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Just like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work, makes the game looks real, attracts the eyeball. The game
volume, the PC version has broken through the 1.2mb,android version has been simplified also around 500KB. In addition, the engine has a built-in J2ME elf class and related components implemented in accordance with 1:1, which translates most j2me games into Android or PC versions. The only regret is that the project author is an extremely lazy guy, and the development documentation from last year was still
, including its plots, events, and maps, if we write all these scripts into the program, yes, of course. However, if a problem occurs, even a few typos, we need to correct these typos and re-compile and release the entire program, this process is quite objectionable, because if the game program is constantly modified with the game content, it will only make your program more and more complex. However, if we
25 awesome HTML5 JavaScript game engine development libraries (1)
Just like in a car, the engine completes the main work and makes the car look incredible. Similarly to the game engine, game
technique, especially for 3D images, is called the level of detail. Consider that when an object is away from the camera, it looks very small and most of the details are lost. You can draw an object of the same size but only has a simple grid, or even a plane map.
By keeping copies of objects of different levels of detail in the memory, the image engine can decide which copy to use based on the distance from the camera.
Summary:IPhone gameDrama
of different resolutions, I want to play meide. A game and software can be used in two ways. One is that we make adaptive screen games when playing games, for example, we take coordinates based on the screen width, height, image width, height, and so on, rather than writing the dead position coordinates. The second is the adaptive technology of Android OS after 1.6;
However, in some cases, it is clear that android does not provide this kind of adapt
to the target texture, it is often possible to describe some source textures to a limited part of the target texture.
For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw.
The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing
Unity3d game engine details game development audio playback
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550
Playing
SpriteKit game development: [4] screen adaptation skills, spritekit Game DevelopmentScreen adaptation skills
Multi-screen resolution is really the opposite for developers! As the saying goes: If the screen is too different, I will stick to the southeast branch ~
However, for game
Recently prepared to work with friends to develop a group of Jin Yong X Games, using Silverlight technology.
Ready to develop our own Silverlight game engine simultaneously while developing this game.
This time I was mainly responsible for engine design and development.
T
Server (local). Photon Cloud (Cloud)
3. Photon Client: Photon Client
Photon engine has excellent cross-platform capability and supports multi-platform network communication
The Photon engine provides a corresponding client SDK for each platform,
Game Engine:
Unity (Unity 3D SDK, Photon Unity
Libgdx Overview
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use.
Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the Android pla
Document directory
Step 1: declare a pointer to the allegro_ustr type
Step 2: Create a string for a UTF-16
Step 3: render a string
Step 4: destroy the resources occupied by the string at the end
This series of articles is written by Sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8263966
Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience
Index of this seri
Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development
Adding gravity to object motion
Note:
Use the series superposition algorithm y + = vy
Acceleration on location vy + = GR
The acceleration GR on the speed is t
LibGDX game engine-4-text rendering (TTF font-FreeType)
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
If you create a project through step-ui, this package is not added by default and needs to be imported manually
Import method:
(1) Open the decompressed 0.9.9 package, extension
is a easy-to-use JQuery plug-in to help make JavaScript game development easier by adding some simple Game-rela Ted classes. Since It is based on DOM manipulation instead of Canvas Gamequery are compatible with a large number of browsers even the O Lder ones including Firefox, Chrome, Internet Explorer, Safari, Safari for IOS, mobile versions of Webkit and Opera
Preface
This paper introduces and understands the small game and Egret engine according to the author's research and development order, and produces the application initialization program Egret-wechat-start based on Egret engine. Here is the text--
Mini Games
Official DocumentsHow to develop and understand small games
This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case
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