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[Unity-2] Unity plays Music

Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud

"Komatsu teaches you to develop" "Unity Practical Skills" Unity bundle optimization (Android One-click Package)

Unity itself is actually very convenient to the contract, foreign games are basically the same as the unity itself.But in the domestic game there are so many channels, this iteration of the speed of the case, you need a more efficient way to contract.The next step is to get a little more trouble if your project has hot updates.The goal of the contract optimization is to do one-click Contract, the general co

First stage: C # Programming in basic 4-unity-0 fundamentals (Unity 2017)

4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html19-Enum Type:Using System;namespace meiju{

Unity Shoebox Extract Sprites to unity format

Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In

Ubuntu 11.10 Install GMONE3, uninstall unity and Unity 2D

Ubuntu 11.10 Installation GNOME3:1) sudo apt-get install Gnome-shellsudo apt-get install gnome-themes*(or simply choose sudo apt-get install gnome-themes-standard)sudo apt-get install Gnome-tweak-tool2)sudo apt-get install gnome-session-fallback Uninstall Unity and Unity:sudo apt-get--auto-remove purge Unitysudo apt-get--auto-remove purge unity-2d*or:sudo apt-get-y--auto-remove purge Unitysudo apt-get-y--au

"Unity Shaders" in unity fog effect simulation

write in frontKnowing unity knows that unity can perform basic fog simulations. The so-called fog effect, is in the direction away from our perspective, the object appears to be covered with a certain color (usually gray). The implementation of this technique is actually very simple, which is to mix the color of the fog and the color of the object according to the distance of the object from the camera.Ther

Teach you high-speed and efficient access to the Sdk--unity Unified Access Channel SDK (Android)

U8SDK's design was designed to support games developed by a variety of game engines, not just Android's native platform. At the moment more than half hand tour, are adopted with Unity3d and COCOS2DX development, then here, we first step to show you, with unity development game, how to through the U8SDK to complete the multi-channel SDK access.Unity Research and development of the hand tour, only need to call U8SDK abstraction layer can be completed mu

How do I achieve the best cross-platform gaming experience? Unity Masaaki decryption Real-time rendering technology!

shader Graph, PostProcess, the third is ECS, burstcom and other performance-related technologies.First introduce unity. Unity was founded in Copenhagen, Denmark, in 2014, with three founders who presented three corporate concepts: democratization of development, solving difficult problems, and helping developers succeed. The concept of democratization is well understood to be to lower the threshold of tech

[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unity

[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan

"Komatsu teaches you to tour the development" "Unity Practical Skills" Unity memory request and release (go from Tnqiang)

automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed using Assetbundle.unload (false). The recommended practice is to call Assetbunble.unload (false) to destroy the file memory image immediately after the resou

Cross-Scenario methods of Unity static variables and unity static variables

Cross-Scenario methods of Unity static variables and unity static variables Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10. Using UnityEngine; using System. collections; using

Persistent data storage and unity storage in unity

Persistent data storage and unity storage in unity Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions SetIntSets the value of the preference identified by key.Set the parameter value determined by the key. GetIntReturns the value corresponding to key in the preference

[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject

[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear. Cause:After checking, I found that I added an Animator control to this GameObject, and set the Animation Mode to Based on re

Unity script optimization and unity script Optimization

Unity script optimization and unity script Optimization Selecting the correct script Optimization in Unity is more efficient than adjusting the code without any purpose. It is worth noting that the best optimization is not simply to reduce the complexity of the Code. 1. when using the FixedUpdate function, do not write too much code in the method body that does

[Unity 3D] learning notes 28: Unity tool class

Unity provides developers with many convenient development tools. They are all functions and methods encapsulated by the system. For example, the time class that implements time and the random number random. Range () method. Time Time class, mainly used to obtain the current system time. Using unityengine; using system. collections; public class script_04_13: monobehaviour {void ongui () {guilayout. label ("current game time:" + time. time); guilayo

Unity UI Size Dynamic settings (Resize Unity UI Recttransform)

We found in the development process that to adjust the size of the unity UI element, Recttransform provides the Sizedelta property that can be used to dynamically modify the size of the recttransform. But at the same time we also Google to another way to modify the size of Recttransform, the method is as follows:1 Public Static voidsetrecttransformsize (Recttransform trans, Vector2 newSize)2 {3Vector2 oldsize =trans.rect.size;4Vector2 deltasize =

Unity Foundation Development----Unity gets information such as the MAC address of the Pc,ios system

In software development, MAC addresses can be used as a unique indication of the device, and we can also get it through unity, which can be tested by Pc,ios but not available to Android.The code is as follows:usingUnityengine;usingSystem.Collections;usingSystem.Net.NetworkInformation; Public classnetworkinfo:monobehaviour{voidStart () {Debug.Log (getmacaddress ()); } Public Static stringgetmacaddress () {stringPhysicaladdress =""; Networkinterface

Unity Shader Learning Note 1 (Unity 5.6)

parametersParameters for Fog calculation: (Density/sqrt (ln (2)), DENSITY/LN (2), –1/(End-start), end/(End-start)). X is useful-Exp2 fog mode, Y for EXP mode, Z and W for Linear mode method Unityobjecttoclippos Inline Float4 unityobjecttoclippos (in Float3 Pos) { //More efficient than computing M*VP matrix product since unity says it It's quicker, so use this. return Mul (UNITY_MATRIX_VP, Mul (Unity_objecttoworld, FLOAT4 (POS, 1.0))); } Inlin

[Unity Official Document Translation] Import Settings in the Unity resource

Import Settings Import settings Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears or behaves.To view a asset ' s import settings, select the asset in the Project view. The Import settings For this asset would appear in the Inspector. The options that is displayed'll vary depending on the type of asset that is selected. Each unity-supported resource ty

Unity serialization System Summary-From the Unity Handbook (Script serialization)

First, the summary in Unity, the serialization of "things" is a very central thing of unity, and many features are built on a serialized system: Like a view panel, a prefab (prefabs), an instantiation (instantiation), a save scene, Load (loading), the thermal reload of the editor code (hotReloading of editor, Code), Unity's own garbage collector ( Resource.GarbageCollectSharedAssets() ). The serialization

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