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Unity 1.0 Chinese document: 1-Unity Introduction

This is the first part of Unity 1.0 document translation. For more information, see http://forum.entlib.net.cn/showtopic-235.aspx. Unity ApplicationProgramUnity is a lightweight and scalable dependency injection container that supports constructor, attribute, and method call injection. It has the following advantages: Simplified object creation, especially hierarchical object structure and depen

[Entlib] Microsoft enterprise database 5.0 learning path-Step 10: Use unity to decouple your system-Part2-learn how to use Unity (3)

We will continue to introduce unity today.ArticleIn, I introduced the use of unitycontainer to register the relationship between objects, register the relationship between existing objects, and focuses on the use of various built-in Life Cycle managers in unity, today, we will mainly introduce some advanced applications of register and resolve in unity. This ar

HoloLens Development Notes-Unity Development Overview using Unity Development Overview

Unity Technical Preview for HoloLens the latest release: Beta 24, posted on 09/07/2016Before you start using unity to develop HoloLens apps, make sure you've installed the necessary tools, including Unity HoloLens Technical Preview. The Unity HoloLens Technical Preview is built based on the

Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity

Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717 More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.htmlIni files This library can process INI files. Please refer to the extension name of the file (for example, .txt) as

Use Unity (2): Configure Unity, read configuration information, and obtain objects

Like other application blocks in the Enterprise Library, you can specify the actions of Unity through configuration. The Unity application block can read configuration information from the XML configuration file. The configuration file can be App. config of the Windows Forms Application or Web. config of the ASP. NET application. Of course, you can also load configuration information from any other XML form

C # Programmer's Consolidation of Unity 3D notes (13): Unity 3D component-based thinking

OOPThe previous use of combinatorial thinking is the construction of tree, leaf model, such as the network element model in telecommunications. This idea belongs to the core idea of unity 3D – components. In player, A, B, C can freely use the start, update function (please do not consider the order of execution, the sequence of script components can be adjusted externally, but not significant), most importantly, the relationship straightened out-the

"Unity" 3.3 makes a model with 3DS Max 2015 and imports it into Unity

Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it in

Unity Optimization gc--Rational optimization of Unity's GC

Recently a little busy, day work at night to write some translation, but also to exercise, so the translation work is a bit slow =. =This article continues with the previous Unity rendering optimization, further translating the GC optimizations in unity, in English with the following: English addressIntroduced:  When the game is running, the data is mainly stored in memory, when the game's data is not neede

Unity joystick Control Object Mobile C # script

Using System.Collections; Using System.Collections.Generic; Using Unityengine; Using Unityengine.eventsystems; public class Joyscript:monobehaviour { float radius=0; The game object to control public Gameobject player; The speed at which objects

Unity Programming Unity Animation System (i)

Unity Animation SystemThe Unity animation system, also known as "Mecanim", provides the following features: A simple workflow that sets all the elements of an animation, including objects, roles, and attributes. Support for importing animated segments created externally and animated segments made with the built-in animation editor. Human-type animation repositioning, motion control of anima

Unity Memory Understanding

entire prefab has no references except texture, so it is unloadunusedassets destroyed, assets and total Objects count minus 610 The reference variable of texture is then set to NULL, then also destroyed by Unloadunusedassets, memory is freed, assets and total Objects count minus 1, basic restore to initial stateIt can also be seen from:Texture after loading is to memory, display the time to enter the memory of texture memory. All things are based on object.Load of Asset,instantiate is Gameobjec

Unity automatic packaging tool and Unity packaging Tool

Unity automatic packaging tool and Unity packaging Tool At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (Ps: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew e

How to effectively improve the performance of Unity Gear VR game _VR

mobile chip. This series of articles is aimed at this problem. Part One: Some characteristics of operating environment and high efficiency VR application This is not an optimization encyclopedia for Gear VR, it's more like a quick primer. In this first post we will discuss the hardware of the Gear VR and some features of a well-designed mobile VR application. You will then focus on how to improve your perf

Unity summarizes some of the pits that unity encounters

reprint address: http://blog.csdn.net/gy373499700/article/details/48750973 1. Client monthly card display problem due to communication problems caused by the AppStore product ID was deleted, the parties confirmed that Apple's Product ID transformation must be retried, to increase the ID discovery client ID was written dead. Finally, only one ID can be reduced to a monthly card. So the client wants to be dynamic. 2.NGUI Mobile is inefficient, the d

Unity-those things about optimization (1), unity-things

you should be cautious when using resources in the future. How to teach unity3d friends? No difficulty. A group of people who have never used unity can make a mobile game. There are many tutorials at home and abroad. There are official forums and demo examples. Download them and try again.In Unity, the scenario is too large (more than 2 GB), leading to old

[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid

graphics experiments, data structure experiments, and other trivial little notes are all gathered here for 0-various graphics experiments and data structures the lab and all other trivial notes are gathered here for 0 error (s ), 0 warning (s) the arrival of this magic moment error (s), 0 warning (s) the arrival of this magic moment learning Unity script is recommended: unity3D indexing gravity sensing is very common in

CG Programming/unity (CG programming/unity)

Recently in learning Unity3d in the shader programming, can find less Chinese information, so, try to translate the information on the wiki books, in order to facilitate other people like me to get started learners. Because it is the first time to translate technical information, experience is not enough, inevitably error, please pass by the great God criticize correct, together help me and so novice less detours, thank you.The following translation begins:(Original: Https://en.wikibooks.org/wik

[Unity Shaders] Fog Effect Simulation and shadersunity simulation in Unity

[Unity Shaders] Fog Effect Simulation and shadersunity simulation in Unity Preface Everyone familiar with Unity knows that Unity can perform basic fog effect simulation. The so-called fog effect is that the object looks like a certain color (usually gray) away from our perspective ). The implementation of this technol

Memory Management in Unity 3D

Memory Management in Unity 3DUnity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While in theory

"Turn" Unity Resource management Fundamentals knowledge (dry not too long)

count are also reduced by 18 direct resources.unloadunusedassets, without any change, since all assets references are not emptied9 after the prefab reference variable is set to NULL, the entire prefab has no references except texture, so it is unloadunusedassets destroyed, assets and total Objects count minus 610 The reference variable of texture is then set to NULL, then also destroyed by Unloadunusedassets, memory is freed, assets and total Objects count minus 1, basic restore to initial stat

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