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This is the basic principle of 10 user interface design, they are well-known by the Jakob Nielsen and Rolf Molich design rule of thumb, is the most common user interface usability design
is not enough, the level is limited, the translation process if I am not sure or can not describe clearly I will attach the original text, the aspects of the people understand. If there is a translation error or inaccurate description, please do not hesitate to write.Apple's official IOS Human Interface guildlines consists of five parts:
UI design basics
D
localization.
As short as possible, but still easy to understand. Try not to exceed one sentence as much as possible.
Use sentence style capitalization. (sentence style capital refers to the first letter is uppercase, the other letters are lowercase, unless it is a proper noun and a proprietary adjective.) )
Request data permission only when your app is launched without user data being unable to perform major functi
for the user to notice because the arrow is not a common icon to represent clickable actions, and it's also on the left. In your design, it is important to be able to touch the interactive elements are clearly marked out, it is best to be eye-catching and beautiful, so that users do not have to find and think to understand their role.The picture area above the Cool hunting
help them.
9. Trustworthy.
Good design can win the trust of users who use Google products. The establishment of Google's reliability starts from the foundation. For example, the interface ensures high efficiency and professionalism, the action is easy to withdraw, the advertisement is clearly identified, the terminology is consistent, and the user is pleasantly
core value of the product as well as the user experience model and many other factors. In addition to games, most types of applications need to be able to help users solve specific problems in a context environment. It should be simple enough to be easy to use, so that users do not need to carry out complex settings and learning can be successfully started. And the performance of the product in visual appearance, interaction way, emotion connection a
traits, and Google's design is human. Text and design elements are friendly, clever and intelligent, not boring, old-fashioned or arrogant. Google's text directly talks to the user and provides practical, informal assistance, just as any person answers a neighbor's question. And Google does not allow fun or personality to interfere with other elements of
use environments include restaurants, airports, transportation routes, kitchens, bedrooms, and study rooms. During your Planning of product functions and experience models, is it necessary to consider the impact of application scenarios on existing design models? For example, for recipe applications, there may be a big difference between the needs and objectives of users in the kitchen and those in the bedroom.
OpenTable mainly provides ordering se
thing is dont make me thinkThen the original design of the problem is: the overall tone is too refined, go in after not a clear look at the current set of Internet access, and then through the three tab switch to see the respective presentation, the display is not clear and clearLater modified design: Come in directly can see the current set of content, and the introduction of a variety of Internet access
Recently, when training students to find a problem, is that they design a topic or page when the self-awareness is too strong, the lack of basic thinking of page design, how to design how to design, some just see someone else's page is so, he also on the mirror, also passed a famous saying: "Imitation is detonator, inn
[Reprinted] good user interface-some tips on interface design, reprinted Interface Design
I can't remember when I found such a useful article, but I wanted to translate it and share it with myself.
After a long time, in 2014, I f
difficult to effectively reduce the complexity of the program.The interface of Invoice Machine is very simple. The example shows that it is very frugal and focused on detail. Freckle just make sure you can keep track of your time. The simplicity of the interface flashes the energy and makes the routine task interesting. Image Spark Black-white gradient. The interface
Article Description: visual design of user interface
The history of the visual design of the user interface can be described as a process that gradually changes to the real sense. Just as computers have become more and m
of this, the resulting interface will make your main intentions clearly distinguishable from other elements of the interface and be presented in a perfect presentation.12 Specified originIdentify your region, the services provided, where the product comes from, and also the communication with the customer to introduce a more specific scene with regional characteristics. Point out where the specific comes f
goal of highlighting the center of gravity. By combining all of this, the resulting interface will make your main intentions clearly distinguishable from other elements of the interface and be presented in a perfect presentation.12 specified OriginIdentify your region, the services provided, where the product comes from, and also the communication with the customer to introduce a more specific scene with r
Step by step _ Android development course [23] _ ProgressBar (progress bar) on the user interface, android User Interface Design
Focus on technology, enjoy life! -- QQ: 804212028. Link: http://blog.csdn.net/y18334702058/article/details/44624305
Topic: ProgressBar on the
data used by the program is too large to have data. This is what we often overlook. When there is no data in the program, the user will see a blank space, and the user may not know what operations to perform. Using the initial interface without data, you can learn and familiarize yourself with how to use the program and create data in the program. Perfection is
Article Description: finger-friendly design-designed for better clicks.
When playing darts, the bull's eye is the most difficult position to hit, because the bull's eye is the smallest part of the entire target area. The smaller the goal, the more difficult it is to achieve. This guideline also applies to the touch screens of mobile devices.
As we all know, for touch screen equipment users, small area of the target than the size of the tar
11 Database Design Guidelines and 11 database guidelines I have followed
Author Shivprasad koirala, a former MVC engineer from Microsoft ASP/ASP. NET, is now a CEO in India. If you have any questions about the first translation, please kindly advise.
Introduction
Before reading this article, I want to tell you that I am not a master of database
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