uv3

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Keil uvision4 usage summaries (Chinese Character comments, C keywords, etc)

Recently, I tried to download the latest version of Keil and add protues to create a virtual environment. The main cause is the economic problem. Electronic components cost money... Today, I encountered some problems with using Keil uvision 4 and recorded them for later viewing :) As for activation, there is no shortage in town. No more Problem 1: No STC in Keil Solution: Solution 1: Use Atmel 89C52. If you use the unique function of STC, specify the header file separately. Solution 2: Download

Avenue to simplicity-new ideas for Program Design

Most people who have studied single-chip microcomputer know the names of "Water lamp" or "horse lamp". The specific implementation effect is to display a group of changes cyclically according to a fixed rule. For example, if you use a byte length space to realize the "marquee", you can change the value of this Byte as follows: "0000 0001b"-> "0000 0010b"-> "0000 0100b"-> "0000 1000b"-> "0001 10000b"-> "0010 10000b"-> "0100 10000b" -> "1000 10000b"-> "0000 0001b" (loop) For example, to change th

Download Keil uVision3 (cracked version with registration machine + Chinese Version)

The difference between the cracked version of Keil uVision3 and the uncracked version is that there is no code restriction, and there is a 2 k code restriction. The attachment contains manuals and tutorials. How to register winXP Installation(This can be used for xp machines) but remember to register in xp security mode before 100% is successful. Not applicable to win2k.1. Click "c51v802a.exe" and install c51v802a.exe until the installation is complete. The default installation path is c: \ kei

STM32 IAP online upgrade

Part // compiler: keil UV3 // 2012-08-09, by friehood //************************************ **************************************** * ***************** # define APP_ADDR (0x08002000) // APP address # define APP_CRC_ADDR (u32 *) (APP_ADDR + 28) // app crc verification code storage address, which is stored in the seventh in the interrupt vector table # d Efine APP_CRC (u32) (* (u32 *) APP_CRC_ADDR) // app crc verification code # define APP_LEN (u32)

Self-made C # version 3DS file parser and display 3DS model with SHARPGL

[triangle.vertex2]; - GL. Texcoord (Uv2. U, Uv2. V); the GL. Vertex (Point2. X, Point2. Y, Point2. Z); - varPoint3 =Entity.vertices[triangle.vertex3]; - varUv3 =Entity.texcoords[triangle.vertex3]; - GL. Texcoord (Uv3. U, Uv3. V); + GL. Vertex (Point3. X, Point3. Y, Point3. Z); - } + GL. End (); A } at - displaying 3DS mode

Build the C51 Keil project environment using RTX51-Tiny

subdirectory. Otherwise, all the files are piled under the project folder and you will soon be dizzy: As shown in the figure above, Put your own codeCode Lib: code used to store external Libraries Listing stores the intermediate files generated by Keil (method, memory address ing of variables or something) Output: store the Hex file generated by Keil. Document document This directory structure is different from the "directory" structure in Keil IDE (and does not

About unity implementing custom polygon Picture effects

(); + This. Thickness = (float) Mathf.clamp ( This. Thickness,0, RectTransform.rect.width/2); A } the + protected Override voidOnpopulatemesh (vertexhelper VH) - { $ floatouter =-recttransform.pivot.x *RectTransform.rect.width; $ floatInner =-recttransform.pivot.x * RectTransform.rect.width + This. Thickness; - - VH. Clear (); the -Vector2 PrevX =Vector2.zero;WuyiVector2 Prevy =Vector2.zero; theVector2 uv0 =NewVector2 (0,0); -Vector2 Uv1 =NewVector2 (0,1)

[Turn] Electronic technology • Note 1 (September)

the connection length, thus reducing the current loop Improve the electromagnetic compatibility characteristics.16, any high-speed and high-power devices should be placed as far as possible to reduce the power supply voltage instantaneous overshoot.Third, adding STC models in Kei (new database addition method) Note: Add a single-chip microcomputer database, can choose STC MCU, and do not affect the original database use. Operation Steps:① download The STC database for Keil renamed to STC.CDB an

How to add the STC series single-chip microcomputer library file + header file library to Keil v3

ClickLink to Keil V3 to add the STC series single-chip microcomputer library file method + header file library Add a single-chip microcomputer database, you can chooseSTCSingle-Chip Microcomputer, without affecting the use of the original database. Procedure: 1. Download the STC database for Keil and rename it STC. CDB. Place the files in the folder to the corresponding folder. If there is no STC folder, create a new one. Or copy it to the Keil/uv2 directory. (If kile3 is

1st lecture (I) online debugging of Keil software and Proteus software

1) Purpose After Keil and Proteus are installed, only the two software can be correctly installed to complete online debugging of the two software.2) Principle The Keil software is an integrated development environment in which the source code of the single-chip microcomputer program can be compiled and debugged. The Proteus software is a circuit simulation software, in which the circuit diagram can be designed. And the two can be debugged online.3) Process Before installing the two software pac

