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Unreal Engine 4--How version compatibility works and some things that can be optimized

This blog explains how version recognition, switching works, and some optimizations are introduced in UE4. This blog is translated from Robert Throughton's Ue4:package Versioning ... How It Works ... and an optimization, portal. The translation of this blog has been approved by the original author. This post was translated from 中文版. You can find the original 中文版 language version here:http://coconutlizard.co.uk/blog/ue4/ue4-package-versioning Version iterations of the UE4

Unreal Engine begins

Own toy engine, squeeze the time to bite the teeth intermittently wrote there are 2.5 of times, from rendering to animation to physics ... Engine inside all can write the module has written all over, throughout the process, read a lot of engine source code, also combined with their own understanding, made a lot of improvements, in which the rendering module is wi

Unreal Engine 4 RenderTarget making live camera effect

Unreal Engine 4 RenderTarget making live camera effectFirst on the effect:Live camera I do not know how to translate, anyway, the meaning is to render a camera image to a 2D plane.The following are the specific implementation methods:1. Create a scene Capture 2D objectDrag the object to the appropriate place.2. Create a Rendtertarget objectRender target, Material map3. Setting the properties of an Scenecap

Solve the problem of Unreal Engine 4.7.6 's deriveddatacache in C drive Madness

Open Yourenginefolder\engine\config\baseengine.iniWill1 local= (Type=filesystem, readonly=false, clean=false, flush=false, Purgetransient=true, deleteunused=true, unusedfileage=, folderstoclean=-1, Path="%engineversionagnosticuserdir%deriveddatacache")Replaced by1 local= (Type=filesystem, readonly=false, clean=false, flush=false, Purgetransient=true, deleteunused=true, unusedfileage=, folderstoclean=-1, Path="%gamedir%deriveddatacache")Solve the probl

Unreal Engine 4 C + + Ray collisions

In the game development often uses the ray collision, for instance the laser shot, needs to know clearly its centralized position, then releases the attack effect at this point.Unrea Engine 4 To do Ray collision is also very simple, the main function of the implementation is the world Linetracesingle this method, the following gives the test code. The code I tested in Thirdpersontemplate. Detects the actor in front of the character with or without a b

Unreal Engine 4 C + + code dynamically created constraint

In the latest version of Unreal Engine 4.4, the Physicsconstraint in Blueprint is Bug-Blueprint cannot edit constraint's two actor components, and the only way to do this is through C + + code. There are many such questions, fortunately, the source code to you, and how to change with their own.I want to implement the role swing function in the Thirdperson template, just like the Persian monkeys.First, add a

Unreal engine 4 C ++ is used to draw functions for debugging.

Unreal engine 4 C ++ is used to draw functions for debugging. UE4 provides many predefined debugging and rendering functions, which are convenient during debugging. You can draw points, lines, circles, balls, arrows, cubes, capsules, and even splines, strings, and grids in a scenario. What's better is that you can control the line thickness, Which is intuitive during debugging. To use these functions, you o

Unreal Engine 4 camera lag (CAMERA latency)

Tags: blog HTTP ar SP Div on 2014 art log Taking the official Third Person template as an example, the uspringarmcomponent in the character blueprint implements most of the camera and scene collision and interaction functions. To implement camera latency, you only need to modify the attributes in the lag column. The first one controls the latency when the camera moves, the second is the latency when the camera rotates, and the other two are the latency speed. The smaller the latency, the mo

Unreal Engine 4 C + + Uclass constructors Error-prone analysis

Unreal Engine 4 C uclass Analysis of error-prone constructors Generated_body Generated_uclass_body You typically see two macros in any class of Unreal Engine 4: Generated_body () Generated_uclass_body () This is sometimes said in a tutorial:This statement is not rigo

Unreal Engine 4 C + + Platformergame custom role Controller source code analysis

Unreal Engine 4 C + + Platformergame custom role Controller source code analysisThe official store has a platformergame the entire free game, is a scroll class parkour game. The role controller of the whole project is very interesting, can run, jump, glide, cool. Here to analyze how it is implemented in detail.Ucharactermovementcomponent This class implements most of the functions of the role controller, Pl

