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Sakamoto Chihiro "Visual C + + adventure game Programming" personal reading notes part_1

Because it is about the book's first reading notes, the general content of the book, here briefly;"The Book of Visual C + + adventure game Programming""Author" Sakamoto Chihiro (Japan)"Game content" Avg Adventure game (Galgame is one of AVG's)"

Visual c ++: 8 Game Development notes-basic animation display (2) game loop usage

This seriesArticleWritten by zhmxy555. For details, refer to the source. Http://blog.csdn.net/zhmxy555/article/details/7355377 Author: Mao yunxing mailbox: happylifemxy@qq.com welcome mail exchange programming experience InIn note 7, we explained how to use a timer to produce an animation. The timer is easy to use, but in fact this method is only suitable for displaying simple animations and small games.Program. In general, the

A game engine-Based Visual Framework and Application

throughout the game session. (In fact, you can change this in a game session by programming if you want) The problem is that the engine does not support any multiple visual views. Therefore, if a visualization program has multiple view types, you must write a framework code on the engine to show which view is currentl

[Visual c ++] Game Development Note 12 game input message processing (I) Keyboard Message Processing

processing function is as follows: Similarly, we use an instance to familiarize everyone with and practice the knowledge in this section. This example allows players to enter the [strong] [strong] [strong] [→] key to control the movement of Characters in the screen, the following uses a continuous pattern of a person walking in four different directions. I will not talk much about it. I will directly comment out the code in detail: # Include "stdafx

Game programming and Game types

Game programming refers to the use of computer programming languages, such as C programming language, C + +, Java, etc., to write computer, mobile phone or game consoles. The current popular game

Visual C ++ network programming-notes and visual Network Programming

Visual C ++ network programming-notes and visual Network Programming Part 1: Basic knowledge (network) 1. OSI Layer-7 network model: OSI network model is a reference model for Open System Interconnection. It includes 1. Physical hardware layer, 2. data link layer, 3. network layer, 4. Data Transmission Layer, 5. Sessio

Sort out the notes on the game development of the visual C++/directx 9.0c of the Light ink God

Still very good blog, just don't have a folder. So I made a cottage folder here. Easy to find at any time.The previous 31 period withheld."Visual C + +" game development note 32 A DirectX bigger picture cognitive article in the Light Ink DirectX accelerated:Click to open linkVisual C + + game development Note 33 The accelerated of the light ink DirectX is fantast

I sorted out the game development notes of Visual C ++/DirectX 9.0c

There is still a great blog, but there is no directory, so I made a folder here to facilitate searching at any time. The first 31 periods are omitted. [Visual C ++] Game Development Notes: views: Click Open Link [Visual C ++] Game Development notes light ink DirectX Second Class upgrade makes things amazing: Direct

"The zero-start of Android game Programming" 17. Game Development Basics (Game adaptation screen of the brief and role, let the protagonist move up)

= Bmprobot.getheight ()/2; //get the number of columns in a bitmap intcol = bmprobot.getwidth ()/Framew; //gets the x-coordinate of the current frame relative to the bitmap intx = currentframe% col *Framew; //Gets the y-coordinate of the current frame relative to the bitmap inty = Currentframe/col *Frameh; Canvas.save (); //set a wide-height visual area equal to the size of each frame of the robotCanvas.cliprect (robot_x,

Study Notes: Visual C ++ game development technology and examples (1)

I went to Yangjiang Book Purchasing Center the day before yesterday and wanted to buy some books related to directx9. I couldn't find a suitable book for the whole bookstore. There are several books about game development. After I removed a few books about the game, I chose two books, one of which is what I am reading now, and the title is the title. Another one is 2D p

Game programming notes-(I) game programming Basics

I. game programming Basics 1-Overview 1. Game Composition The game is composed of resources such as plots, images, sounds, and texts. 2. Game Design and Production The design and production process is roughly divided into five parts: planning, artist, sound effect, progra

Windows game programming master skills (version 2) Chapter 1st (I)

Chapter 2 xuehai"Oh, you want some too ?!? "-Hudson, AliensWindows programming is like a long-standing and ongoing war. Although game programmers once refused to develop for Windows platforms, as the Borg race creature in Star Trek often says: "Resistance is futile ......", I think this statement is appropriate. This chapter will show you how to quickly view all aspects of Windows

[Visual c ++] 10 basic animation display of Game Development Notes (3) Implementation of transparent Animation

This series of articles was written by zhmxy555. Please indicate the source for reprinting. Http://blog.csdn.net/zhmxy555/article/details/7376281 Author: Mao yunxing mailbox: happylifemxy@qq.com welcome mail exchange programming experience "Transparent Animation" is a basic technique that will be used in the game. It uses the continuous display of the pattern and the transparent processing of the backgro

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch 1. Do not blindly view API documentationMany people prefer to explore API documentation when learning a new platform language. Not to mention the effect, at le

"The zero start of Android game Programming" 10. Basics of game development (View game framework)

execution in current child thread//postinvalidate (); You can loop through a child thread to invoke executionInvalidate ();//Redraw the canvas return Super. OnKeyUp (KeyCode, event); } /*** Override touch-screen event functions*/@Override Public Booleanontouchevent (Motionevent event) {//gets the x-coordinate assignment of the user's finger touch screen and the text intx = (int) Event.getx (); //Gets the y coordinate of the user's finger touch screen and the text inty =

Visual Studio-based C # host computer programming learning Note--01.visual Studio 2012 Installation and engineering setup

project setupClick on the left side of the page toolbox, you can select the desired control, directly into our page in the middle of the window, some of the controls are directly on the Software page, some are not displayed, in the bottom left corner of the page. Control-related properties can be set in the lower right-hand corner of the property block.Here we see the Solution Explorer on the right, under our project properties, there is AssemblyInfo.cs, this file is about the content of the so

Visual Studio C + + programming learns build events in Visual Studio

computer is able to do it automatically, why do we still have the labor? See: There are pre-build, pre-link, post-build event three in the build event under Project properties, configuration properties, pre-build, and post-build for the above requirements: at the command line, you can go to Xcopy. \data\*.bmp. \outfolder\data. The front is., which represents the folder under which test. Vcproj is located; The following is: Represents the folder on which the test. V

Pair Programming (Golden Point game), Pair Programming Golden Point game

Pair Programming (Golden Point game), Pair Programming Golden Point game My role is the driver. I. pairing partners Navigator: Zhao Jun For the job address, see my blog. Ii. Code address Https://coding.net/u/k2048/p/huangjindian/git/blob/master/main.c Iii. Summary 1. Personal Summary In this assignment, I acte

[Visual c ++] Game Development bone animation learning material recommendation & package download

, developed by Alan wake, xbox360. As the name suggests, this book focuses on the animation technology of characters. The style of explanation is quite good. After all, it is DirectX 9.0c. Instead of reading advanced animation with DirectX, we recommend you read this book. Okay, let's release the packaging of these three books. It's up to them to learn about bone animation. To download the resources mentioned in this article, click here: DirectX 3D

Getting Started with DirectX game Programming-Part II (Game Programming Toolbox)-scrolling background

This series of articles by Net_assassin finishing, reproduced please indicate the source. http://blog.csdn.net/net_assassin/article/category/1100363 Author: Net_assassin e-mail: net_assassin@hotmail.com look forward to interacting with like-minded friends The background movement that we see in most action and arcade games uses scrolling based on the picture unit. Although this technology has been around for decades, it is still used to render backgrounds, and such 2D games are still act

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