video game design books

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Large-scale C + + online game development Video tutorial

exclusive version:Lesson one, practical C languageData types, operators and expressions, bitwise operationsFunctions and preprocessingHow to VC6.0 the debug programarrays, structs, and shared bodiesPointerIO file operationsCommonly used data structureSummarize the mistakes made in C language usecourse two, data structure algorithm intensive (C language Edition)Basic concepts related to data structureLinear tableStacks and queuesTree and two fork treeFigureLookup (binary sort tree)Hash tableInte

Unity3D game development practices original video Lecture Series 12 U3D new 2D development methods practices, unity3du3d

Unity3D game development practices original video Lecture Series 12 U3D new 2D development methods practices, unity3du3d U3D's new 2D development method (New Method and Application of 2D game development for airplane hitting in Unity3d-4.x) Outline: Without NGUI and TK2d plug-ins, U3D provides the most powerful built-in tools. The development process is designe

iOS Game design Awareness enhancement methods and free gaming profitability

Article Description: to make iOS games, what should you know before you start working? We released two iOS games in 2011: "Garage Inc" (January) and "KULA BLOX" (September). In the near future, we spend a lot of time thinking about these experiences and looking for lessons to learn from them so that we can do better next time. Here is the experience we have summed up. If you've decided to make an iOS game, what should you know before you s

The game design course creates an excellent user interface

effect) or use a variety of shapes and other methods to distinguish between different objects. Qrossfire-symbols (from Joshblog.net) Make use of color consistency. If you use the same color to depict multiple objects in a game, it means that the objects are related to each other. For example, I played in the desktop game, there are five different resources, and each has its own color, each pl

Video website security-first video a platform has high-risk logic design defects (directly affecting more than 200 million players)

Video website security-first video a platform has high-risk logic design defects (directly affecting more than 200 million players) Penetration falls in love with auditingHigh-risk logic design defects, tearing back the background ~ Http://tg.g.v1.cn/.svn/entries svn leaks website source code, login discovery is thre

Video tutorial on Unity game development Combat

Unity Client Architecture design and network game key technologies (Avatar, hot update, PROTOBUF)Course Category: Game developmentSuitable for people: intermediateNumber of lessons: 20 (42 sessions)Using technology: Unity client, UI design framework, Avatar Dressup, protobuf-net, etc.Project: Build Unity client UI

Android game audio design, android game audio

Android game audio design, android game audioAudio Design for Android games 1. Basic Knowledge: A. setVolumeControlStream (AudioManager. STREAM_MUSIC );Http://developer.android.com/training/managing-audio/volume-playback.htmlHttp://developer.android.com/reference/android/app/Activity.html#setVolumeControlStream) Public

Cocos2d-x 3.0final mobile game Development Video Tutorial 2014-Self-Learning programming-(updated in succession)

scene switching 6. Cocos2d-x 3.0 Final Programming 06-node anatomy and Anchor 7.cocos2d-x 3.0 final programming 07-testcpp source code Analysis 18.cocos2d-x 3.0 Final programming 08-testcpp source code Analysis 29.cocos2d-x 3.0 final programming 09-cocos2d-x memory Management 10.cocos2d-x 3.0 final Programming 10-vector11.cocos2d-x 3.0 Final Programming 11-mapvalue12.cocos2d-x 3.0 final programming 12-layer and user interaction 13.cocos2d-x 3.0 final Programming 13-node and schedule scheduled t

C # Basic Video tutorial 7.3 How to write a simple game

In the front we basically realized the bird's lap track (in fact, if you do not do this, you can use two rectangular block collision detection instead of the same), as with all previous tutorials, the draft will be designed to encapsulate a class. At least so far we have known the bird's properties and methods, first of all, do not control how the method is implemented, and regardless of the method input and output, we have to design about a few metho

Ultra-portable computer game design best solution

make users experience it. 4. Precautions for appearance size compared with standard PCs, many problems are directly related to the hardware differences in the appearance size of UMPC. For example, unlike a PC, UMPC may have a touch screen, a joystick, a user-programmed button, and a dedicated button like a menu button, but it typically does not have a keyboard or a CD-ROM drive. Although you can add keyboards, CD-ROM drives, or other peripherals, this reduces the portability of the UMPC. In add

3000 Yuan i3-4330 HD home video game configuration

two hundred yuan, but the author recommended this kind of silver Xin ps07w HTPC Small chassis belongs to the international big name product, the appearance design does very in place, the organism is very strong, has the very good heat dissipation ability and the dust-proof ability, Due to the positioning of the home, a good-looking appearance, and the level of the chassis placed in the living room also more in line with family dress up. Computer Con

Android Boost Hand Zhang video game simulation control _android

At present, intelligent TV Terminal (intelligent TV and intelligent TV box) has become more and more fire, the past main video function, today's smart TV terminal will not only continue to improve the video function, but also to join the game function, but also to catch up with the "TV game ban" time. Most of today's

Legendary game Monument Valley behind the design secrets

We call those legendary, rich potential and unique companies as unicorns, and Monument Valley is not the game field unicorn? This legendary game has fascinated us for a whole year, lost in an unforgettable world, addicted to dazzling and delicate scenes, which makes us wonder how the game was born. Today, we come to uncover the secret. For the award-winning famo

[Object Oriented] Design and Implementation of the terminator program of the mini game

practical ability, but also cultivate our teamwork ability. When you encounter problems, we will discuss with each other, consult with others, and finally find a solution. I think this should be the best learning process and improve ourselves in practice, it is much more efficient than reading books. At the same time, we also realized that the knowledge in books is far from enough for programming. Textbook

Game Web Design: The object or flat?

official website to understand the game, players do not know what this is a game, how to pass the design, to bring the first impression of the player? Look at such a site, it shows us the game role design, game scene

Game skill Design Revolution

. However, pay attention to the negative impact on the player's game life after the overall elimination of skills, after all, this mode changes from the player's hands to "NONE ".7. Consumption in Skill LearningMoney: Learning Skills usually consume money,Specific parameter values: Skill Learning may also consume some special parameters for skill learning, such as skill points in WoW, at present, many games also offer a consumption mode of skill consu

Mobile device game design planning and production skills

Some ideas related to the planning and design of mobile games are good and inspired to share with you. Tip 1: First, you need to play other games. You can learn a lot from them. But please note that this is not for you to create a penguin photocopier, but for you to think about it, why are they successful? Tip 2: If your game's initial interface is very bad, or even confusing to mobile users, you should first play the

How to design an elegant mobile game?

of a mobile game. If you lack the impulse to play your game all the time or see personal development in general, you can say that there is a lot of room for improvement in your game no matter what the platform.The length of the game session design is very important. It can

Talk about the 3 issues that the new players in the game design industry are most concerned about

technology, Now the whole game industry is divided into the following types of games: Client games, web games, mobile games, video games, other types, which the client and the Web game has been developed for many years, currently known as saturation, mobile end and video games belong to the new industry, especially wi

On the current situation and design trend of game website

Why does the game's website build seem to have never changed this year? Is this a function or a thought inertia? What is really right? The job of the designer is to do the style in this frame? There are actually a lot of thinking points, The answer is actually changing with the environment. Today's answer will be your bondage tomorrow. But I think the most important thing is the conclusion of the thinking process, can have a kind of communication mechanism, a platform to communicate with the in

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