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[Gvr] Simple Analysis of Google vr sdk for Unity, gvrunity

[Gvr] Simple Analysis of Google vr sdk for Unity, gvrunityPreparations Google vr sdk for UnityGithub download: https://github.com/googlevr/gvr-unity-sdk Google

GOOGLE VR SDK Development VR game, one of the VR player

effect of cheating eyes, and ultimately achieve the effect of virtual reality.Google VR SDK is very simple to use, generally best to download the latest Google VR SDK,VR SDK includes unity

Unity 5.3 Official VR Tutorial (ii) Creation of the first VR project

in order to be ready to learn to use unity to develop VR applications, we first check whether our computer hardware and software configurations meet the requirements. Simply put, the graphics card to Nvidia GTX970 or AMD290 above, the CPU to Intel i5-459 above, more than 8GB of memory, to have two USB3.0 interface, a USB2.0 interface, an HDMI 1.3 interface. be careful to connect the DK2 and turn it on befor

How to effectively improve the performance of Unity Gear VR game _VR

amount of overhead is assigned to the final distortion and time travel (2ms budget). Although we look forward to the future hardware performance and the process of the process will be better, but now is to have to draw two times per frame. This means that the cost of VR games is almost one times more than the average game. Based on these features, the following are some of the more reliable Gear VR applica

UNITY VR Video/Picture development experience (i)

the scale.z value of the ball to a negative number. Basically finished here, Next is the package released, click File-build and Setting Select Android, click on the Player setting, in other setting VR Surport selected, select an SDK (recommended Google Cardboard), then build is ready. Not surprisingly, an APK file was created and installed on your big phone to see the effect. At this point you will find th

Unity VR Panorama Tour

Software EnvironmentUnity5.3.1 X64 http://unity3d.com/cn/get-unity/download/archive Ptgui[Optional] Turn the panorama into 6 cubic small plots http://www.ptgui.com/download.html Google VR SDK for Unity https://github.com/googlevr/gvr-unity-

Unity (VR) Video player development record (non-tutorial)--Knowledge Point: _unity

Unknowingly into the VR industry also a year, do the app, but also do the game. It feels fresh. See a lot of people in the group asking what is the ability to do VR, what you need to know. VR development requires knowledge points (individual): 1.unity, develop interface. 2.android,ios. You don't need to be proficie

---GEARVR SDK Code Analysis of the VR introductory series tutorial

GEARVR SDK code profiling Next, let's take a look at the underlying code for the GEARVR development package, which is very similar to the Desktop SDK code previously discussed in chapter three, and of course, there are many different places. First, let's look at how to build a unity scene. In the development package, there is a preset body with a camera rig, whic

VR series--oculus Audio SDK Documentation: Five, wwise integrated Oculus Sound Field Positioning Guide (1)--Overview and installation

Audiokinetic ' s documentation here). requirements (Requirements) You must install the Wwise SDK and the corresponding version of the Unity Integration Plugin (check that the wwiseroot and WWISESDK environment variables are correct).You must has the Wwise SDK installed, and the corresponding version of the Unity integ

"VR" Leap Motion website Document Unity Plugin Overview

Preface:Leap Motion's official website document has been a lot of enthusiastic netizens involved in the translation, but did not cover all the official website documents.To cater to the Unity VR craze and the learning needs of our people, this blog will launch the official document translation series for unity.This article outlines the unity plug-in and coordinat

How to develop the Leap Motion Desktop Edition (NON-VR) APP in Unity

Recently, because of the need, turned out a few years ago LeapMotion sensor, ready to use Unity3d to do an interactive app, so even the last officer network Download SDK.such as download down an installation debugging, instant dumbfounded, incredibly request VR equipment.Our lab is not lack of VR, there are several sets of Vive, but can not guarantee that the party has ah, so we have to solve this matter.Fi

Unity CEO: Will focus on developing VR development tools carte blanche and Editorvr

Original title: Unity CEO: will focus on developing VR development tools carte blanche and Editorvr"We asked Riccitiello about the company's two experimental VR development tools carte blanche and Editorvr," Unity CEO Riccitiello said in an interview at this week's vision Summit. The latter is already available in the

"VR" Leap Motion website Document Unity Resources and plugins

Preface:Leap Motion's official website document has been a lot of enthusiastic netizens involved in the translation, but did not cover all the official website documents.To cater to the Unity VR craze and the learning needs of our people, this blog will launch the official document translation series for unity.This article provides an overview of the unity resour

Unity3d for VR Learning (9): Unity Shader Illumination models (illumination model)

. specular color is usually the color of the material rather than the color of the light source. The plastic uses a white specular highlight, a large diffuse reflection component and a small specular reflection component. The reflection of metal usually occurs on the surface, the diffuse reflection component is very small, sometimes even can be neglected, the roughness value M is also very small. cook-torrance model : Simulates metal and plastic materials with a model, taking int

Unity received 400 million U.S. dollars in financing value of 2.6 billion U.S. dollars, investors bullish vr/ar field

Silver Lake, a private investment company, has agreed to invest $400 million in unity, a new round of financing that will make unity valued at $2.6 billion trillion, according to today's news. Half of the financing will be used to repay employees and early investors, and the rest will be used to help the company grow further. Unity was founded in 2004, mainly

Oculus VR UI gaze interaction in unity

Oculus VR UI gaze interaction in Unity According to the translation of the "UI gaze interaction in VR" to organize and complement, only the implementation steps.Original link: "UI gaze interaction in VR"http://gad.qq.com/article/detail/7173433 Add-on package download address: Oculussampleframework.unitypackagehttps://

Unity CEO: Will focus on developing VR development tools carte blanche and Editorvr

The first VR champion of the golf tournamentGolf officials are building their 4K broadcasts and even starting smaller events in virtual reality, but the biggest game of the sport is taking some time to try out new broadcast technologies. Tested some virtual reality in the last year. Video, after exploring its Phoenix Open course, the PGA Tour is about to launch the upcoming VR player championship. Let's hop

Unity makes 360° Panorama VR video

Ext: 823515811. Import Helios Plugin2. Add the Helios-prefabs-helios3d preform to the hierarchy panel in the scene and disable the Maincamera3. Set file save location Workingfloder, check camera armed, run recordable scene video, other parameters set on demand4, click the Helios button, then remove some of the above options tick, click the button synthesis video (of course, you can install the FFmpeg in unity, if not installed, then download FFmpeg, o

Use Unity for VR to write on the blackboard (upgrade) (ii)-----Add a blackboard Wipe

-(GrabbedSnapHandle.transform.position-grabbedObject.transform.position); floatDistance = board. Getdistancefromboardplane (transform.position);//blackboard Sassafras distance from the artboard if(Distance >-0.096f)//when the blackboard Sassafras is close enough to the artboard { floatPercentofdistance = helper.remapnumberclamped (distance,-0.096f, -0.02f, 0f, 1f);//after mapping, the interpolation coefficients are obtainedquaternion q = quaternion.fromtorota

UNITY VR video/Photo development experience (II)

, not one point). Finally, the target eye of the camera is set to left and right respectively. When the above operation is complete, the left camera only displays the contents of the left sphere, and the right camera is the same.Because the picture is divided into the upper and lower part of the left eye only need to the upper half, the right eye only need the lower half, so we have to find a way to the left eye of the lower part, the right eye the same. Unity's material martial has two properti

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