!. " It seems that the days of Linux games are getting better, Crytek CryEngine engine has also been swinging the Army Linux. version 4.1 also added a lot of new features on the original, and made a full range of improvements, optimizations and bug fixes , including new flight and scrolling object templates, Scene outline view folder system, material removal assistant, Undo History window, graphical jump connection, visual debug histogram, Translation
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I downloaded the source code and compiled environment of unreal 4 in the last two days and tried it a little. Without in-depth research, I ran a few samples, looked at the editor environment, and did not even read the C ++ code. Therefore, it is not qualified to fully discuss the world's most advanced game engine.
group of administrators are more than 2 years of Unreal Engine development veteran!"Unreal Engine" 191452043650) this.width=650; "class=" Alignnone size-medium wp-image-2165 "src=" http://www.himigame.com/wp-content/uploads/ 2016/04/1-300x217.png "alt=" 1 "width=" "height=" 217 "style=" margin:0px;padding:1px;border:1
needless to say that BP is the best place to use the benefits of BP. Especially for beginners, write C + + code do not know what can be invoked, let alone write efficient C + + code. Therefore, it is necessary for beginners to learn BP. Its most important role is to enable UE4 novice to quickly grasp the engine at the level of the Code provided by the function.
However, after recognizing this, I did not immediately start to study BP, but first to lea
This blog explains how version recognition, switching works, and some optimizations are introduced in UE4.
This blog is translated from Robert Throughton's Ue4:package Versioning ... How It Works ... and an optimization, portal.
The translation of this blog has been approved by the original author.
This post was translated from 中文版. You can find the original 中文版 language version here:http://coconutlizard.co.uk/blog/ue4/ue4-package-versioning Version iterations of the UE4
Unreal Engine 4 C ++ creates a Zoom camera (source code) and unrealzoom for the role
In the game, observing the role's camera can narrow down and pull far is a common requirement, and UE4 is easy to implement. This article uses the TopDown template as an example to explain how to implement a Zoom camera step by step.
After creating the C ++ project of the TopDown template, we will get three important classe
Unreal Engine 4 C ++ creates a Zoom camera for the role (source code)
In the game, observing the role's camera can narrow down and pull far is a common requirement, and UE4 is easy to implement. This article uses the TopDown template as an example to explain how to implement a Zoom camera step by step.
After creating the C ++ project of the TopDown template, we will get three important classes. AXXXCharacte
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