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[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development

[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article Before starting today's content, let's first learn a more important part of Unity3D. Unders

Unity3d Project program encryption to use your own DLL in Unity3d

method, write the ordinary public method, use when the new object comes out to call this method also can. This is no different from normal C # programming.After writing, in the Explorer to select "Generate", then in the project Bin/debug will see the DLL file, such as my this amount is AzhaoDll.dllNext, create the project you need in Unity3d and put the DLL file

Use DLL in Unity3D and DLL in Unity3D

Use DLL in Unity3D and DLL in Unity3DFirst, we need to create a new class library project, which can be done using Visual Studio or Monodevelop. Here I use vs2012 to create a project: select the project type and write the project name. The new project contains a Class1 class by default.You can rename the class name you want in Solution Explorer. For example, I changed it to Math3D.Then write a simple static method in it. Here I wrote the simplest addi

[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development

[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. After studying the redirection feature of the Unity3D Mecanim animation system, let's continue to explore m

Unity3D game development: quickly creating a popular level system, unity3d Game Development

Unity3D game development: quickly creating a popular level system, unity3d Game Development Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei.Today I want to share with you the more popular checkpoints on mobile platforms, the level system is usually used for stand-alone mobile games, such as Angry Birds and defending radish, to organize the game content, pl

[Unity3D] Lua of Unity3D game development and unity3dlua

the game again for the new game content. Obviously, this method is unreasonable. Then, a script language like Lua can play a huge role, because the script language usually does not occupy too much resources, perhaps we only need a game script to use the existing scenes and characters in the game to create new game plots. Therefore, after some analysis, we can conclude that an important role of scripting in game development is updating. Because the scripting language is usually a plain text

[Unity3D] Unity3D game development-Xml parsing for implementing the NPC conversation system, unity3dnpc

[Unity3D] Unity3D game development-Xml parsing for implementing the NPC conversation system, unity3dnpc Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Today, let's talk about Xml parsing in Unity3D. Why do we want to talk about Xml parsing? In projects, we often need to read content from the outside or store

Unity3d Project program encryption to use your own DLL in Unity3d

ordinary public method, use when the new object comes out to call this method also can. This is no different from normal C # programming. After writing, in the Explorer to select "Generate", then in the project Bin/debug will see the DLL file, such as my this amount is AzhaoDll.dll Next, create the project you need in Unity3d and put the DLL file in the project

[unity3d] Unity3d game development asynchronous record scene and achieve progress bar read effect

hello, I am Qin Yuanpei. Welcome everyone to follow my blog, my blog address is: blog.csdn.net/qinyuanpei. Finally in a variety of non-language paper work free, so immediately hurry to update the blog Here. Bo Master originally planned to Unity3d game development from the "soul bucket luo" game (on)--target Tracking This article and then write a "Unity3d game development from the" bucket Luo "game talk abou

[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid

package */import com. unity3d. player. unityPlayerActivity; import com. unity3d. player. unityPlayer;/* If Activity needs to be connected to Unity, You can inherit UnityPlayerActivity to implement * // * We need to override the relevant methods of Activity. In this section of code, we only need to call android Oid API */public class MainActivity extends UnityPlayerActivity {// current Context private Conte

Unity3D game development path-my one-week work summary, unity3d Game Development

that require manpower (such as model placement and Scenario Design, therefore, all parts related to the UI (such as dynamic loading of UI elements, loading of models, and local configuration files) are implemented through dynamic loading, because the third part of the project involves a large number of models, this part is to package the model file into an AssetBundle file and load it from the server. I do

[Unity3d] Continuing exploration of Unity3d game development Ngui

blog here does need a numerical conversion, but Bo Master did not study clearly. Here are the results of the mixed use of Ngui and Unity3d's scenes to find that both can be executed perfectly in the same scenario:three, Unity3d model map loss Problem Solving methodBlogger is a research code, design software only Photoshop and CAD, so for the model and so on, basically do not. Bo master-Slave Download the 3DMAX model, the results are exported to FBX f

[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development

[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development Dear friends, I am Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Recently, bloggers have focused on camera rotation, scaling, and other issues. Today we will share with you a feature that is commonly used in 3D present

[Unity3D] Unity3D re-describes the blood bar and skill cool-down effect of NGUI, unity3dngui

[Unity3D] Unity3D re-describes the blood bar and skill cool-down effect of NGUI, unity3dngui Certificate ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted plea

"Unity3d" Unity3d Registry dynamic access game Archive--playerprefs class

"Unity3d" Unity3d Registry dynamic access game Archive--playerprefs class1.unity3d provides a class--playerprefs that is used to persist and read locally. It works very simply by saving the data in a file in the form of a key-value pair, and then the program can take out the last saved value based on that name.The 2.Pl

Unity3d development: Importing external models into Unity3d

√ √ 3D Studio's. 3ds format √ wavefront. obj format √ Drawing interchangefiles. dxf format √ In the example below, we use 3D Max to make a complete animation and export the FBX format to Unity3d. First step: Create a new project file. Create a project folder named "Turret". Then open the

[Unity3D] use of data persistence PlayerPrefs in Unity3D Game Development

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Today, the blogger has studied data persistence in Unity3D. Data Persistence is a noteworthy issue in any development field, from configuration file read/write in an application to database management and maintenance. In the Article C # implement data persistence framework Xml4DB Based on Linq and reflec

Unity3D Socket connected to C # server unity3D editor restarted connection unity3D editor instantly stuck

When the unity3D Socket and C # server are connected for the first time, the communication is normal. After the client segment is closed, the unity3D editor starts to connect to the unity3D editor again. The reason is that the Socket is asynchronous, asynchronous threads are not managed by Unity. This will cause Unity to remain in the handshake state with the Soc

Unity3D development: Unity3D script Overview

clear that the simple functions of "UniSciTE" are not enough to support its work. However, every time you edit a script, you can use "MonoDevelop" to open it one by one, which may be quite troublesome. So we need to make some settings in Unity3D to make "MonoDevelop" the default Script Editor. The specific steps are as follows: Find --> in the menu bar, find it in the pop-up dialog box, and select the drop-down box next to it to browse to the place w

Unity3d Shooting game-unity3d software development, game development, Unity3d game development

Unity3d Shooting game-unity3d software development, game development, Unity3d game developmentShanghai Gentlemen Information Technology Co., Ltd. is based on Oculus, unity, virtual reality as the core business of private high-tech enterprises, adhere to lean research and development and technology innovation, with rich Oculus, Unity, virtual reality software and

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