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Unreal Engine Unreal Engines announces free for Developers

Unreal Engine 4 is now free for everyone, and all future updates will be free! You can download the engine and use it for all aspects of game development, including education, architecture, and visualization, even virtual reality, movies, and animations. When you publish a game or app, you'll need to start paying 5% of the copyright fee after each of your games receives the first $3,000 revenue per quarter. In this way, only if you succeed, we can suc

[Unreal] UE4 Unreal 4 C + + Project Complile failed problem Solving method

This problem is because the machine is missing a compiler, just configure the location of the compiler itself.The first step: you create a new Bin folder under any folder, and a AMD64 folderStep Two: Open the \vc\tools\msvc\14.11.25503\bin\hostx64\x64 directory of your own VS installation address, copy the contents into the Bin folder, and copy the files into the AMD64 file.Step three: Open the RegistryHKEY_LOCAL_MACHINE\SOFTWARE\WOW6432NODE\MICROSOFT\VISUALSTUDIO\SXS\VC7 change the key value of

From Unreal Engine 3 to Unreal Engine 4

Unreal Engine 4 released for a long time, until recently had time to look carefully.Timsweeney eldest brother a word "IF you love SOMETHING, SET IT free", originally need hundreds of thousands of authorization jinn can get the thing, from $19, to become freeware, and open source. As an international top engine, to get out of this step, for me and other ordinary developers is really the gospel. Such a bull x, plus open source, I believe

Yundun cocos mobile game mmo source code parsing, cocosmmo

Yundun cocos mobile game mmo source code parsing, cocosmmo Engine: cocos2.x Code: c ++ hybrid lua Game type: mmo Project Structure: Game: where the game starts Gamelogic: Related to sdk access, logon payment statistics, etc. LibFramework: Main c ++ libraries related to this game Uicontrol: Zpack: an open-source packaging file Tool Bytes ------------------------------------------------------------

In-depth Node.js game Server development: MMO RPG development based on Pomelo

In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts. In this paper, the game server architecture, jus

The secret to a perfect MMO

shortened. In order to keep the game running for a long time, we should focus on developing the ultimate content of the game in the early development. For example, in the early years of development, "ancient times" began to develop building, naval warfare, urban warfare and other ultimate content. The ultimate content is the most important core of the game, and it is the important factor that determines the length of game life. --The above excerpt from: Song in Beijing: The secret to find

MMO Multiplayer Real-time synchronization problem

In the 2.5D MMO game, characters are rendered in 3D, 2D maps are displayed by 2D, so there are three coordinate systems on the client side:a) 3D coordinate system: all roles and light effects that require 3D rendering are positioned in the coordinate system.b) 2D coordinate system: used to locate and draw fixed 2D map elements, such as turf, road, etc.c) grid coordinate system in 3D coordinates: used to achieve mask, auto pathfinding and some coordina

about how Unity makes MMO

Yesterday to see the next unity of Chengdu Openday, still have a lot of harvest, I have never been interested in such activities, but it seems to be more in the future to participate in a similar activity long insight.The company intends to develop the 3d MMO hand tour, yesterday fun 123 happened to share their approximate process of making 3d MMO optimization, of course, only the model and shader optimizat

Quality and innovation become the focus of GDC "state of Unreal"

News Game author Daniel Kayser Traditionally, Tim Sweeney, founder and CEO of Epic Games, first took the stage at the opening meeting of the "State of Unreal" and burst out a number of news and announcements at the conference, which kicked off the 2017 Game Developers Conference. The games, movies and even the automotive industry leaders took part in the meeting, co-chaired by Sweeney and partner Director Kim Libreri (Chief technology officer of Epic)

MMO Visible Lattice algorithm

Look at the notes, it's clear.Using system;using system.collections.generic;using system.diagnostics;using system.linq;using System.Text;using System.threading.tasks;namespace zonetest{public class zone{public int mid;public float width;public float Height; Public list  MMO Visible Lattice algorithm

Quickly build the MMO Server framework (5) Things About Timer

Timer management is often an optimization hotspot in systems such as MMO servers that need to process a large number of transactions.The simplest round-robin timer implementation is as follows (psudo code ):Class player The only benefit of this design is the simplicity of programming.Disadvantages:When a large number of timers need to be detected increase, the overall performance will seriously decline. Even if you manually add a method that filters o

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo This project is used as a client demo of the kbengine server engine to write and update the kbengine plug-in Library (https://github.com/kbengine/kbengine_unity3d_plugins): * use the git command line and go to the kbengine_unity3d_warring directory for execution: git submodule update -- init * or use TortoiseGit (Select menu): Tortoi

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causing no one in the game A good number of games,

Kbengine MMO Source code (full server source + Resources + Full client source)

click the Editor Run button, if no accident should be able to log into the game into the scene. Export Webplayer Project: Unity3d file->build settings->scenes in Build select Scenes/go.unity->platform Select Web Player-> Build. Running games in Browser: Web server deployment folder structure: -(server root) -streamingassets ( Create Assetbundles generated folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressfram

Kbengine MMO Source code (full server source + Resources + Full client source)

folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressframe.png -index.html -unity3d.unity3d (Files generated at Unity3d compile time) -unity3d.html (Files generated at Unity3d compile time) 1. Start Kbengine Server http://www.kbengine.org/docs/installation.html2. browser access to localhost if not clear please download compile packaged demo, and follow the folder structure to place and see the archive tutoria

Online Game Demo Development Example: Multiplayer RPG (MMO RPG) Demo Development Record (9th article)

Version11 Main content: Viewport, map scrolling, debugging information output Owning part: Client Code address Https://github.com/changjixiong/MMO-RPGGame, how to get the code, refer to how to check out the different versions of code from GitHub with SVN e-mail address: changjixiong@gmail.com This series directory This update, the main increase in the viewport, so that the characters walking, the map will scroll The so-called viewport, is th

"Original test" MongoDB Tens Insert data test (MMO online gaming application)

more than 3 million is a little more time-consuming.While the test is open to read data at the same time in a test phase, which reads the data simultaneously and writes the data, it is not found that this results in a sharp decrease in performance and a slight slowdown.Iv. Related SolutionsLater, asynchronously, I used a thread pool to synchronously perform all the insertions and reads, and found that it was significantly more efficient and did not degrade because of the performance of MongoDB

1: Unreal Engine network Architecture: Actors

Finally have the time, intends to be serious this weekend to study the Unreal Engine network architecture, and I found on the safaribooksonline a instinct to make my life easier book multiplayer Game programming by Rough Cuts, Enjoy the weekend.Well, take the last part: Why is the Unreal Engine's network architecture so efficient?  1. Continue the generalized client-server model from his architectural patte

Unreal VM Problems

Document directory Similar to Java, UScript also has its own VM (VirtualMachine, virtual machine). Let's take a look at the following points to understand: Unreal Virtual Machine UnrealScript implementation UnrealScript binary compatibility Technical Considerations Similar to Java, UScript also has its own VM (VirtualMachine, virtual machine). Let's take a look at some points that need to be understood: Convert from UDNUnreal Virtual Machine Th

What do you think about the unreal 4 engine?

Tags: Ar use SP on problem code bs amp to work I downloaded the source code and compiled environment of unreal 4 in the last two days and tried it a little. Without in-depth research, I ran a few samples, looked at the editor environment, and did not even read the C ++ code. Therefore, it is not qualified to fully discuss the world's most advanced game engine. However, I do not intend to continue my in-depth research, so I would like to express my f

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