unity3d file

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Unity3d shortcut keys

Unity is a comprehensive game development tool developed by unity technologies to enable gamers to easily create multi-platform interactive content such as 3D video games, architectural visualization, and real-time 3D animation, is a fully integrated professional game engine. Unity is similar to Director, blender game engine, virtools, torque game builder, and other software that uses interactive graphic development environments as the primary method. Its editor runs on Windows and Mac OS X, pub

Chapter One-the second question Unity3d game engine related--by Lin Peven

1) When did such software start appearing, and how did these software persuade you (strangers) to become their users? Are they aiming for profit? Are they aiming to earn cash from users? Or is it something else?In 2004, Unity3d was born in Copenhagen, Denmark, in 05, headquartered in San Francisco, USA, and released the Unity 1.0 version, supporting the Mac platform. Over the next few years, Unity3d was bui

"Unity3d" "Project learning Experience" Download resources from Resource Server (a)

Many of the resources in the project are loaded from the resource server, which can reduce the size of the client's package.So we need a dedicated class to manage the download resources.Resources are very many types, such as: JSON table, TXT file, image file, binary file, Uiatlas Atlas, Assetbundle and so on.So, first create a class Loadfiletype that manages the

"Unity3d Game Development Learning notes" (iv) Everything's moving. Application of-animator components

Introduction of Animation Animation originally refers to by many consecutive pictures in front of the human eye fast playback, the naked eye because of visual remnants of the illusion, and mistakenly thought that the screen activities of the works. However, the "Animation" "animation" system in Unity3d should be interpreted in such a way that it is used to automatically play character movements or automatically demonstrate motion paths, color, size c

Annotations of Blinnphong illumination model in Unity3d

"Dog planing Learning Net"/**Version: 0.1Last modified: 2012-08-10Written by: Li HunminThere are three types of shader (shaders) used in Unity3d, in addition to the regular vertex shader and fragment shader, there is a class called surface shader. Unity3d the introduction of the document about surface shader very little, in addition to some of the exceptions, surface shader structure definition, call timing

"Reprint" Unity3d unityeditor editor customization and development plugin

Before you read this tutorial, you need to have some basic understanding of unity's operational processes, and it is best to understand how the built-in GUI system is used.How to get the editor to run your codeUnity3d can execute your editor code through event triggering, but we need some compiler parameters to tell the compiler when it needs to trigger the code.[MenuItem (XXX)] declares above a function, tells the compiler to add a menu item to the Unity3d

Go The use of data persistence playerprefs for Unity3d game development

Transfer from http://blog.csdn.net/qinyuanpei/article/details/24195977First, let's take a look at the simple code for data reading and writing in two sections of Unity3d:Save Data playerprefs.setstring ("Name", mname); Playerprefs.setint ("Age", MAge); Playerprefs.setfloat ("Grade", Mgrade)Read Data mname=playerprefs.getstring ("Name", "DefaultValue"); Mage=playerprefs.getint ("Age", 0); Mgrade=playerprefs.getfloat ("Grade", 0F);With the above two pieces of code, we can find two points:1. Data p

Unity3d Synchronous Load Assetbundle method Assetbundle.createfromfile

Today in the group asked friends there is no synchronous load Assetbundle method, colleagues give me pointing unity3d don't know in which version added a Assetbundle.createfromfile interface, this interface is synchronous read Assetbundle. The help document is then queried for relevant information.Http://docs.unity3d.com/ScriptReference/AssetBundle.CreateFromFile.htmlarticle turn from Http://blog.csdn.net/huutu star Ring game http://www.thisisgame.com

Unity3d Model Production Specification

, carefully examine the model file, try to maximize the optimization, see where the unwanted faces are to be deleted, merge the broken vertices, remove the orphaned vertices, and pay attention to the naming conventions of the model. A reset transformation must be done before the model is bound to the binding.⒋ can replicate objects as far as possible. If a 1000-side object is baked and then copied out 100, he consumes as much resources as an object co

Unity3d Local Data storage

usingUnityengine;usingSystem.Collections;Path Tool class Public classpathkit{/** Suffix constant character*/ Public Const stringSUFFIX =". txt"; Const stringprefix="file://"; Const stringformat=". Unity3d"; Public Static stringresroot=application.persistentdatapath+"/"; Public Static stringGetstreamingassetspath (stringp_filename) { string_strpath =""; if(Application.platform = = Runtimeplatfor

