' could is found (are you missing a using directive or An assembly reference?)
2) Assets/standard Assets/scripts/meshcombineutility.
public void Bossrotaition ()
{
quaterion loktion=quaterion.lookrotation ( player.instrance.transform.position-transform.position);
Transform.localrotion=quaterion.lerp (transform.rotation,looktion,0.2f);
}
(Simple four-element rotation)* I wrote a boss rotation attack player method, with four elements, Quaterion.lookrotation () method to fill in a direction (player coordinates-boss coordinates to get boss to the player direction);And then assign a value to the loclrotion, to look like a spin
PS: Original source: http://blog.csdn.net/tianmao111/article/details/46482963What is T4M? Why do you use it?It is a topographic (terrain) tool.It is an alternative to unity terrain for all geometry created by 3D development tools (MAYA,EARTHSCULPTO,3DS Max,blender, etc.).Initially, it was used only for mobile devices, but more people found some other benefits:T4M is a tool that allows users to import geomet
completely disable have the animation system update the TRANSFO RM hierarchy. Moving objects in unity is not a very difficult thing to do, this article is not about the specifics of the move, but primarily to support errors that may occur during use. In general, Unity moves objects in several ways:
Direct use of Transform
Physical
Navigation
Moving is usually judged by
. With developersCommunityTo integrate the development experience of many people.
Second, unity is also a very efficient tool. With this tool, you can create a prototype within a short period of time and quickly publish this file, therefore, this tool is highly efficient.
Third, it is easy to implement cross-platform.
DAVID: We recently announced cooperation with six Chinese platforms, 91, 360, and China mobi
understand the operation of your game. This needs to be met by Editor Console Pro in the mobile development kit. Today, Yangdong, technical director of Unity Platform, explains how editor Console Pro can help you save time on project commissioning and improve development efficiency. Plus, subscribe to Unity Plus and unity
Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; mesh.vertices = vertices; mesh.normals =
Let's talk about this. How to find the performance problem of mono memoryMono is primarily a code problem, and various solutions will be addressed elsewhere, starting with the resolution of each spike, which can lead to Gc,mono heap memory requests.1. First Use cube to measureRun a game on the phone, look at the data.You can see that you have applied for memory here. This time there was a downward spike, and this was a GC. Then Mono discovers that the memory you have applied for in your code has
Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need to change a shader.In fact, we will not direc
This article for the unity of the official forum published articles because all is dry, in order to facilitate their own search, but also to avoid deletion can not find the copy came over ...Original address: http://forum.china.unity3d.com/thread-32271-1-1.htmlhttp://forum.china.unity3d.com/thread-32273-1-1.html The following is the lecture content:Hello everyone, Welcome to Unite2018 to join us in this speech. Simply do a self-introduction, my name i
Unity renders base rendering 1. What is rendering?All we can see is the need to render.For example: Sky box, scene model, character model, special effects ...If there is no rendering, the game world will be a piece of darkness.2. Different versions render the differenceunity4.x: Rendering uses the Beast Technology of Autodesk;unity5.x: Rendering uses the thing enlighten engine;Unity5.6: The rendering uses the Enlighten engine, but there is an upgrade;
QuickTime, to enable fast forward, rewind, vertex playback, multi-window playback, and so on (if under window, the example is the video file and internal parameters.), but this plugin can only be used in win/Use ~ ~ on Mac. This plug-in code is a good example of a unity-based implementation, but unity has limited functionality, but it can decode the video by leveraging the video codec library, and then us
pay attention. The term "using C # And JS is more professional" seems to have never been seen.
Unity developers have the same attitude towards JS and C #, and both languages have been improved in unity3. Unity 3 adds a number of "C #" features to unityscript, unity 3 also upgrades C # To a newer version that has type inference among other things. If you dec
About how Unity Programs Display embedded web pages on IOS and Android, unityandroid
Recently, embedded web pages are displayed on ios or android mobile phones because of the need to run the program in Unity. So I collected relevant information from the Internet. As follows:
UnityWebCore first saw this in the search. After downloading it, it seems that this princ
Https://mp.weixin.qq.com/s/rtVJDt0m4aGbigWadEZgXAFor game developers, shaders have long been an important part of game development, and the process of writing and implementing shaders in unity is intuitive and efficient, and excellent shaders can create very beautiful gameplay images while guaranteeing high performance. Today, Unity's technical engineer, Zhang Chenxian, will share how to optimize the unity
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