vbo files

Alibabacloud.com offers a wide variety of articles about vbo files, easily find your vbo files information here online.

OpenGL Series Tutorial Eight: OpenGL vertex buffer Object (VBO)

oscillate along the normal vector, which maps the VBO to the client and changes in each frame. You can compare it with traditional vertex arrays in a way that compares performance. It uses two vertex buffers: one for vertex coordinates and normal vectors, and the other for storing indexes. Download source and executable files: Vbo.zip, Vbosimple.zip Vbosimple is a very simple example of drawing cubes using

VBO http://www.songho.ca/opengl/gl_vbo.html

OpenGL vertex buffer object (VBO) Related Topics: Vertex array, display list,Pixel Buffer objectDownload:Vbo.zip,Vbosimple.zip Creating VBO Drawing VBO Updating VBO Example Gl_arb_vertex_buffer_objectExtension is intended to enhance the performance of OpenGL by providing the benefitsVertex array andDisplay list,

VA, Vao, and VBO API memos

Origin Contact OpenGL for some time, most of the time is the use of OSG in the development, a few days ago, colleagues asked about OpenGL VBO related content, only to find a lot of OpenGL knowledge unfamiliar. The two smallpox had a little time to re-review the content related to Vbo, recorded here for forgetting. Most of the content comes from the web. Overview OpenGL has divided the API into two types fr

Vertex cache object (VBO)

Create VBO Draw VBO Update VBO Instance Gl_arb_vertex_buffer_objectExpansion is committed to providing the advantages of vertex arrays and display lists to improve OpenGL efficiency, while avoiding their implementation shortcomings. The vertex cache object (VBO) allows the vertex array data to be stored in the serv

[Opengl4.0] Getting started with glsl rendering language and using VBO and VAO: Draw a triangle

Previously, CG was used. Now, glsl is used and learning is required again. However, many of the two languages are the same. The following example is a simple program for drawing a triangle. Some new OpenGL features such as VBO (veretx buffer object) and VAO (vertex array object) are used. More and more development in the future, the programmable pipeline will certainly be the trend of the times. The contents of some of the original fixed pipelines in

OpenGL ES 2.0 Summary (1)-vbo and rendering __opengl

OpenGL ES 2.0 VBO and rendering 1.VBO Initialization1) glgenbuffers () generates Bufferid 2) Glbindbuffer () operates it, the parameter is Vbo Bufferid 3) glbufferdata () specifies the data and usage inside When you want to use this VBO then Glbindbuffer () its bufferid, which generally put vertex data (including the

OpenGL VAO and VBO

VBO is used to store vertex data, including vertex colors, coordinates, normals, and indices of vertices.Vao is used to store information about how the graphics processor will use the data inside the VBO, and what coordinates are in the vertex data, which are the colors, and which are the normals.I've never been too clear about these before, so I guess there's a part of me that I don't understand, so I'm go

Speed comparison between the cropped VBO and displaylist

The speed comparison between the VBO and displaylist discussed in the previous two times has not been added with cropping (view frustum culling), rendering in my terrainProgramAfter the cropping function is added, the test shows that:1. After cropping is added, the frame rate of using VBO is equivalent to that of using displaylist to draw frames.2. No view frustum culling is performed. The observed terrain

Speed of VBO, displaylists and vertex buffer

In my recently written terrain renderingProgramIt is found that using vertex buffer cannot increase the frame rate. Using VBO can indeed increase the frame rate by at least twice, but can display lists achieve the speed of VBO? My video card is NVIDIA geforce FX 5700le, and the video card driver 81. 98. However, we found that using displaylists can save half of the video memory compared with

OpenGL VBO tips for using

OpenGL VBO (vertex buffer objecte)OpenGL Vbo is not difficult, but more cumbersome, in fact, the concept is the same as loading texture:Initialization phase:1.Glgenbuffersarb(1, nvbovertices); Generate a handle2.Glbindbufferarb(Gl_array_buffer_arb, nvbovertices); Declare the handle as a VBO handle and select the3.Glbufferdataarb(Gl_array_buffer_arb, sizeof (verti

