unity sprite animation

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[Unity3D basic tutorial] Unity tutorial for beginners (3): Learn about Sprite and Animation in Native 2D by making Flappy Bird.

Author: Wang Xuan Yi, source: http://www.cnblogs.com/neverdie/Reprinted, Please keep this statement. If you like this article, click [recommendation ]. Thank you! Introduction The last time we talked about MonoBehaviour's past and present, we learned that every GameObjec in the game is controlled by a script. This time we started to use Sprite in Native 2D in Unity, and use

Unity Learning Notes-wizard set and sprite animation __unity3d

2d game, the operation of the wizard needs, is often two points: 1, Static Wizard: General to do background display and so on 2, Sprite Animation: Frame animation, skeletal animation, etc. Statement: Following the unity of the operation, based on Unity3d 4.3.4, I am a beginn

Use of Sprite and sprite animation in ngui Research

Zookeeper After studying the unity3d powerful ngui plug-in for a few days, I think one of the biggest highlights of ngui is the sprite. Let's talk about what the genie is? It can intercept a part in a large image (a big image is a set of images, and a small image is an genie), and then name a genie, you can use the sprite name to draw a video directly, and the Sprite

Unity 2D Sprite Outline outer contour Effect

new C # script and name it spriteoutline. The component will process updates to our materials in the editor and at run time, turn off or turn on contour effects, and change the outline color. You can also use this component in animations to enable or disable the outlines of specific animation frames or to change the outline color.usingUnityengine; [Executeineditmode] Public classSpriteoutline:monobehaviour { PublicColor color =Color.White; PrivateSpr

Ngui learning for unity plug-ins (2) -- create texture and Sprite

首先删除当前的MainCamera并保存当前的scene 选择菜单NGUI->Create->2D UI 添加后显示 Directional light是过后添加的直射光线 在Hierarchy窗口选择Camera,在Inspector窗口中,UICamera的Event Type选择2D UI。 然后在Build Settings...切换Android平台,下一步很重要,在UI Root选择Scaling Style为FixedSizeOnMoblies,一开始是默认的PixelPerfect,造成我的预览窗口和运行窗口的大小尺寸不一样。 在Hierarchy窗口的Camera下,创建NGUI->Create->Anchor(锚点),注意:该锚点的坐标x轴并不是0,而且始终无法修改,让我很困惑,希望有知道的朋友能提点。 然后在Anchor下,创建NGUI->Create->Plane。 接着就是创建的准备工作了:材质的制作 在Project窗口下面创建一个Textures文件夹,将一些图片拖到该文件夹中,然后就是Altases的制作了,可以参考宣雨松的文章http://www.

Cocos2D-iphone Development (7) Texture sprite Animation

form of the 100 genie sets, that is, open-draw (100 draws)-close From the two methods above, we can see the difference between the two. The second method saves 99 Open and Close processes using the Genie set, so as to optimize the processing; Ccspriteframe Ccspriteframecache Sprite frames are mainly used to make animations. cocos2d uses ccanimation to save a sequence of Sprite frames, and then uses the cc

Sprite add shadow swing animation (9 of Unity3D development), spriteunity3d

-sinAngle * startY; float y = sinAngle * startX + cosAngle * startY; trans. localPosition = new Vector3 (x, y, 0.0f );}} It is very easy to use. 1. Create a Sprite as a parent;2. Copy the created Sprite. Drag to Step 1 as its sub-object.3. Change the sprite Renderer Color in step 2 to black as the shadow.4. Add an animatio

Unity uses Ugui package atlas to dynamically load Sprite resources

Today I made a UI interface, which is a friend interface with several friends item on the interface. You need to dynamically display the corresponding avatar for each TEM's Avatar object (image). Try to use the Ugui atlas to load, the implementation is as follows:1. First, you need to know the Spriteatlas function, you can save some of the sprite to be packaged in the settings. (The significance of the detailed parameter setting needs to be further st

Qt mobile app development (III): Use sprite images for Frame Animation

Qt mobile app development (III): Use sprite images for Frame Animation In the previous blog, we talked about the general support of Qt Quick for animation. Different types of animation can be combined with different interpolation functions to achieve almost all the animation

Use DirectX to move child graphics (Sprite animation)

