, which will be the unity of the class with the individual highlighting. But I do not like that highlight color, so I do not use, plug-in name: Unity3d. Similar to syntax highlighting, also has the talent to do a Unity-tailored code snippet plug-in, download and install the corresponding plug-in: Unity3d Snippets and completes.There is a magic plugin: Unity completions, why say magic, because the plug-in
because SVN is used to it, asset server is still charged, so this version uses SVN to manage the Unity3d project . directories that require version management After creating a new unity project, it was discovered that there were many directories and files, only two of which needed to be versioned: Assets, Projectsettings. The others are automatically generated:
*.csproj,*.sln These IDE's engineering files are automatically generated;
Li
In order to study a Unity3d project, we need to look at the composition of the project side of the operation, this time you need to open two projects, the contrast to do on the Internet to find some solutions, Some are unity5.x previous versions, tutorials are not detailed for who see you want to open two unity project content at the same time to find Unity launcher, like Unity.exe, create a shortcut to the
How to avoid hard code (C #) in unity3D Projects #),
In normal times, hard code is not allowed in the Code. How do we deal with it? So what is hard code?
We call it hard code: eg: 1 public UIlabel label; 2 label. text = "Welcome to dreamland"; this is commonly known as hard code.
Well, how can we avoid it? Let's just say nothing:
This is a processing method. TXT format document, with the ID in front and de
Because SVN is used to it, the asset server still charges fees. In this version, SVN is used to manage unity3d projects. Problems at the beginning, scenarios lost, texture pasters lost, and so on. After being tossed for a long time, I finally took the time to go to the official website and read it. After setting it on the official website for several months, I felt very stable. So I archived the records and
A project is created:Creating a project is the first step in development.Run Untiy after the first run will pop upWe are here to create a project at random.Two untiy Panel Introduction:Three-code Editor switching:Here I have installed the vs2012.The development of the environment here is basically even good, you can't wait to do the development of the pit. Just a moment, let me introduce some basic knowledge of 3d.First, the axisSpeaking of axes, many students think of the first time may be this
If the group does not have enough professional license and the version control provided by unity3d cannot be used, you can use git to control the version of the project. You only need to create one. the gitignore file is under the root directory of git project management. You do not need to introduce how to use git ,. the gitignore file is used to ignore submitted files. The content is as follows:Library/Temp/*. Sln*. Csproj*. Sln*. Userprefs*. Unityp
With Sublime has been for a long time, very comfortable, very intimate, can not stop at all. Before because it is the development of the page tour, so it is developed with AS3, recently, a new Hand tour project, the engine selected Unity3d, frankly, before the concept of too many 3D, but the occasional will next AS3 write 3D engine play, toss and toss, and no actual work used to the relevant things , now the project needs to use
Unity provides its own xxxserver, but comments do not seem to be very useful, mainly because it does not support branch and other important features of our projects. It also recommends a version management system such as perforce, but they are expensive. So I am still planning to use SVN to manage it. Directory for Version Management After a new unity project is created, many directories and files are generated.Only two versions need to be managed:
software to compare files, it is often necessary to convert these factors of Project changes into text forms. If you are familiar with Github, you should know that, the differences between the two files in Github are compared based on the text (CODE). Therefore, we also need to follow this principle when using Version Control in Unity3D, fortunately, Unity3D has taken this into account when managing
[Unity3D] Unity3D game development screenshots save wonderful moments, unity3d highlights moments
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Today, let's do something simple. What should we do? The answer is screenshots. As a single-host game player, the blogger captures the favorite pictures of the game
[Unity3D] Unity3D game development: Unity3D Native2D feature research, unity3dnative2d
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Unity3d The childhood Lin model and map to import, the childhood Lin model dragged into the game scene, because the model size has not been adjusted, so the model may be relatively small at the beginning, we can make local adjustments in the Unity3d. Next we will find that the model has no mapping, just select the model and attach the S049_1.dds map file to it in the Properties window. Here is the effect o
--------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------Like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpei.Reprint please indicate the source, this article Qin Yuanpei , this article source: http://blog.csdn.net/qinyuanpei/article/details/40452019------------------------------------------------------------------------------
. Describe the role of Prefab and how to use it properly in a mobile device environment?
Prefab is used in instantiation. It is mainly used for objects that are frequently used and attributes can be easily modified.
18. How to destroy an UnityEngine. Object and its subclass?
Use the Destroy () method;
19. Please briefly describe how to securely migrate asset data between different projects in Unity3d. Ple
add the two DLLs inAt this point, we can use the Unity3d method in the Class library project using Unityengine, for example, we write a creategameobject method here, and generate a gameobject named "Createbydll".Build the DLL, put it back in the Unity3d project, and we can call this method:Run and see this object called "Createbydll" generated.With the above instructions, we will find that it is very simpl
[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article
Before starting today's content, let's first learn a more important part of Unity3D. Unders
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei.
Today, I want to share with you the dynamic shadow in Unity3D. I have relived my favorite game "Gu jianqitan 2" and found that the game has added three free DLC versions after the update. These three DLC types are mainly used to expand the Main Line Plot. the favorite of bloggers here is the seventh day of the controllable role. From this point, we
Wang Xuan Yi, Source: http://www.cnblogs.com/neverdie/Welcome reprint, Please also keep this paragraph statement. If you like this article, please click to recommend. Thank you!What are the advantages of Unity3dUnity3d is a cross-platform game engine, if you start to read this blog, you must really weigh the study or use what kind of game engine to develop your game, in my opinion, you can no longer hesitate to download Unity3d to start learning it!Th
[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. After studying the redirection feature of the Unity3D Mecanim animation system, let's continue to explore m
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