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Vector series--vector<unique_ptr<>> initialization in combat C + + (full weight transfer)

C++11 provides us with smart pointers, which brings us a lot of convenience.What about the assumption that unique_ptr is the element of a vector container?form the same:vectorBut how do you add elements to VEC?See below:#include#include#include usingnamespacestd;int main(){ vectorint>> vec; vec.push_back(1);//错误 return0;}First define a unique_ptr and then Push_back ():#include#include#include usingnamespacestd;int main(){ vectorint>> vec;

About the use of vector<vector<int> > in C + +

1. DefinitionVector2. Inserting elementsIf you want to define a = [[0,1,2],[3,4,5]], then:Correct insertion method vectorWrong insertion method vector3. LengthThe number of vector elements in vector  About the use of vector

Inverse analysis of vector vectors of C + + vector

Test source#include2. Compiling3. Remove the random base address (for easy search)Instead of 04. Use Ida to open the call function in the main function5. Select address with OD load view6.call very much only look at the key to find the constructor of the vector with the object base address find something with Ida debugging with OD7. Run to the next break data followSure is CC.8. Run constructorsInitialization (STL objects have a feature the first one

Vector series--vector in actual combat C + + application STL Find, Find_if, Find_end, find_first_of, Find_if_not (c++11) __c++

Use vector containers, that is, to avoid the search, so today we list some STL find algorithm applied to the vector. Find ()Returns an iterator to the "the" in the range [First,last] that compares equal to Val. If no such element is found, the function returns last. #include find_end () searches the range [first1,last1) for the "Last occurrence of" sequence defined by [ FIRST2,LAST2), and returns a i

Simple rewriting of container vector and rewriting of vector

Simple rewriting of container vector and rewriting of vector 1 # pragma once 2 # include

Find duplicate elements in an existing vector or ArrayList or array & to the existing vector or ArrayList or array

after [0, 1, 2, 3, 4, 5]//ArrayListNewVector); int[] Intarr =New int[]{1, 2, 4, 5, 6, 3, 4, 2, 3, 4, 34, 5, 23, 5, 2, 3, 4, 3, 3,99}; for(inti = 0; i //if not calculated notrelist with I if(!notrelist.contains (Intarr[i])) {Notrelist.add (intarr[i]); } for(intj = i + 1; J ) { if(Intarr[i] = =Intarr[j]) {Relist.add (intarr[i]); Break; }}} System.out.println ("Go to Weight after:" +notrelist); System.out.println ("Repeating el

Photoshop vector Tutorial: Quickly convert a character image to a vector graph effect

The effect of this tutorial is somewhat similar to the vector painting effect. The production method is also relatively unique, the early stage is basically to use filters and layer mixing and so on to make similar vector color block diagram. Later refinement processing, and finally in accordance with their favorite to polish it. Original       Final effect       1, open the original material,

arcpy batch processing, using the range of the grid to crop the vector, and the cropped vector grid

Scenario: You need to automate the operation, crop the grid's range to a vector, and then crop the vector grid. Using the arcpy implementation, the code is as follows: Import arcpy arcpy.env.workspace = ' F:/dl_data/mass_buildings/test/sat ' rasters = arcpy. Listrasters ("*", "tiff") Output_workspace = "f:/dl_data/mass_buildings/test/map_corr/ras/" for ras in rasters:img = a rcpy. Raster (RAS) ext = img.ex

Font Awesome 4.0.3 provides 369 commonly used vector Font icons on webpages. Sina and Renren's vector icons are also included.

