Unity allows set the level of graphical quality it would attempt to render. Generally speaking, quality comes at the expense of framerate and so it may is best not to aim for the highest quality on Mobile devices or older hardware since it would have a detrimental effect on gameplay. Thequality Settings Inspector (menu: edit->project settings->quality) is split into both main area S. At the top, there is th
Original linkUnity is becoming more and more popular among some of the best game developers. This should be attributed to Unity's direct support for multiple platforms, such as mobile phones, desktops, and host environments. In addition, it is free to use for low-income developers and studios.Unity supports a variety of technologies and components, some of which are lighting and lighting technologies. In unity
this plugin code is a good example of studying unity's bottom. 2 Moving Endon the mobile side, Unity does not provide Movietexture,avpro QuickTime nor can it be used, its most basic display scheme using the Playfullscreenmovie () function for full-screen playback, according to its official website interpretation, mainly has the following aspects: (1) The video stream is obtained directly from the device me
3D voice tianballoon-use Android voice service in Unity
Reprinted please indicate this article from the blog of the big glutinous rice (http://blog.csdn.net/a396901990). Thank you for your support!
Opening nonsense:
This project is prepared in four parts:
1. Create a rotated 3D ball ":3D voice sky Balloon (source code sharing)-create a rotated 3D ball
2. obtain real-time weather information from the network through the weather service and dynamic
very good, the map over the 4096x4096, the aircraft flew one side of the Assetbundle after the display of terrain, FPS in more than 50, on the mainstream of the mobile phone also few laps.
Use the Unity engine to launch the 3D Web game-Lau
Change loading unity to logo,unityobject.embedunity, set parameter for 3.4
UnityObject2 (params), change param
player version.
From the game's Web server to fetch the resources of other URLs, to set crossdomain.xml
If you do not need to asset Bundle, self-compression decompression, it must be in the time of the load down to extract immediately, and with assetbundle.createfrommemory, time-consuming. -->assetbundle really wants the load to be unpacked ...
Material,shader Pack It first! And that should be the third time you mention it? Because it's so important, I have to say three times.
player version.
From the game's Web server to fetch the resources of other URLs, to set crossdomain.xml
If you do not need to asset Bundle, self-compression decompression, it must be in the time of the load down to extract immediately, and with assetbundle.createfrommemory, time-consuming. -->assetbundle really wants the load to be unpacked ...
Material,shader Pack It first! And that should be the third time you mention it? Because it's so important, I have to say three times.
Uni
, fails with shader compiler RPC errors gl-only GFX test failures (cgprops test)
Glslprogram preprocessing broken, add tests
Mobile GFX test Failures in Toonycolors
Error reporting and #include handling
Fixing line number reporting once and for all, with tests.
Report errors on correct. cginc files and correct lines on them
Solve multiple includes preprocessor affecting includes this way:at snippet extractio
again, probably only the method of dividing the grid.You would say, split the grid is troublesome, and in the case of moving the model, and then re-partition, there is no other way? Of course, there are some drawbacks to other methods, which means we have to weigh them. All of the above issues are due to the consequences of shutting down the Zwrite (you now know how scary it is). Well, let's just start it up. The alpha test mentioned earlier does not have the zwrite turned off, so we can use al
repository(3) Material ball A, with shader B, the material ball refers to the map C, and then a for shader, from B to c,c with a new map D, when you look at a reference, you will find a quoted C and d,unity have magical memory function , Unity remembers your history on the material ball , which can cause your assetbundle to be very large.(4) Unity a lot of time,
used to tell the GPU how to draw pixels for each slice, so if the slice shader is not performing efficiently, it can degrade the performance of the game. Complex element shader code is often the cause of resolution problems.-If we use the built-in shader, it is best to use the simplest and most optimized shader for visual effects. For example, the mobile shaders-ship with unity is a highly optimized shader
development or game project development.
UNITE-Matrix real machine test lab
To allow more Unity developers to experience the Professional platform of Matrix, a Matrix real machine testing lab was officially set up at the UNITE 2015 BEIJING venue. 27 games were tested on site, and the test report was explained to the customer and optimization suggestions were put forward. Within three days after the UNITE, more than 100 registered teams and 18
About lighting Models
The so-called model, which is usually initiated by an academic algorithm, is a reliable formula validated by a large amount of actual data.
Now remember the 2009 as a TD-SCDMA mobile communication algorithm, I have seen the free space propagation model (propagation models), in order to obtain the transmission loss of mobile signals. It was based on normal PC real-time ope
http://blog.csdn.net/OnafioO/article/details/44903491(This is useless, just see the screen on the phone)Mobile phone installation unityremote and run, Unity set "edit" → "perferences", in external tools, set the Android SDK location, connect USB directly run unity on the phone to see the results.The problem with this method is that the result of running with this
the same material or Shader object can be merged into a Batch to the GPU, which is the easiest way to put your arm around? Bingo! This is it! UNITY has two features in Player Setting, Static batching and Dynamic batching. The functions are described as follows:
The static batching is a static object that will be marked as stationary, and if, under the conditions of the same material sphere,
and resources.unloadunusedassets can be used to release asset.
The following diagram is intuitive:This is the old unity figure, Unity5 has changed assetbundle.load to Assetbundle.loadasset. This change makes it more clear that the load is asset this area of memory. When will you change the resource.load?Precautions (Pits)
Resources.load method The resource path that is passed in must be a relative path starting from the lower leve
applications are as follows:
? The review cycle of the App Store is difficult to control.
? Mobile apps are updated frequently.
? For large applications, the update cost is too high.
? Ultimate status
? The content of an application is completely changed without being downloaded again or stopped.
How to hot update Unity applications on iOS
? Hot update of Android applications
? Compile the Execution Code i
Directory1, introduce two big UI plug-ins Ngui and Ugui2. Unity Rendering Order Control mode3, the control of Ngui4, the control of Ugui5, the model depth control6, particle effect depth control7, Ngui and model and particle effects interspersed level management8, Ugui and model and particle effects interspersed level managementWrite in frontThis note is to organize the previous record, in the process of doing the project, encountered a variety of int
Statement:This article is reproduced, due to unity version, there are some minor changes in the text, the original address: http://www.jianshu.com/p/6e4b0435e30eThe list of chapters in this article is as follows:First, how to create a new project (project)Second, how to create a new game scenario (scene)Iii. How to add a basic game object (Gameobject)Iv. How to add lights (light)V. How to add a script to a game objectFirst, how to create a new project
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.