Unity3D game development practices original video Lecture Series 13 hat tricks game development (advance notice), unity3d Game Development
Directory
Lecture 1
For example, I haven't found any reliable H5 entry and game development books for a long time. LZ has been developing and requires front-end support for a large number of interactions in the middle, such as scratch cards and recently popular games. So what else do I want to write a game during off-duty hours... for exa
Title, looking for a long time also did not find more reliable H5 introduction and game development related books.
LZ has been doing development, in a large number of interactions are required front-end support such as scratch cards and the recent fire of the small game so
2d cocos2d-x cocostudio UI Game DevelopmentZookeeper
Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development
Lecture 1 Introduction to game demos and
Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination
Zookeeper
Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development
Lecture 1 Introduction to game demos and tools... 1
2. Create a project... 2
Third lecture interface display... 3
Fourth, the gen
Commentary FolderTower Defense Game 0 Basic article ...First game demo and resource introduction ... The second game scene is finished ...The third is about the fabrication of precast bodies ...The four is about the random generation of the enemy and walking by the path ...The generation and design of tower defense tools ... The changes and fractions of enemy
FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend
Video Game Development Series (1): Game Development Process preview .zip
Lecture content: learn C # from an interesting perspective #! In this network broadcast, we will fully introduce the content covered by this series of network broadcast courses,
4)27th Talk about the mini-run Combat (Code demo and explaining 5)28th talk about the mini-run Combat (Code demo and explaining 6)The 29th talk about the mini-run combat (Big Data)The 30th talk of the mini-run combat (Big Data-cont.)The 31st talk about the game of mini-run three major elements32nd talk about the mini-run Combat (Code demo and explaining 7)The 33rd talk of the mini-run Combat (Code demo and explaining end)34th talk about the mini-run
Unity3D game development practices original video Lecture Series 12 U3D new 2D development methods practices, unity3du3d U3D's new 2D development method (New Method and Application of 2D game
With the online games market is more and more fierce, the game type and platform, a good online gaming can be derived from a series of films, books, cartoons and other products, what kind of props can let the global players willing to pay their own money online game development costs of rapid growth trend is becoming a
U3D's new 2D development method (
New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without ngui and tk2d plug-ins, U3D provides the most powerful built-in tools.
The development process is designed as follows:
Extract the genie from the image set. (These are different
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d
frameworkImplementation of MFC message mapStandard IO library knowledge points in layman'sTemplate and generic programming explainingContainers and algorithmsDLL programming in MFCMulti-process and multithreaded programming in MFCLesson five, PC client game development-full transcript of the Fruit Ninja games (80 hours)MFC Class Library KnowledgeImplementation of MFC message mapTemplate and generic program
MFCMulti-process and multithreaded programming in MFCcourse five, PC client game development-Fruit Ninja games full recordMFC Class Library KnowledgeImplementation of MFC Message MappingTemplates and generics programming intensiveContainers and algorithmsDLL programming in MFCMulti-process and multithreaded programming in MFCSub-screen collision detectionFruit knife and sub-picture collision detectionBackg
Unity Client Architecture design and network game key technologies (Avatar, hot update, PROTOBUF)Course Category: Game developmentSuitable for people: intermediateNumber of lessons: 20 (42 sessions)Using technology: Unity client, UI design framework, Avatar Dressup, protobuf-net, etc.Project: Build Unity client UI design framework and Avatar Dressup and mobile-end hot new technology implementations and prot
In the 51CTO College video course has been 3 months, but also a lot of classes. But there are a lot of classes that haven't opened yet. Now let's announce the upcoming program. The plan is divided into two stages. The first stage is mainly the game development training of Cocos2d-x and Cocos2d-js. Involved in the "Conquer C + + 11", "Master Cocos2d-x 3.x from scr
scene switching 6. Cocos2d-x 3.0 Final Programming 06-node anatomy and Anchor 7.cocos2d-x 3.0 final programming 07-testcpp source code Analysis 18.cocos2d-x 3.0 Final programming 08-testcpp source code Analysis 29.cocos2d-x 3.0 final programming 09-cocos2d-x memory Management 10.cocos2d-x 3.0 final Programming 10-vector11.cocos2d-x 3.0 Final Programming 11-mapvalue12.cocos2d-x 3.0 final programming 12-layer and user interaction 13.cocos2d-x 3.0 final Programming 13-node and schedule scheduled t
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