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Cocos2d-x 3.0 game instance learning notes the fourth step of "parkour"-MAP cycle & amp; Add the protagonist action, cocos2d-x "parkour"

Cocos2d-x 3.0 game instance learning notes the fourth step of "parkour" -- MAP cycle add the protagonist action, cocos2d-x "parkour" (Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take

Hentai Parkour 3D (endless run 3D) apple android free download |ios| Android|iphone version free download-Casual 3D Game Parkour game racing game

Hentai Parkour 3D (Endless Run 3D) released Hentai Parkour 3D is a very classic parkour mobile game, the game has a unique running cool gameplay, cool running cool features and exquisite game screen design. Interested partners come and join the endless Parkour 3D hand Tour Try it! This is a good game yo! Game Introduct

Cocos2d-x 3.0 game instance learning notes "parkour" Preface, cocos2d-x "parkour"

Cocos2d-x 3.0 game instance learning notes "parkour" Preface, cocos2d-x "parkour" Game Development Environment: coco2d-x 3.0 official version, C ++, Win7, VS2012 Current situation: I was a sophomore, and just got started with cocos2dx. I just watched dumb's getting started with Game Development and learned the basic usage of knowledge points, the wood code is based on 2. X was written, but I used the 3.0 En

Cocos2d-x 3.0 game instance learning notes "parkour" sixth step -- physical collision detection (1), cocos2d-x "parkour"

Cocos2d-x 3.0 game instance learning notes "parkour" sixth step -- physical collision detection (1), cocos2d-x "parkour" (Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes So this

Three-lane Parkour example Blocksrun technical point

650) this.width=650; "src=" http://ww4.sinaimg.cn/large/6c19279ejw1f2o43656csj20ng0epad7.jpg "style=" border:0px; margin:0px auto;padding:5px 0px; "alt=" 6c19279ejw1f2o43656csj20ng0epad7.jpg "/>Maybe some friends take examples and don't know what to look at, or not clear the point.I do not bother to record video, simply write a post to explainMain technical points:1.tile+trigger for unlimited terrain refresh, almost like parkour.2.setactorlocation+tim

Cocos2d-x 3.0 game instance learning notes "parkour" Step 3 --- the main character to start running & at the same time with a rigid body

squat.Runner. cpp # Include "runner. H "using_ns_cc; bool Runner: Init () {// load the image to the cache pool auto framecache = spriteframecache: getinstance (); framecache-> addspriteframeswithfile (" parkour. plist "," parkour.png "); m_runner = sprite: Runtime (" runner0.png "); run_jumpsize = m_runner-> getcontentsize (); crouchsize = sprite: Runtime (" runnercrouch0.png ") -> getcontentsize (); this-> addchild (m_runner); initactionset (framec

COCOS2DX3.0 's parkour uses magnet props to absorb coins

COCOS2DX3.0 's parkour uses magnet props to absorb coins COCOS2DX30 's parkour uses magnet props to absorb coins Principle Implementation methods and key codes Reprint please specify [http://blog.csdn.net/JANESTAR/article/details/45268851]In the parkour game, we often need to have such a scene, runner in the course of

"Unity3d actual Combat" 0 Foundation step in one step to teach you to make Parkour games (pits full version)

In two months ago wrote a "Unity3d actual combat" 0 basis of a step by stage to teach you to make Parkour games (1), the inside step by step demonstration of the production of parkour games, however, because of time, only wrote to let the character move forward so far. The pit has no time to fill, (although not many people see it), today just have time to complete a Par

HTML5 Game (3): 60 line of code to achieve horizontal parkour game

Parkour game is undoubtedly one of the most popular game types, 3D parkour game may be more difficult to do a bit (this I do not understand), 2D running cool is very easy, as long as there is art resources, do a "every day cool run" this kind of popular game is not what difficult. Here through a squirrel parkour game to introduce the way to develop games with GAM

Untiy second funny and boring parkour demo

delete the first ring, but instead of the first ring to the fourth ring to the back so that you can not generate additional rings, For the generation of obstacles we use object pooling to do a little bit of optimization. For this management class he should provide some basic methods, for example, when our players go up to the second ring and then our management class should notify us that the first ring is connected to the fourth ring and then regenerate the block at the same time and return th

Swift language Combat Promotion-9th chapter game-Parkour Panda-1

Original: Swift language Combat Promotion-9th chapter game-Parkour Panda-1Learning GoalsI. Further learning Swift's game productionSecond, master the use of Sknode,skspritenodeThird, understand the physical system of SpritekitIv. Application of Mastery Action (skaction)In this chapter, we are going to learn more about Swift's game development by making this game of Parkour Panda. First we need to know what

