Tag: For rect State writer reason box new T source imaRecently in the study Unity3d read the contents of the PDF, envisioned three scenarios, one is implemented in Java, the second is to call C # Itextsharp library or PDFBox library to achieve, three is to download PDF renderer Plugin (Local tyrants can buy this plugin, Supported systems are also more comprehensive), Java is not very proficient, I have studied the C # call Itextsharp Library to implem
Studio 2005\projects\consoleapplication2\c Onsoleapplication2\bin\debug\temp. * D:\Documents and Settings\cliffc\local settings\temp\8\ are the location for temporary files. * D:\Documents and Settings\cliffc\local settings\temp\8\tmp3d.tmp is a file available for use. */ }} Create a file with FileInfo Using system;using system.io;class Test {public static void Main () {//Gets t
. Dispose (); - } -}Part2:usingUnityengine; Public classfilecontroller:monobehaviour{//Use this for initialization voidStart () {CSV. GetInstance (). LoadFile (Application.datapath+"/res","Mytest.csv"); Debug.Log ("GetString:"+ CSV. GetInstance (). GetString (1,1)); Debug.Log ("GetInt:"+ CSV. GetInstance (). GetString (1,2)); }}AddThere are 4 types of paths:Application.datapath: This path points to the asset folder of our Unity EditorApplication.persistentdatapath: This path points to the
= = 0x00ff00) {Cube.renderer.material.color = Color.green;}}}We want to implement a click in the button will modify the corresponding block, we need to create our button:void Ongui () {Create Modify Color buttonsGui. Label (New Rect (10,10,200,30), "Modify configuration File");if (GUI. button (new Rect (10,40,100,30), "red")) {Updatexml (0xff0000);}if (GUI. button (new Rect (10,70,100,30), "green")) {Updatexml (0X00FF00);}Create button use to modify
Using StringBuilderUNITY3D/C language uses Stringbuilder reference header file using System.TextDescribe the difference between StringBuilder and string?strings are string constants. StringBuffer is a string variable, thread safe. StringBuilder is a string variable and thread is unsafe. The string type is an immutable object that needs to generate a new string object each time a string is changed, and then point the pointer to a new object, and if you
The overall process is divided into the following 6 steps:1, installation Java_jdk2. Configuring Java Environment variables3. Update the Android SDK4. Release the apk file from Unity3d5. Create an Android virtual machine and run it6. Install the APK file into the Android virtual machine(for the convenience of novice, in the following for each step of the specific operation and problems may be encountered in
In development, if you just want to quickly view a file (such as a. Lua), you can utilize the right-click function, which is slightly more efficient when you open multiple projects and debug.wrote a tool class and added two methods: You can use notepad++ or Notepad to quickly open the file.The code is as follows:usingunityengine;usingsystem.collections;usingunityeditor;usingthisobject= unityengine.object;usingsystem.threading;usingsystem;publicclassea
I am also a novice, previously exposed to dynamic loading resources, but this is in memory or the program's own cache, inconvenient to use
I just tried, can I put it on the disk, the result is yes, TXT and FBX in the test after downloading from the server after the data is correct
On the code:
IEnumerator downasfile (string path,string filename) {Experiments have shown that this is possible, to save the file on the server to the localwww www = new www
The first step:Users/xxx/.jenkins/jobs/projectname/workspace/build/ios_iphoneCopy all the files in this file to the data directory under the generated Xcode projectIf you change a channel as long as the corresponding data directory, Libraries directory and the Channel SDK directory update. The premise is that all interfaces remain consistent/data/raw/preference/gamesettings.xmlUnity3d. Xcode multiple channel version release
[Unity3D] Unity3D game development: Unity3D Native2D feature research, unity3dnative2d
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software to compare files, it is often necessary to convert these factors of Project changes into text forms. If you are familiar with Github, you should know that, the differences between the two files in Github are compared based on the text (CODE). Therefore, we also need to follow this principle when using Version Control in Unity3D, fortunately, Unity3D has taken this into account when managing
[Unity3D] Unity3D game development screenshots save wonderful moments, unity3d highlights moments
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Today, let's do something simple. What should we do? The answer is screenshots. As a single-host game player, the blogger captures the favorite pictures of the game
, where we set the project's PackageName to Com.android.unity2eclipse and export it as an Android project:So. This allows us to get an Android project that can be opened in eclipse.But how do we use this Android project? In Jinzeng's "Unity3d Mobile game development", the Android project of Unity Export was used as a library, and then a new Android project was used to invoke the library. The Unity version number used in this book is 4.X, and the unity
difference between them and common users, so in today's article, the blogger will use three specific examples to teach you how to develop extensions for the Unity3D editor. I hope this will help you learn the Unity3D technology!Frequently Used namespaces and Classes
The namespace for developing the Unity3D editor extension is mainly UnityEditor. the frequently u
. But how do we use this Android project? In Jinzeng's "Unity3d Mobile game development", the Android project of Unity Export was used as a library, and then a new Android project was used to invoke the library. The unity version used in this book is 4.X, and the unity version used by bloggers is 4.5.1. The original blogger was based on this idea to write the Android program, but after countless failures, bloggers began to doubt the correctness of thi
Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to use this tool is still a problem, So the blogger decided to write an article to explain how
--------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------Like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpei.Reprint please indicate the source, this article Qin Yuanpei , this article source: http://blog.csdn.net/qinyuanpei/article/details/40452019------------------------------------------------------------------------------
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