Unity3D model creation Specification

, ⒉ Unity3D only supports the Bitmap Texture type, but not all other texture types. Only DiffuseColor and self-Illumination texture channels are supported. Self-Illumination (opacity) Texture channel after baking lightmap, you need to set this texture channel to the new channel after baking, and point the generated lightmap to self-Illumination. Iv. Texture file format and size Jpg with no channels for orig

Unity3d Learning Tutorial 1 Getting Started

to the system, choose 32Bit, or 64Bit, click the button below to download.Step ThreeJava environment variable adaptationHttp://jingyan.baidu.com/album/f96699bb8b38e0894e3c1bef.html?picindex=1Self-check, there is a method or1. Open My Computer--Properties--advanced--environment variables2. New system variable java_home and CLASSPATH variable name: Java_home variable Value: C:\Program files\java\jdk1.7.0 variable name: CLASSPATH variable value:.; %java_home%\lib\dt.jar;%java_home%\lib\tools.jar;3

Virtual reality project development process of Unity3d game development

model into the VRP virtual reality software for the next stage of production. v. VRP The production of virtual interaction in the " Dog planing Learning Network Unity3d Extreme College " 1. model into the VRP and check and adjust;2. in the VRP in the material and mapping of the post-editing, mainly to set the skeleton and the surface, glass and metal materials such as reflection, refraction and other properties to set;3. Create Sky, Sun sys

Ulua Learning Note (iii): mutual invocation between Unity3d and Lua

- //multiple return value function calls toFunc = Luastate.getfunction ("Foo"); +result = Func. Call (5.2f,1.3f,2.8f); - for(inti =0; I ) the { * Debug.Log (Result[i]); $ }Panax Notoginseng } -}Bind the script to the scene camera machine to see the results.LUA calls Unity3dThe implementation of the LUA invoke Unity3d method is a little cumbersome, with the following steps:To create a class to be called by LuaFirs

Unity3d Resource import and engineering management

models are the basic models for setting up a scene. Let's start by dragging the Mineshaft_floor floor model into the scene view,to determine athe scale of our model. In particular, we see that this floor model is particularly small when dragged into the scene view because different three-dimensional animation software differs from Unity's unit-proportional relationships. My operating system is Mac OS, installed is CHEETAH3D, the model is automatically recognized as a cheetah3d

has been cocos2dx to toss it to abandon it, focus on Unity3d embrace!

about 3.x EventListener has undergone great changes, COCOS2DX 3.x API naming has changed dramatically, you have been useless cocostudio? The change is even more amazing! It's not going to work! And what is the exported CSB file? What's the loading method? No mention in the official documentation! This is an open source project, isn't it? To use it, you must read the source code in depth first, right? According to the current trend, no accident, COCOS

Unity3d calling C + + DLLs (Win platform)

an export function; extern "C" Long Long _dllexport dlltest ();The Calculate.cpp code is as follows:#include "Calculate.h" Long Long dlltest () {long Long a = 1;int B = 0;while (btransfer from Http://blog.csdn.net/huutu http://www.thisisgame.com.cnTo modify the configuration to release, we compile a release version. Find the compiled DLL file, for example I am here TestDLL.dll.Transfer from Http://blog.csdn.net/huutu http://www.thisisgame.com.cnUsing

Unity3d access GooglePlay inside purchase detailed instructions (iv)

because the content of this article is more, finishing takes a long time, it is divided into several completed, the following is the structure of this directory, easy to access: Unity3d access GooglePlay inside purchase detailed instructions (i) Introduction first, the preparation conditions: Second, Google developer background app creation instructions: Unity3d access GooglePlay inside purchase detaile

Unity3d Music Sound Learning Notes

the general scenario, just add a component on any gameobject, but make sure that this gameobject is not destroyed, so you can always add it to the main camera as unity does.AudiosourceControls a component that specifies music playback, and you can control some of the effects of music by using property settings to view the official documentation: Http://docs.unity3d.com/Manual/class-AudioSource.html.Some common properties are listed below: AudioClip: Audio clips can also be used to dyna

Unity3d-Notice on creating an artist model [go to http://blog.csdn.net/tanmengwen/article/details/8735889]

Install the plug-in 3dsmax2010 and import the fbx type to unity3d. By default, 3dsmax8 can be directly integrated with U3D and automatically converted to fbx objects. 1. Area Number Control In the MAX software, the number of faces of a single game object cannot exceed 65000 triangles, that is, 32500 polygon poly. If the number of objects exceeds this limit, this requires us to reasonably distribute the polygon and the number of models. Open the max sc

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