In the Unity workflow, the terrain is an essential element, regardless of whether the game or virtual reality will be used to all kinds of terrain effects, in this teaching we need to understand the basic concept of terrain production, It requires a lot of practice in the Terrain
The great God and the small God everyone good, starting from today I will start to send their own blog, share some knowledge, if you are the program industry big guy Words hope you can point out, if you are the program small white words also hope you can ask some questions, let me continue to move, in the sea in the sky to sail farther, thank you.
Not much to say here, let's take a look at this today, in unity, the
"Lan Unity Development Fundamentals three" Lesson 3 Terrain Terrain System "not finished"Recommended Video lecturer Blog: http://11165165.blog.51cto.com/first, Terrain Terrain System Terrain T
Map maps in unity are often drawn using the texture inside the paint
But this approach often takes a lot of time, but can only make very little effect, here is to introduce through the external drawing Splatalpha
To replace it to achieve greater terrain in unity.
Basic use of software is worldmachine,ps,unity
The us
The terrain component of unity, under the set the Terrain Height page, has a height height of 0 o'clock, which can be understood as the sea level of the terrain and cannot be used at this time. Adjust the height to 100, click "Flatten", and then you can do the terrain, the d
terrain is created, the terrain collider component is automatically added to the terrain. This component allows the terrain to sense the collision with other objects. After a physical material is given to the terrain skin, objects on the
take its own initiative to add terrain Collider (Terrain collision) components to the terrain. This component allows the terrain to sense collisions with other objects.Give the terrain a physical material after the epidermis. Objects on the
1. Terrain rendering2. Terrain Map3. Planting of plants4. Implementation of other detailsIn Unity 5, the default import resource bundle is empty, such as:Don't worry, you need to go to Asset Store to download:Once the download is complete, you can import standard Assets.The first tool can achieve the convex and concave effect, select the corresponding brush, set
Add Terrain Game Objects
"Hierarchy-create-terrain"To see clearly, add a parallel light to the"Hierarchy-create-direction Light"
Import a Terrain pack
"Assets-import Package-terrain Assets"
Add texture to Terrain
Unity's terrain system in mobile games because of the efficiency of the basic inability to use, only by t4m this terrain plug-in to optimize the production. Here is an overview of the use of processes and methods.
First, u3d the terrain and textures you want with your own terrain system. The stickers can be brushed
The terrain (terrain) Height map generation method in unity can be summarized in 3 categories: manual Drawing
Manually draw the terrain directly from the tools provided by Unity's terrain, so that it can be exported to a height map in raw format, this is nothing to say, no
The terrain you just created is a flat panel, which has a great impact on the visual effect.
Select Terrain in Hierarchy, and the Inspector panel displays its attributes.
Click the brush first, and then click Edit Textures
Click add Textures. The select page is displayed. Click here
Nothing ???
Now, import the built-in Terrain resources.
Click A
After selecting the terrain, click the Red Circle in the Inspector panel.
The following brush appears.
After clicking, you can directly reduce the terrain in Sence.
Experiment with stars.
Let's take a look at the parameters.
The size and intensity of the first two brushes are not explained. What does the third one mean? What is the height?
That is to say, fl to the height of the position of th
One of the most common scenarios for using vertex information is to create a more realistic terrain or environment that is blended into different textures by using an RGBA channel that uses vertex colors. This way, you don't have to import a map as a mixed map.Create a new scene and import a flat mesh model with the book.New material, new shader. Select shader in the material and assign the material to the model.The shader code is as follows:Shader "C
The ferr2d terrain tool allows you to quickly create a 2D level. Non-tile set, there is no need to place a large number of objects, do not have to manually adjust the collider. Just select or create a terrain material and build a road! Edge automatically switch textures, Collider automatically created! Official Address: Http://ferrlib.com/page/Ferr2D_Terrain_ToolAssert Store Address: https://www.assetstore.
Many terrain detailed settings, understand the word also do not understand what meaning, this preparation one-time experiment finished, thoroughly understand.
Also refer to Ceeger translations, Unity Manual, experiments to explain
Base Terrain
pixel Error pixel tolerance
---Ceeger:
Amount of allowable errors in the display of the
Many terrain detailed settings, understand the word also do not understand what meaning, this preparation one-time experiment finished, thoroughly understand.
Also refer to Ceeger translations, Unity Manual, experiments to explain
Thickness
---unity manual
How much the terrain collision volume should extend along the n
Zhao GangIntroductionIn a virtual world built on 3D games, virtual scenarios require high fidelity. Among them, 3D terrain fidelity is one of the keys. However, the generation and drawing of 3D terrain requires a huge amount of computing, and the generation of real-world terrain also requires the support of the terrain
Hello, everyone. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. I will bring you the unity3dgame development series this day. Today, we will use the Terrain Toolkit to create a Terrain. Although Unity3D has provided us with a terrain rendering tool, in practical use, we found that this terrain
The Terrain Tile class terraintile is used to abstract encapsulate the terrain tile data type requested by user roaming.Terrain Tile Service class Terraintileservice provides the ability to get elevation from the Bil terrain file. In fact, this class is primarily used to return the terrain tile object requested by the
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