Requirements Required knowledge This article requires a basic understanding of html and css front-end code. Running EnvironmentStandard browser, compatible with IE7 Source code download Font Awesome provides you with a set of scalable Font vector icons that can quickly customize the size, color, and shadow of the icons. These can be achieved through CSS, no JS code is required. 3. Use CSS to customize the Icon size, color, and shadow. 5. Supp

Implementation principle of Vector in STD (implementation principle of Vector in standard template dynamic library)

The data structure we implement is to solve the dynamic open-up space usage during the running process (for example, we do not know how much we enter without stopping the input) Two principles: I. Stupid Methods How much space is used and how much space is opened for the first time? The second time we use space, we will open up space B larger than the first one, copy the data in A to B, then release a, and write new data in C. Disadvantage: copying is too many times and the efficiency is lo

The perpendicular symbolic solution of a point outside a vector and a vector on two-dimensional plane

Establishing equationsSet a to a point outside the line,B,c to two points in a straight line$\left\{\begin{matrix}(X-ax,y-ay) \cdot (cx-bx,cy-by) =0 \\FRAC{Y-CY}{X-CX}=\FRAC{Y-BY}{X-BX} \\end{matrix} \right.$?Solve the symbolic solutionUsing the Mathematics tool: solve[{(x?-? Ax) * (CX?-? bx)? +? ( Y?-? ay) * (Cy?-? by)? = =??? ??? 0,? (y?-? Cy) * (x?-? bx)? = =? (y?-? by) * (x?-? cx)},? {x,?y}]?? Come to the following: {{x?->?-(bx?-? cx)? ( Ax?bx?+?ay?by?-? ax?cx?-? a

C ++ pays attention to small details (2) do not manipulate the vector on the internal data of the Vector

For example, I have a piece of code as follows: Class cls_vector_item There is no problem with this code. When VCT. push_back (CVI);, when the internal space of VCT is insufficient, a new space will be applied and the object will be removed! However, note that this object should have been removed, but the internal object of the object we are currently in will be removed, but it will become garbage, that is, when the VCT applies for space, the old space is destructed, but our objects are st

Combine part of a label vector and accumulate it into a full vector

Combine part of a label vector and accumulate it into a full vector

Vector <vector <int> 2D container Programming

# Include This article is from the "whatever957" blog, please be sure to keep this source http://whatever957.blog.51cto.com/6835003/1570377 Vector

C + + sort vector<vector<int> > Container sorting

C + + STL provides a very powerful sorting function sort, which can sort any array, struct, and class, let's take a look at the simplest array sort. The default ascending order, we can also add less or greater to tell the compiler what sort order we want.vectorint> v = {2015927}; // Ascending order sort (V.begin (), V.end ()), Sort (V.begin (), V.end (),less int>()); // descending order sort (V.rbegin (), V.rend ()), Sort (V.begin (), v.end (), Greaterint> ());If it's a two-dimensional array, or

Vector Container and iterator iterator

vector Container Vectors are a collection of objects of the same type, each with a corresponding integer index value. As with string objects, the standard library is responsible for managing the associated memory of the storage element. We refer to the vector as a container because it can contain other objects. All objects in a container must be of the same type. Before using vectors, you must include the

3D Mathematical Basis---vector in the unity3d of "Unity3d game development"

Vectors are the standard tool for 2D and 3D Mathematical research, and in 3D games vectors are the basis. Therefore, it is very important to master some basic concepts and properties of vectors and common operation methods. In this blog, horse and everyone to review and learn about the Unity3d in the common 3D mathematics knowledge.I. Vector concepts and basic definitions 1, mathematical definitions of vectors A

JAVA Vector Source resolution and sample code _java

Part 1th Vector IntroductionVectors are vector queues, which are classes added by the JDK1.0 version. Inherits from Abstractlist, implements the list, randomaccess, cloneable these interfaces.Vector inherits the Abstractlist and realizes the list; therefore, it is a queue, supporting the relevant add, delete, modify, traverse and other functions.Vector implements the Randmoaccess interface, which provides a

The use of vector geometry in game Programming 2

For the first time, I said a little bit. The basic content of vector knowledge and a bit of usage skills, the simple display of its role in game programming. This time, take full advantage of the nature of the vector to imitate a physical phenomenon. First, I would like to introduce the two basic but very important techniques that will be used.One, the vector b o

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