Cocos2d-x 3.0 game instance learning notes the fourth step of "parkour" -- MAP cycle add the protagonist action, cocos2d-x "parkour"
(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take
Hentai Parkour 3D (Endless Run 3D) released Hentai Parkour 3D is a very classic parkour mobile game, the game has a unique running cool gameplay, cool running cool features and exquisite game screen design. Interested partners come and join the endless Parkour 3D hand Tour Try it! This is a good game yo! Game Introduct
Cocos2d-x 3.0 game instance learning notes "parkour" Preface, cocos2d-x "parkour"
Game Development Environment: coco2d-x 3.0 official version, C ++, Win7, VS2012
Current situation:
I was a sophomore, and just got started with cocos2dx. I just watched dumb's getting started with Game Development and learned the basic usage of knowledge points, the wood code is based on 2. X was written, but I used the 3.0 En
Cocos2d-x 3.0 game instance learning notes "parkour" sixth step -- physical collision detection (1), cocos2d-x "parkour"
(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes
So this
650) this.width=650; "src=" http://ww4.sinaimg.cn/large/6c19279ejw1f2o43656csj20ng0epad7.jpg "style=" border:0px; margin:0px auto;padding:5px 0px; "alt=" 6c19279ejw1f2o43656csj20ng0epad7.jpg "/>Maybe some friends take examples and don't know what to look at, or not clear the point.I do not bother to record video, simply write a post to explainMain technical points:1.tile+trigger for unlimited terrain refresh, almost like parkour.2.setactorlocation+tim
COCOS2DX3.0 's parkour uses magnet props to absorb coins
COCOS2DX30 's parkour uses magnet props to absorb coins
Principle
Implementation methods and key codes
Reprint please specify [http://blog.csdn.net/JANESTAR/article/details/45268851]In the parkour game, we often need to have such a scene, runner in the course of
In two months ago wrote a "Unity3d actual combat" 0 basis of a step by stage to teach you to make Parkour games (1), the inside step by step demonstration of the production of parkour games, however, because of time, only wrote to let the character move forward so far. The pit has no time to fill, (although not many people see it), today just have time to complete a Par
Parkour game is undoubtedly one of the most popular game types, 3D parkour game may be more difficult to do a bit (this I do not understand), 2D running cool is very easy, as long as there is art resources, do a "every day cool run" this kind of popular game is not what difficult. Here through a squirrel parkour game to introduce the way to develop games with GAM
delete the first ring, but instead of the first ring to the fourth ring to the back so that you can not generate additional rings, For the generation of obstacles we use object pooling to do a little bit of optimization. For this management class he should provide some basic methods, for example, when our players go up to the second ring and then our management class should notify us that the first ring is connected to the fourth ring and then regenerate the block at the same time and return th
Original: Swift language Combat Promotion-9th chapter game-Parkour Panda-1Learning GoalsI. Further learning Swift's game productionSecond, master the use of Sknode,skspritenodeThird, understand the physical system of SpritekitIv. Application of Mastery Action (skaction)In this chapter, we are going to learn more about Swift's game development by making this game of Parkour Panda. First we need to know what
Original: Swift Game-Parkour panda 05 pedaling platform how to refine itIn this section we learn how the principle of a random-length pedaling platform works.Points:The composition of the platformOur platform is made up of 3 partsLeft:InRight:The middle part is seamless, the following is the two middle part to join togetherFor any length of platform, only the intermediate modules need to be added.The production of intermediate modules that can be conn
Original: Swift language Combat Promotion-9th chapter game-Parkour Panda-9-10 remove platform with parallax scrolling9.9 removing platforms outside the sceneUse as a platform is a steady stream of production, if you do not pay attention to destruction, the platform will accumulate more, although in the game scene can not see. Dozens of can not see the problem, the tens of thousands of of them? Millions of of them?So let's see how to remove the platfor
Description: Here is the reference: Xiaofeng Moon predecessors of the blog. He is a parkour tutorial that will be a cool net. Rewrite with the Cocos2d-x 2.X version number, now I am learning cocos2d-x3.0 and then use Cocos2d-x 3.0 rewrite, and make related notesAll right. Nothing has been done since the last run of parkour. Mainly fixed a little bit of bugs, but also in the corresponding article to make the
Original: Swift game combat-Parkour Panda (i) Introduction (with source code)Youku View Address: http://v.youku.com/v_show/id_XNzM2Nzc2MTIw.htmlThrough this little game we are able to access the physical system (Skphysicsbody,physicsworld), Action (skaction), sound footage playback, text label (Sklabelnode)The features we implement arePanda action Switch, run, jump, rollGeneration of landing platform, movingThe generation and movement of bamboo that p
Learning GoalsI. Further learning Swift's game productionSecond, master the use of Sknode,skspritenodeThird, understand the physical system of SpritekitIv. Application of Mastery Action (skaction)In this chapter, we are going to learn more about Swift's game development by making this game of Parkour Panda. First we need to know what kind of game we are going to write. Take a look at the game first.Parkour Panda is a
(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network parkour tutorial, with the cocos2d-x 2.x version number to rewrite, now I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes
OK. We have basically finished writing the game until yesterday. This is something that was originally open source for others. I will rewrite it here, and of course we will release the source code. There are two meth
Cocos2d-x 3.0 game instance learning notes the sixth step -- physical collision detection (2) -- the protagonist eat gold coins, cocos2d-x the Parkour
(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes
Well, based on a brief
Original: Swift language Combat Promotion-9th chapter game-Parkour Panda-3 show a dynamic panda
A static panda obviously does not satisfy our desire, next we let the panda run up. The principle of sequence frame animation is to constantly switch between different pictures. When we switch the panda of a one-piece, the panda runs. So first we need an array constant to store the running animation arts, and a variable to record the curre
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.