video game programming basics

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Game programming notes-(I) game programming Basics

I. game programming Basics 1-Overview 1. Game Composition The game is composed of resources such as plots, images, sounds, and texts. 2. Game Design and Production The design and production process is roughly divided into five

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch 1. Do not blindly view API documentationMany people prefer to explore API documentation when learning a new platfo

"The zero start of Android game Programming" 10. Basics of game development (View game framework)

execution in current child thread//postinvalidate (); You can loop through a child thread to invoke executionInvalidate ();//Redraw the canvas return Super. OnKeyUp (KeyCode, event); } /*** Override touch-screen event functions*/@Override Public Booleanontouchevent (Motionevent event) {//gets the x-coordinate assignment of the user's finger touch screen and the text intx = (int) Event.getx (); //Gets the y coordinate of the user's finger touch screen and the text inty =

"The zero-start of Android game Programming" 17. Game Development Basics (Game adaptation screen of the brief and role, let the protagonist move up)

action frames, allowing its action frames to repeatedly playcurrentframe++; if(Currentframe >= 12) {Currentframe= 0; }} @Override Public voidrun () { while(flag) {LongStart =System.currenttimemillis (); Mydraw (); Logic (); LongEnd =System.currenttimemillis (); Try { if(End-start ) {Thread.Sleep (-(End-start)); } } Catch(interruptedexception e) {e.printstacktrace (); } } } /*** Key Event monitoring*/@Override Public BooleanOnKeyDown (

Programming cat learning scratch _ children love programming from the game [we recommend video tutorials can be learned at home]

between different rolesChapter 6 Role dubbingChapter 7 use scripts to control the increased role sizeChapter 8 action direction and moving distanceChapter 9 phantom effect of a roleChapter 10 role coordinatesChapter 1 Effect of gradually disappearing roles[Children programming video tutorial] http://edu.51cto.com/course/15486.htmlComplete blog: http://blog.51cto.com/13172026/2292179Complete

"The zero start of Android game programming" 13. Game Development Basics (Paint brush)

(Exception ex) {}finally { if(canvas!=NULL) {sfh.unlockcanvasandpost (canvas); } } }The Paint brush class provides an anti-aliasing function, in fact the canvas canvas also provides the amount of plot antialiasing functions, as follows:Canvas.setdrawfilter (Drawfilter filter);Function: Set drawing antialiasing for the canvasParameters: Drawing Filter InstanceInstantiate an object of the Drawfilter class, as shown in the following code:New Paintflagsdrawfilter (0,paint.anti_a

"The zero start of Android game Programming" 12. Basics of game development (canvas canvas)

("DrawText", 10,15, paint); //--Draw pixel pointsCanvas.drawpoint (10,20, paint); //--Draw multiple pixel pointsCanvas.drawpoints (New float[]{10,30,30,30},paint); //--Draw a lineCanvas.drawline (10,40,50,40, paint); //--draw more than one lineCanvas.drawlines (New float[]{10,50,50,50,70,50,110,50},paint); //--Draw RectangleCanvas.drawrect (10,60,40,100, paint); //--Draw Rectangle 2Rect rect =NewRect (10,110,60,130); Canvas.drawrect (Rect,paint); //--Draw rounded rectanglesRECTF

[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch

[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch 1. Canvas Canvas of the Canvas class encapsulates graphics and image painting. Common functions of this class are described as follows: DrawColor (int color) Purpose: Draw a color-covered canva

Cocos2d-x 3.0final mobile game Development Video Tutorial 2014-Self-Learning programming-(updated in succession)

scene switching 6. Cocos2d-x 3.0 Final Programming 06-node anatomy and Anchor 7.cocos2d-x 3.0 final programming 07-testcpp source code Analysis 18.cocos2d-x 3.0 Final programming 08-testcpp source code Analysis 29.cocos2d-x 3.0 final programming 09-cocos2d-x memory Management 10.cocos2d-x 3.0 final

Introduction to 3D game programming (10) d3d program debug skills and d3d Basics

Introduction to 3D game programming (10) d3d program debug skills and d3d Basics (21:52:19) ReprintedBytes Call: now we have started to introduce d3d related things. I have been reviewing things for a whole day. I need to add some emotional things. Well, I don't want to spend too much time. It's really annoying. I'll think about something to do

Introduction to 3D game programming (11) fvf format and elements of d3d Basics

Introduction to 3D game programming (11) fvf format and elements of d3d Basics (13:49:05) ReprintedBytes Continue with d3d today. If time is enough, you can draw a simple triangle surface. Basic d3d concepts (1) Flexible vertex format fvf In fact, this is a structure that we declare and define. In this structure, we store metadata

C game programming Basics

The following uses the Computer VGA 13 H video mode as an example to systematically introduce the basic methods for making computer games. Vga int 13 H mode is a mode that works in graphics mode. It has a screen resolution of X, 256 colors can be displayed on the same screen (Super Nintendo and Sega's 5-generation game consoles only have 256 colors ), many early games were developed using this graphic metho

"One of the Reading notes" "Directx.9.0.3d Game development Programming Basics":D Irectx Sketch

Layer), which is the hardware abstraction layer. It and other relationships are shown in the following illustration: As you can see from the diagram, the bottom graphics hardware is the graphics display card hardware, on which the device Driver interface is the display card driver, provided by the video card manufacturer. The drivers are then architected with two sets of APIs, one for Windows GDI and the other for the Direct3D API on the HAL hardwar

"DirectX 9.0 3D game Development Programming Basics" Learning Note # #

function parameter adapter specifies which graphics card characteristics need to be obtained, which can be specified as the current video card using the macro D3dadapter_default, D3ddevtype is an enumeration variable, the hardware device (D3ddevtype_hal) is typically specified, and the software device ( D3DDEVTYPE_REF);D 3DCAPS9 is the structure of the external desired property, and when called GetDeviceCaps, the result is placed in the structure tha

The famous network security instructor's Python Programming Basics video tutorial with source code

with For loop. aviThe Python language foundation of the famous network security lecturer. 11. function. aviThe Python language foundation of the famous network security lecturer. 12. Module. aviThe Python language foundation of the famous network security lecturer. 13. Class. 1.aviThe Python language foundation of the famous network security lecturer. 13. Class. 2.aviThe Python language foundation of the famous network security lecturer. 14. Multi-process. aviThe Python language foundation of t

Game Development Video Tutorial _ the Mini run game based on MFC design

Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUse of technology: MFC involves the project: Mini run gameConsulting qq:1840215592First, Module introduction1, MFC Basic article: mainly on the C + + of some technical dif

Video Game Development Series courses (video course instructor: ou yanliang)

Video Game Development Series (1): Game Development Process preview .zip Lecture content: learn C # from an interesting perspective #! In this network broadcast, we will fully introduce the content covered by this series of network broadcast courses, let everyone have a preliminary understanding of how to use C # To develop the

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

2d cocos2d-x cocostudio UI Game DevelopmentZookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the gener

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

Zookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the generation of Number 2... 7 V. Judgment of input operations... 9 6. input operation response.

Learning about game programming

book at a discount. Although he has made thousands of pages, his English is easy to understand and the content is easy to understand. It can be seen that classic books are more readable than ordinary books. You can also find the MIT video tutorial. In the first class, the old professor smiled and followed by a long-haired ta class. A selection of hundreds of skills in the C language name and question -- Yan jingguang Machinery Industry Press The aut

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