Recently in testing a small demo, using a lot of phone features. Posted here for later referenceNote: When packaging a release, plugins must import the following DLL files, otherwise the database 1, the operation of mobile phone vibration; handheld.vibrate (); Judge yourself by adding conditions before shaking2, input box call system input: Each plug-in TextBox control comes with this function, when practical, automatically call the phone input method
are precision issues, mobile platform development for a large number of performance of the GPU. Various unforeseen problems.UV animations appear to stutter, solution, limit the range of Uvs. can only be mitigated.When it comes to the use of _time, there is a big chance of problems. Whether using _time for UV vertices or vertex animations, there are basically problems with shader mode 2.0,fragment shader low precision on some
2d horizontal version of the game, the background can be indefinitely continued. Today, a relatively rudimentary version has been implemented.
Just learn to write the script in unity.
First set two ground, the window displayed, that is, the player is currently standing on the ground, named Leftground, on the right side next to the Rightground.
Naming rules what not to tangle, after all, is testing.
In addition, no need to deliberately distinguish two
Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.Mobile devices, such as mobile phones, tablets and other devices that touch the screen by finger, Unity has a dedicated interface to detect the position status of individual fingers that interact with the screen.The information for the finger that touches the screen corresponds to an object
Skillfully use textures to make scrolling backgroundsThe main points of knowledge of this study are as follows:1. How to create a scrolling background.You can achieve this effect by using the material ball to keep shifting the texture.2. The difference between time and deltatime "Dog planing Learning Net"Time.time is the time that represents the game from start to present, and is a growth value.Time.deltatime is a fixed value that represents the time interval between frames and frames on a machi
.2, Dic: Assign the Movedic to it.3, Speed: The main control of the pace of movement.Script ChildTransform.cs:Using unityengine;using System.collections;public class childtransform:monobehaviour{public Transform same;// Use the For Initializationvoid Start () {}//Update is called once per framevoid Fixedupdate () { transform.localeule Rangles = new Vector3 (0,same.localeulerangles.y,0); Transform.localposition = new Vector3 (same.localposition.x, 0, same.localposition.z);}}Scrip
methods such as weight blending, depth stripping, etc. are too expensive). The illumination map replaces the dynamic shadow, tries to avoid the real time, the shadow map, the environment map uses 16 bits instead of 32 bits, uses the Projector+rtt or the aperture to replace the real-time shadow. The environmental parameters (wind, rain, sun) and other shader global parameters are managed uniformly. Non-protagonist can use Matcap instead of PBR, no metal does not have to use PBR, carefully select
This reference book "Unity Shaders and Effects CookBook".
First of all, the simple Shader Cheap Shader, lightweight Shader is mainly memory consumption, map usage, and data usage to optimize.
The following is a detailed talk about those optimizations 1. Change variable type (reduce memory)First of all, a few variable types: float:32 bit floating point data, corresponding to the value of FLOAT2,FLOAT3,FLOAT4, the following data represents an
First, paste the model file types supported by unity, which have not been previously collected.Unity supports two types of 3D file formats:1. generic "Export-type"3D fileFile formats such as . FBX,. Dae,. 3DS,. DXF,. obj , and so on.2.3D Software-specific 3D file formatFormats such as Max, Maya, blender,cinema4d, Modo, Lightwave cheetah3d , etc. supported by the software . MAX,. MB,. MA and so on.Unity3d phone in the input class touch detailed:1.inp
[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology
Preface
This article is based on a series of tutorials by Digital Tutors and summarizes the extended content ~ Digital Tutors is a great tutorial website. It contains many materials in the multimedia field and is very cool! In addition, we also refer to a tutorial in
scripting languages, scripts in Unity are compiled, so they run quickly.
In general, in the same Unity project, the basic things can be written either in JavaScript or in C. However, in deep development (such as commercial game projects), C # is basically used for development. In addition, most third-party game plug-ins of Unity are also developed using C.
In ad
code is as follows:" Tutorial/basic " { properties{ "Main Color" , color) = (1,0.5 ,0.5,1) } subshader{ pass{ material{ Diffuse[_color] } Lightinh on } }}As you can see, the code for the fixed function shader is defined in the pass semantics block, which is equivalent to some of the rendering settings in the pass.For fixed function shaders, we need to write completely using the syntax of Shaderlab, rat
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
transparency testing, we can control transparency blending and transparency testing with alpha and alphatest directives. For example, the ALPHATEST:VARIABLENAME directive uses a variable named Varialname to reject elements that do not meet the criteria. At this point, we may also need to use the Addshadow parameter mentioned above to generate the correct shadow cast pass.4) Light. Some instructions can control the effect of light on an object, such as the noambient parameter, which tells
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
direction is concerned with the size
: Why do everyone seek a U3D native GUI alternative on mobile devices
The OnGUI is time-consuming, inefficient, and inconvenient to use.
33: briefly describe how to maintain UI consistency at different resolutions
NGUI solves this problem well. The screen resolution is adaptive. The principle is to calculate the screen width to height ratio and obtain a comparison value from the preset screen resolution, and then
Root questions U3D-view Unity memory management from Profile, u3d --- unity
What does this article contain?
This article starts with the Profile component of Unity and explores some differences between memory usage of Unity in the development environment and formal environment,
And provides the best way to control the
be written either in JavaScript or in C #. However, in-depth development (such as the actual Business game project) is basically developed in C #. In addition, the vast majority of Unity's third-party game plug-ins are also developed in C #.Also, any functionality written in JavaScript can be implemented in C #. Third, the use of MonoDevelop or VS2015All can.However, VS2015 's editor and debugger are much stronger than monodevelop (such as setting breakpoints, etc.), and when creating and modif
[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity
Classification: Unity, C #, VS2015
Created on:
Key points of this chapter:
1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a
Unity is added to the worker and unity is added to the worker.Outline:
Xiaoyin
Shared sample code
Use Lazy
Use automatic Factory
Injection custom factory
Xiaoyin
When we say "parse a type/component", it usually means to call a type of constructor to create its instance ). However, in some cases, we want to avoid generating objects during parsing, but to create objects only when calling object metho
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