vertex smb

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Talking about SMB and SMB small case sharing in Windows server

SMB originServer Messages Block (English: Server Message block, abbreviated SMB, Server Message Block), also known as a network file sharing system (English: Common Internet Files System, abbreviated to CIFS), an application-layer network transport Protocol, Developed by Microsoft, the main function is to enable the machine on the network to computer files, printers, serial ports and communication resources

Linux and cloud Computing--phase tenth: Samba Server Setup-SMB shared directory and multiuser SMB mounts

Linux and Cloud computing--the second phase of Linux Server SetupThe Tenth chapter:Samba server Set up-SMB shared directory and multiuser SMB mount share directory through SMB in the Server Configure the SMB service onYour SMB server must be a member of the staff workgroupS

[Getting started with WebGL] 9. Foundation of vertex cache, webgl Vertex

[Getting started with WebGL] 9. Foundation of vertex cache, webgl Vertex Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me. Local coordinates Yo

Provide vertex data for vertex programs

Passing vertex information to a vertex programCG/HLSL vertex programs, vertex information must be passed through the structure. Several commonly used vertex structures are defined in the Unitycg.cginc file. And in most cases it's enough to use them. Appdata_base: Th

[Getting started with WebGL] 15th, color the polygon (specify the vertex color), and webgl Vertex

[Getting started with WebGL] 15th, color the polygon (specify the vertex color), and webgl Vertex Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct

Penetration notes-2013-07-13 on the SMB version of the scan

SMB2 overflow, in fact, in the Metasploit inside there are two scanners can be used, the effect is similar, just a more detailed judgment, a mere rough judgment. Welcome to the Metasploit Web console! _ _ _ | | (_)_ ____ ____| |_ ____ ___ ____ | | ___ _| |_ | \ / _ ) _)/ _ |/___) _ \| |/ _ \| | _) | | | ( (/ /| |_( ( | |___ | | | | | |_| | | |__ |_|_|_|\____)\___)_|| _(___/| || _/|_|\___/|_|\___) |_| =[Metasploit V3.4.2-dev [core:3.4 api:1.0] +----=[566 exploits-283 auxiliary +----=[payloads-27

[Unity Shaders] Vertex Magic -- access Vertex color, unityshaders

[Unity Shaders] Vertex Magic -- access Vertex color, unityshaders This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ). ===========

OpenGL vertex array, opengl Vertex

OpenGL vertex array, opengl Vertex In OpenGL, if you want to draw elements, the following operations are generally used: glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f);glEnd(); However, if the number of vertices is too large, This method requires frequent function calls, which is too inefficient. This requires the use of vertex

Shared file reading and writing based on SMB Protocol blog category: Java

Read and write of shared files based on SMB protocolBlog Category: Java One, the SMB protocolThe SMB protocol is based on Tcp-netbios, and the general port usage is 139,445.The server Information block (SMB) protocol is an IBM protocol that is used to share files, printers, serial ports, and so on between

Number of hdu1569 squares (2) (maximum vertex weight independent set + minimum vertex weight overwrite set = total weight)

A matrix of N * m is given. Each lattice has a non-negative number, And a number must be selected to maximize the sum. The number in the lattice with adjacent edges cannot be selected at the same time. First, I never thought about this network stream ...... Because the number of squares (1) is a State compression ...... I understood it after reading the question: Due to the large data range, the status cannot be compressed. You need to use a network stream: We know that for a common bipartite gr

[Glsl tutorial] (6) vertex-by-vertex illumination

. OpenGL uses the following formula to calculate the scattering light composition: I is the intensity of reflected light, LD is the scattering component of the light source (gl_lightsource [0]. Diffuse), MD is the scattering coefficient of the material (gl_frontmaterial.diffuse ).This formula is the lambert diffuse reflection model. The cosine law of Lambert describes the brightness of the plane scattered light, which is proportional to the cosine of the plane normal and the angle of the clip of

[WebGL entry] 12, model data and vertex attributes, webgl Vertex

[WebGL entry] 12, model data and vertex attributes, webgl Vertex Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me. Vertices attributes In the p

"Unity Shaders" Vertex magic--access vertex color

Transferred from: http://blog.csdn.net/candycat1992/article/details/38147767This series focuses on Unity Shaders and Effects Cookbook (thanks to the author of the book), plus a bit of personal understanding or outreach.Here are all the illustrations of this book. Here is the code and resources required for this book (you can also download it from the website, of course).========================================== Split Line ==========================================write in frontCheer up ~ I came

[Unity shaders] vertex magic -- access vertex color

This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ). ========================================================== ===================================================== ===== Preface La la ~ I came back to read books. The

SMB (Server Message Block, also known as common Internet File System (CIFS ))

Server Message Block (SMB) is a software program-level network transmission protocol developed by Microsoft, it is mainly used to allow machines on a network to share computer files, printers, serial ports, communications, and other resources. It also provides certified inter-trip communication functions. It is mainly used on a machine with Microsoft Windows installed, on which it is called Microsoft Windows network. After re-development by the Unix

DIRECTX11 Learning Note 9-dynamic vertex buffers and static vertex buffers

more.Create the constant BUFFERD3D11_BUFFER_DESC BD; ZeroMemory (BD, sizeof (BD)); Bd. Usage = d3d11_usage_default;bd. Bytewidth = sizeof (Constantbuffer); Bd. Bindflags = d3d11_bind_constant_buffer;bd. Cpuaccessflags = 0;HR = Device->createbuffer (BD, NULL, m_matrixbuffer); if (FAILED (HR)) return HR;Above is a list of the creation of a static bufferMiddle Bd. Usage PropertyD3d11_usage_defaultThis means that the CPU is not able to read and write data during execution.Bd. Couaccessflags=0 must

Specular highlight effect for each vertex illumination in vertex

; //Diffuse ReflectionFLOAT3 Diffusecolor=attenuation*_lightcolor0.rgb*_color.rgb*max (0, Dot (normaldir,lightdir)); //Specular HighlightsFLOAT3 Specularcolor; if(Dot (Lightdir,normaldir) 0)//prove to be back{Specularcolor=FLOAT3 (0,0,0); } Else{Specularcolor=attenuation*_lightcolor0.rgb*_speccolor.rgb*pow ((Max (0, Dot (Viewdir,reflect (-Lightdir,normaldir))) , _shininess); } //MixedO.COL=FLOAT4 (Ambientcolor+diffusecolor+specularcolor,1.0); O.pos=Mul (Unity_matrix

_datastructure_c_impl: Finding a simple path from vertex u to vertex v in Figure g

#pragma once#include#include Copyright NOTICE: This article for Bo Master original article, without BO Master permission cannot reprint |copyright©2011-2015,supernatural, all rights Reserved. _datastructure_c_impl: Finding a simple path from vertex u to vertex v in Figure g

The relationship between a master set, a vertex overwrite set, and a vertex independent set.

1. If no vertex is encouraged in an undirected graph G (u, v), then the extremely large vertex independent set of G is the extremely small Dominant Set of G. The inverse proposition is not true. Understanding: If v * is set to a very big vertex independent set of G, then for those vertices that do not belong to V *, they must be connected to a

Linux under the SMB file sharing server detailed

Linux under the SMB file sharing server detailed1.SMB Server, NetBIOS work Port 137/UDP,138/UDP,139/TCP, shared file work Port 445/tcpThe 2.SMB server is primarily a file-sharing service running between Linux and Windows,There are four user,share,server,domain of security levelUser: Equivalent to the use of customer authenticationShare: equivalent to anonymous ac

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