unreal engine 4 game development essentials

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Python Game Engine Development (II): Creating a window and redrawing the interface

Before we develop a local application, we have to have a window to display the interface. Second, we also have to implement the redrawing mechanism, so that the game constantly refreshed, to achieve the purpose of dynamic. So the first stage of our engine development is to create windows and redraw the interface.Here are the previous articles:Python

[IOS-Cocos2d (2.x) game development in one] custom ccsprite-(ID) Init rewrite need to note & 2. X version registered touch screen event code & brief cocos2d/X/unity3d engine make

, for the cocos2d-iphone engine, it is more convenient, specific and stable; the relationship between the two is like a programmer who can develop both the client and the server with three years of game experience, and a programmer who has been dedicated to the client for three years; Cocos2dx is more suitable for you if other platforms may be used later, and cross-platform

Cross-platform game development using C ++: irrlicht engine (3)

develop a considerable number of games. Many of the improvements proposed by these developers are re-integrated into subsequent releases of irrlicht. I will list several examples below. I think this will attract many promising developers: · Octtools is a set of tools used for irrlicht. It is created by Murphy McCauley and used to operate Oct files: outputers, loaders, and more. · Ice (irrlicht General engine) is a

Irrlicht engine for cross-platform game development with C ++ (1)

The irrlicht engine is a high-performance real-time 3D engine written in C ++. It can be used in C ++ProgramOr. NET language. By using direct3d (Windows Platform), OpenGL 1.2 or its own software coloring program, the engine can be fully cross-platform. Despite being open-source, the irrlicht Library provides artistic features that can be used on commercial 3D eng

Python Game engine Development (iv): TextField text class

In the previous chapter we mainly introduced the display object and how to display the picture. This chapter describes the display text.Here are the previous chapters of this series of tutorials, so be sure to read the previous chapters before you read this article.Python Game engine Development (i): PrefacePython Game

4, COCOS2DX 3.0 Three, find a small game development Hello World Analysis

the picture on the game button. 2. "Classes" and "Proj.win32" directoriesThese two directories are used to place the game header files and source files. Can see that the project template for us to join the three files are "Main.h", "Main.cpp"and "resource.h", they are platform-related program files that are proprietary to Windows. usually. Program entry and resource file management under different platform

Cocos2d-x game engine development notes (1) helloworld

Original article. For more information, see http://blog.csdn.net/zhy_cheng/article/details/8266803. It's another helloworld. In my impression, there are helloworld of C/C ++, Hellworld of C #, helloworld of Java, and helloworld of Android, it is also a new knowledge of total, but this time helloworld is my favorite helloworld, because it was developed by the game helloworld, and I like playing games very much, of course Dota is the favorite. Nothing

[Cocos2d-x game engine development notes (23)] multithreading and thread synchronization

Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/9116479 The cocos2d-x engine implements a huge internal main loop, updating the interface between each frame, if the time-consuming operation is put into the main thread, the game interface will be card, this is intolerable, the most basic condition for a game

Cocos2d-java Installing and configuring a cross-platform game engine and related development tools

some time.18 now go to configure the number of androidproject;watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvdg91y2hzbm93/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/southeast ">19 Click + Sign. Choose Android Application;20 named Hello-android, select Hello-android module, select the real machine debugging, determine;21 Appear green Triangle control button, connect your Android Real machine successfully, click Green triangle to execute;Android executed successfully;watermar

Javascript game development-component development of "Three Kingdoms Cao Zhuan" (4) using map blocks to build a map _ javascript skills

When we were a child, we used our own hands to play the puzzle game. Today, we will study and use javascript to make puzzles. If you are interested, I hope this article will help you. When you were a child, we used to play the puzzle game, and we used our own hands to work on it. Today we are going to study how to use javascript For puzzles. It is also a puzzle, but it is much more complicated to use js puz

Javascript game development-component development of "Three Kingdoms Cao Zhuan" (4) using map blocks to build a large map

When we were a child, we used our own hands to play the puzzle game. Today we are going to study how to use javascript For puzzles. It is also a puzzle, but it is much more complicated to use js puzzles than to use hand puzzles, so I will optimize it into an engine in the future. I. Preface The above is a piece of introduction, which is easy to talk about. players familiar with the "Three Kingdoms Cao Zhuan

Android development _ libgdx game engine tutorial-beautiful custom progress bar (8)

In this article, we need to first master some simple libgdx knowledge to make it easier: Use of the android game development framework libgdx (4)-stage and actorsHttp://www.apkbus.com/android-19750-1-1.html Libgdx learning notes 2 draw imagesBytes. Public class progressbar extends Actor implements disposable { Texture platform; Texture bar; Int height; Int

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be lef

Cocos2d-x game engine development notes (26) Chinese and custom Fonts

Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/9736973 Cocos2d-x implements Chinese, there are two ways to transcode and read XML files, For the first, in my blog [Cocos2d-x game engine development notes (2)] rendering text on the screen has an introduction, next to see how to read Chinese from XML files.

LIBGDX Game Engine Development Note (iv) text display Bitmapfont

alignmentwidth----"refers to the text alignment, there are left, right, center several ways. Where the left drawing origin is the upper right corner, the drawing origin of right is from the upper corner, the center of the drawing origin is each line of text centers, to the sides of the expansion. ///halignment Alignment----"does not work for left, only works for right and center, and right is equivalent to the width of the translation alignmentwidth of the drawing origin. For center, translates

Cocos2d-x game engine development process

I have been familiar with many technologies. Now I am very confused. Now, if I write a blog about this technology, I may have a deeper understanding and memory, you can also provide some learning materials and insights. Coco2d-x, can be said to be engaged in mobile game development, a best starting point, I also intend to study the cocos2d-x, and intend to record the learning process and ideas. The platform

Cocos2d-x Game Engine Development Note (17) achieve a sporty tail effect

Original articles, reproduced please specify the source: http://blog.csdn.net/zhy_cheng/article/details/8434598 Make the moving object have the effect of tail, can use Ccmotionstreak. Here I use the "Cocos2d-x Game Engine Development Note (12)" Particle system to achieve the effects of user interaction with examples, making the effect more cool. In the header

Python game engine development: TextField text

Python game engine development: TextField text TextField Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The

Python game engine development (7): drawing vector Graphs

Python game engine development (7): drawing vector Graphs Today, we will draw a vector image.Graphics class First, createGraphicsClass is used to create vector graphics: Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None Since

[Cocos2d-x game engine development notes (17)] Achieve the tail effect of Sports

Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/8434598 To make the moving object have a tail effect, you can use ccmotionstreak. Here I use [Cocos2d-x game engine development Note (12)] particle system to achieve user interaction with the example of special effects, making the effect more cool. Add the f

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