Java website Source code four sets of templates online editing templates compatible mobile phone Tablet PC Freemaker static engine

Front Desk: Support Four sets of templates, can be switched in the backgroundSystem Introduction:1. The website backstage uses the mainstream SSM frame JSP JSTL, the website backstage uses the Freemaker Static template engine generates HTML2. Because it is generated HTML, so the access speed, light, the server burden small3. The front-end of the website adopts the mainstream responsive layout, the same page

Template engine usage details: including public templates

ThinkPHP has a built-in XML-based compiling template engine. This article describes the built-in labels in depth. if you are using a third-party template engine such as Smarty, ignore it. The output of variables is described in detail in the quick start variable output. the output judgment, loop, and control of variables are described later, thinkPHP, including public t

Many of the top PHP template engine comparison analysis _php tutorials that require a friend to use PHP templates

Smarty Smarty is characterized by compiling the template into a PHP script and then executing the scripts. Very soon, very flexible. Heyes Template Class A very easy-to-use but powerful and fast template engine that helps you separate page layouts and designs from your code. Fasttemplate A simple variable interpolation template class that parses your template and separates the value of the variable from the HTML code. Shellpage An easy-to-use class

Blitz templates: The fastest php template engine

One recent job was to restructure the http://www.jobui.com and recruit http://www.baicai.com and find a very fast PHP template engine: Blitz templates. By the way, it took 1 days to translate its documents and hope to be useful to everyone! Document Path: http://www.igaom.cn/blitz/Blitz_Docs.html Brief introduction: Blitz templates is a fast PHP template

Java website Source code four sets of templates compatible with mobile phone Tablet PC Online Edit Template freemaker static engine

Front Desk: Support Four sets of templates, can be switched in the backgroundSystem Introduction:1. The website backstage uses the mainstream SSM frame JSP JSTL, the website backstage uses the Freemaker Static template engine generates HTML2. Because it is generated HTML, so the access speed, light, the server burden small3. The front-end of the website adopts the mainstream responsive layout, the same page

Springboot2.x--thymeleaf engine Templates

Springboot2.x--thymeleaf engine TemplatesJava engine templates mainly include: Thymeleaf, Freemarker, volecity and so on, interested can go to understand the other two templates, here only say thymeleaf. (The advantages and disadvantages of the three: 76407612)  What is Thymeleaf ? 1.Thymeleaf can be run in bo

Use the Tinybutstrong template engine to do Web development _php templates

uses the Tinybutstrong template engine for Web development !--Google banner 2005 years 09 Month 20th change position Alas, number 22nd was stopped. Depressed, not cheating ah, 11.27 days re-opened /google Banner--> Tinybutstrong is a professional and easy-to-use template engine for 4.0.6 and above PHP versions! The tinybutstrong is calle

Springboot Introduction to basic use of--thymeleaf engine templates

item and VAR two properties of the foreach tag    Time Conversion: We use the data of date type directly when we use the background data time is very impersonal, so Thymeleaf provides the method of time conversionURL Path Address:    Of course, we inevitably still need to be in the HTML page CSS and JS reference, then we should use when referring to:1> configuration application.yml file: Because all of the static resources that we default in the Springboot framework are in the static folder    

Blitz templates The fastest php template engine _php Tutorial

Brief introduction: Blitz templates is a fast PHP template engine developed in C language, which is an extension of PHP functionality. It started as a php_templates replacement, but developed to more work. It is based on extensible template controller (custom view class in PHP) and simple logic. Benchmark tests show that this is the fastest php template engine, s

Blitz templates The fastest php template engine _php template

Brief introduction:Blitz templates is a fast PHP template engine developed in C, which is an extended function of PHP. It started as a php_templates replacement, but developed to more work. It is based on an Extensible template controller (custom view class in PHP) and simple logic. Benchmark tests show that this is the fastest of a PHP template engine, making We

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