Use DirectX to move child graphics (Sprite animation)This is what I learned from this book today, the book is called "Beginning DirectX9" This book is in English. Fortunately, I still can read English. The book gives a lot of DirectX programming beginners How to do DirectX programming. Today I saw a sprite (sub-graphic, also called

MMORPG programming in Silverlight tutorial (6) Implement the sprite's 2D animation (Part III)

In chapter 5, we study how to use image's clip and rendertransform to create animation for Sprite. Now, I will introduce a new method base on writeablebitmap to cut the image. You can use it as follows: BitmapimageBitmap =NewBitmapimage(NewUri(@ "/Images/role/sprite.png",Urikind. Relative )); ImageImage =NewImage();Image. Source = bitmap; WriteablebitmapWB =NewWriteablebitmap(150,150 ); WB. Rend

Unity 2D Sprite Grid Slice Tools _ game development and technology

Unity provides Chettu for the 2D Sprite, currently the latest version of the 5.2.2 offers three ways: Automatic Grid by Cell Size Grid by Cell Count According to the principle should be satisfied with a variety of plot, but if we have a pure and transparent elements of the diagram, and we need to take the map by number, then unity Chettu will be slightly more th

One of Ngui learning Sprite animation playback and slider use __u3d

First import the Ngui package and restart the project to make sure that the Ngui menu option appears in the menu bar. I. Production of Atlas (map). Atlas is a big picture, a collection of many small graphs called Sprite (sprites) by setting the size of the small graph to intercept. Set up the images folder under the Assets folder and drag the pictures you want to use in the animation as shown here: Selec

Unity3d Shaderlab Simulation Sprite Animation

Unity3d Shaderlab Simulation Sprite AnimationIn the previous article, introduced through the shader simulation of the texture movement , then further, we can also put the frame animation of the sprite texture movement through the shader implementation. Although everyone is in the game script to do a higher level of control. But the money is wayward, code code can

JavaFX Game Development--the first lesson sprite animation __java

have been concerned about the development of JavaFX, recently want to try to use JavaFX development game is what kind of situation. Unfortunately, I didn't find a class like graphics/graphics2d in Java 2D. His simple inheritance node, there is no way to draw their own. It seems that the current use of JavaFX for game development, only the use of JavaFX shape and ImageView. Taking the time today to write an example of a JavaFX sprite

How to Use animation and sprite form Cocos2d-x 2.1.4

This article practice from Ray wenderlich, Tony dahbura article "How to Use animations and sprite sheets in cocos2d 2.x", the use of cocos2d, I am here to use Cocos2D-x 2.1.4 for learning and transplantation. In this article, we will learn how to create a simple bear walking animation, how to use the genie form, and how to change the direction of the bear walking. The procedure is as follows: 1. New Cocos2d

6-Sprite animation with Android

; // the width of the sprite to calculate the cut out rectangle 13 private int spriteHeight; // the height of the sprite 14 15 private int x; // the X coordinate of the object (top left of the image) 16 private int y; // the Y coordinate of the object (top left of the image) 17 18 } Private attributes should be promoted on time Bitmap is a graph that c

MMORPG programming in Silverlight tutorial (4) Implement the sprite's 2D animation (part I)

By studying the first 3 chapters, we master how to create the object's moving animation dynamically. In this chapter, I will introduce how to implement object's own animation. First of all, I need to replace the object with a living Sprite. I prepare some pictures made up of a coherent running animation, as follows:

Based on CSS3 Sprite botnet animation effects, css3sprite botnet

Based on CSS3 Sprite botnet animation effects, css3sprite botnet Share a special animation effect based on CSS3 Sprite botnets. This is a zombie walking CSS3 Sprite animation effect created using the steps attribute of the

MMORPG programming in Silverlight tutorial (10) Implement the sprite's 2D animation (Part IV)

Now it is time to introduce how to integrate a * algorithm into the sprite's 2D animation. If you follow my tutorial from the beginning, you will find it is easy. First, I must introduce a new concept, map. map is the soul of the game, but now in my demo, it is simply a image control. let's add it in our game: PrivateImageMap; VoidInitmap () {map =NewImage() {Width = 800, Height = 600, source =NewBitmapimage(NewUri(@ "Map/map.jpg",Urikin

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