Swift game Combat-Parkour Panda 05 pedaling platform how to refine it

Original: Swift Game-Parkour panda 05 pedaling platform how to refine itIn this section we learn how the principle of a random-length pedaling platform works.Points:The composition of the platformOur platform is made up of 3 partsLeft:InRight:The middle part is seamless, the following is the two middle part to join togetherFor any length of platform, only the intermediate modules need to be added.The production of intermediate modules that can be conn

Swift language Combat Promotion-9th chapter game-Parkour panda-9-10 removal platform with parallax scrolling

Original: Swift language Combat Promotion-9th chapter game-Parkour Panda-9-10 remove platform with parallax scrolling9.9 removing platforms outside the sceneUse as a platform is a steady stream of production, if you do not pay attention to destruction, the platform will accumulate more, although in the game scene can not see. Dozens of can not see the problem, the tens of thousands of of them? Millions of of them?So let's see how to remove the platfor

Cocos2d-x 3.0 Game Example Learning notes "parkour" transplanted to Android phone

Description: Here is the reference: Xiaofeng Moon predecessors of the blog. He is a parkour tutorial that will be a cool net. Rewrite with the Cocos2d-x 2.X version number, now I am learning cocos2d-x3.0 and then use Cocos2d-x 3.0 rewrite, and make related notesAll right. Nothing has been done since the last run of parkour. Mainly fixed a little bit of bugs, but also in the corresponding article to make the

Swift game Combat-Parkour Panda (i) Introduction (with source code)

Original: Swift game combat-Parkour Panda (i) Introduction (with source code)Youku View Address: http://v.youku.com/v_show/id_XNzM2Nzc2MTIw.htmlThrough this little game we are able to access the physical system (Skphysicsbody,physicsworld), Action (skaction), sound footage playback, text label (Sklabelnode)The features we implement arePanda action Switch, run, jump, rollGeneration of landing platform, movingThe generation and movement of bamboo that p

Swift language Combat Promotion-9th chapter game-Parkour Panda-1

Learning GoalsI. Further learning Swift's game productionSecond, master the use of Sknode,skspritenodeThird, understand the physical system of SpritekitIv. Application of Mastery Action (skaction)In this chapter, we are going to learn more about Swift's game development by making this game of Parkour Panda. First we need to know what kind of game we are going to write. Take a look at the game first.Parkour Panda is a

Cocos2d-x 3.0 game instance learning notes "parkour" End-source code release

(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network parkour tutorial, with the cocos2d-x 2.x version number to rewrite, now I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes OK. We have basically finished writing the game until yesterday. This is something that was originally open source for others. I will rewrite it here, and of course we will release the source code. There are two meth

Cocos2d-x 3.0 game instance learning notes the sixth step -- physical collision detection (2) -- the protagonist eat gold coins, cocos2d-x the Parkour

Cocos2d-x 3.0 game instance learning notes the sixth step -- physical collision detection (2) -- the protagonist eat gold coins, cocos2d-x the Parkour (Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes Well, based on a brief

Unreal 4,bp wrote a simple three-wire parkour project

BP wrote a simple three-lane parkour 650) this.width=650; "Src=" http://s2.51cto.com/wyfs02/M01/7E/8B/wKiom1cDkUGjC_-8AAA4Kuke2-c015.jpg " Title= "2) q9229yg$4e6fyb6%~1[2t.jpg" style= "Float:none; alt=" Wkiom1cdkugjc_-8aaa4kuke2-c015.jpg "/>650) this.width=650; "src=" Http://s2.51cto.com/wyfs02/M00/7E/87/wKioL1cDkeuCNzUCAAD5QiVZGnA493.png "style=" float: none; "title=" 1bc9e48e-21ed-4164-a70e-8ba74d37316d.png "alt=" Wkiol1cdkeucnzucaad5qivzgna493.png

Swift language Combat Promotion-9th chapter game-Parkour Panda-3 show a dynamic panda

Original: Swift language Combat Promotion-9th chapter game-Parkour Panda-3 show a dynamic panda A static panda obviously does not satisfy our desire, next we let the panda run up. The principle of sequence frame animation is to constantly switch between different pictures. When we switch the panda of a one-piece, the panda runs. So first we need an array constant to store the running animation arts, and a variable to record the curre

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