Front-end performance optimization-basic cognition

feature and we do not loadThe user does not trigger the feature, but the bandwidth is idle, or the main elements of the page are loadedImportant things synchronous loading, unimportant things asynchronous loadingDisadvantages of Bigpipe:More asynchronous requestsSEO engine more difficult to crawlMutual communication between modules referenceModule engine repeated renderingTechnical terminology:1. First screen load time (without sliding)2. White screen time3. Time to be manipulated4. Connectivit

Keil C51 and Keil arm coexistence

Transferred from: http://blog.chinaunix.net/uid-20734916-id-3988537.htmlKeil and MDK coexist, follow these steps:1 Install Keil C51 First, install directory to: "D:\Keil2" (I was installed on the D drive)2 Reinstall RealView MDK, directory: "D:\Keil"3 Copy the C51 folder under Keil2 to Keil4 Copy and paste all the files under Keil2 under UV4 (or UV3) to the UV4 folder under Keil, note that if promptedDuplicate files, whether overwritten, are selected

Unity3d Shader God Ray the light of the Lord

gradually connected to the light source._density Larger sample point spacingFrom 0 to 7, the position of the point is getting closer from the light source and farther away from here.Look at our v2f structure, how many coordinate points are saved?struct V2F {float4 pos:position;float2 uv0:texcoord0;float2 uv1:texcoord1;float2 uv2:texcoord2;float2 Uv3:texcoo RD3;FLOAT2 uv4:texcoord4;float2 uv5:texcoord5;float2 uv6:texcoord6;float2 Uv7:texcoord7;};struc

Keil's 51 and arm coexistence methods

Keil and MDK coexist, follow these steps:1 Install Keil C51 First, install directory to: "D:\Keil51" (I was installed on the D drive)2 Reinstall RealView MDK, directory: "D:\Keilarm"3 Copy the C51 folder under Keil51 to Keilarm4 Copy and paste all the files under Keil51 under UV4 (or UV3) to the UV4 folder under Keilarm, note that if promptedDuplicate files, whether overwritten, are selected No, that is, do not overwrite.5 Copy the contents of the Too

The realization method of bone pinch face function

the project, there are several questions :1, the existing project, the import Optimize Game object option is checked, so that the C # layer can not get skeleton information, expose out the skeleton is "read-only", there is no way to pinch face data directly applied to the skeleton on the run. For the time being, you can only bypass the "dynamically generate target mesh using the extra open optimized Avatar" method, and don't know if there are any more direct methods?2, the existing skeleton spe

How to feed a dog in sleep mode of stm32?

: //************************************** **************************************** * **************/STM32F10x StopMode RTC Feed Dog // compiler: keil UV3 // 2013-01-04, by friehood //************************************ **************************************** * ***************** # include "stm32f10x_lib.h" # include "platform_config.h" static Boolean g_bRTCAlarm = FALSE; /******************************** **************************************** * *

Emosyn tt120 chip migration

cannot be pasted, copied, or rolled back, and only one character can be entered at a time, if the input is incorrect, enter all the data again. In addition, software simulation is not reliable and stable. Debugging is similar to chronic suicide.In the tt120 project, the debugging environment configuration for batch processing scripts is performed, simulating serial port input for batch data.Figure 3Keil UV3 integrates a tool for batch script processi

[Shader expansion] implements strative rendering in team Fortress 2

) = "white" {}_Specular ("Speculr Exponent", Range(0.1, 128)) = 128_RimMask ("Rim Mask", 2D) = "white" {}_Rim ("Rim Exponent", Range(0.1, 8)) = 1}SubShader {Pass {Name "FORWARD"Tags { "LightMode" = "ForwardBase" }CGPROGRAM#pragma vertex vert#pragma fragment frag#include "UnityCG.cginc"#include "Lighting.cginc"#include "AutoLight.cginc"sampler2D _MainTex;sampler2D _NormalTex;sampler2D _RampTex;sampler2D _SpecularMask;float _Specular;sampler2D _RimMask;float _Rim;float4 _MainTex_ST;float4 _NormalT

Unity3d Shader God Ray the light of the Lord

gradually connected to the light source._density Larger sample point spacingFrom 0 to 7, the position of the point is getting closer from the light source and farther away from here.Look at our v2f structure, how many coordinate points are saved?struct V2F {float4 pos:position;float2 uv0:texcoord0;float2 uv1:texcoord1;float2 uv2:texcoord2;float2 Uv3:texcoo RD3;FLOAT2 uv4:texcoord4;float2 uv5:texcoord5;float2 uv6:texcoord6;float2 Uv7:texcoord7;};struc

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