Go OpenGL implements vertex array drawing vertices via VBO

; } } voidMouseintbuttonintStateintXinty) {}voidDisplayvoid) {glloadidentity (); Gltranslatef (0.0f,0.0f,-5.0f); Glrotatef (20009,1.0f,1.0f,0.0f); //6. Draw, this place note is the last parameter, this and ordinary non-VBO the biggest difference is hereGldrawelements (Gl_quads, -, Gl_unsigned_byte,buffer_offset (0)); //gldrawarrays (gl_triangle_fan, 0, 8); glutswapbuffers (); } voidInitvoid) {Glclearcolor (0.0f,0.0f,0.0f,0.0f); Glshademode

VA, Vao, and VBO API memos

Origin Contact OpenGL for some time, most of the time is the use of OSG in the development, a few days ago, colleagues asked about OpenGL VBO related content, only to find a lot of OpenGL knowledge unfamiliar. The two smallpox had a little time to re-review the content related to Vbo, recorded here for forgetting. Most of the content comes from the web. Overview OpenGL has divided the API into two types fr

Further discussions on VBO and displaylists

The previous discussions about VBO and displaylists are not very detailed. Now I want to repeat them. However, note that my test results are provided without viewing frustum culling. AboutDisplay listAndVBO Display list SetOpenGLCommand to compile, save on the video card, and allow to saveVertex Array Advantages: Graphic rendering and data managementOpenGLToOpenGLBrings more optimization opportunities, andDisplay listsIt can be stored in the

VBO, PbO and FBO (III)

VBO, PbO and FBO (III) (22:52:28) Tags:FBOFramebufferOpenGLExtensionIt FBO, frame buffer object On the OpenGL rendering assembly line, geometric data and texture data are converted and tested multiple times, and finally displayed on the screen in the form of two-dimensional pixels. The pixel location of the final display phase on the OpenGL assembly line is called frame cache. Frame cache can be regarded as a two-dimensional array o

Graphical drawing of Vbo under OpenGL

, vertexbuffer); Glbindbuffer (Gl_array_buffer, vertexbuffer); Glbufferdata (GL_ARRAY_ Buffer, num_vertices * sizeof (CUSTOM_VERTEX), vertices, gl_static_draw);//Index cache Glgenbuffers (1, indexbuffer); Glbindbuffer (Gl_element_array_buffer, IndexBuffer); Glbufferdata (Gl_element_array_buffer, num_indices * 4, indices, Gl_static_draw);//Unbind Glbindbuffer (gl_array_buffer, 0); Glbindbuffer (Gl_element_array_buffer, 0);using Cached Objects Activates the Cache object Glbindbuffer (Gl_arra

VBO, VAO, Generic Vertex Attribute

VBO-the buffer Object used to store vertex data.VAO-the object used to organize the VBO.Generic Vertex Attribute-common vertex properties.For example, the Vertexattribpointer command copies the value of Array_buffer_binding (the queriable name of the the BUFFER bi Nding corresponding to the target Array_buffer) to the client state variable vertex_attrib_array_buffer_binding for the SP Ecified index.The Vertexattribpointer command copies the value of A

Location of Oracle parameter files, control files, data files, log files, and query methods

parameter file: all parameter files are usually under $ORACLE _home/dbsSqlplus query statement: show parameter spfile;Network connection files: $ORACLE the _home/dbs/network/admin directoryControl file: SELECT * from V$controlfile;Data files: typically recorded in oracledata/instancesSelect file_name from Dba_data_files;Log f

Php reads zip files (delete files, extract files, and add files). example _ PHP Tutorial

Php reads zip files (delete files, extract files, and add files) instances. The following small series will show you several examples of php zip files. we can read the specified files in the zip package and delete the specified

Restore non-critical Oracle files, redo, temporary files, index files, and password files

Restore non-critical Oracle files, redo, temporary files, index files, and password files Restore non-critical Oracle files, redo, temporary files, index files, and password

Restore non-critical Oracle files, redo, temporary files, index files, and password files

Restore non-critical Oracle files, redo, temporary files, index files, and password files The Application of Incremental backup is in the rediscovery stage and is no longer in the restore stage. Learn about the database settings table:SQL> desc database_propertiesName Null? Type-----------------------------------------

Total Pages: 15 1 2 3 4 5 .... 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.