15.1 Integration
15.1.1 Alpha value and Fusion(Blending)The Alpha value has been mentioned in the previous chapters, but almost all routines set it to 1.0, not detailed about the situation when it is another value. Integration is the focus of this
In the Friday and the weekend, work to sneak in, looking at the Java cocurrent also by the way the Thread.Interrupt and Java 5 after the implementation of the Locksupport.
Before introducing, let's throw a few questions.
The relationship between
We all know that objects are the encapsulation bodies of data and methods. In C ++, they are data members and member functions. The program designer changes the object state by executing various methods of the object (that is, changing the attribute
We all know that objects are the encapsulation bodies of data and methods. In C ++, they are data members and member functions. The program designer changes the object state by executing various methods of the object (that is, changing the attribute
14.1 Illumination ModelThe concept of OpenGL illumination model consists of the following three parts: 1) Global extensive intensity; 2) the viewpoint is still near the scene, and 3) whether the front and back of an object are illuminated separately.
11.1 bitmap
11.1.1 bitmap(Bitmap)And character(Font)Bitmap is stored in the form of a matrix with an element value of 0 or 1. It is usually used to block the drawing of the corresponding area in the window. For example, if the current color is set
11.1 bitmap
11.1.1 bitmap and character (font)Bitmap is stored in the form of a matrix with an element value of 0 or 1. It is usually used to block the drawing of the corresponding area in the window. For example, if the current color is set to
The OpenGL Basic Library provides a large number of methods for drawing various types of elements, and the auxiliary Library also provides many functions to describe complex 3D images. This chapter mainly introduces basic elements, such as points,
What is dxut?
Different people have different understandings of this concept. In general, it is a relatively simple d3d small framework. A simple encapsulation of d3d can be understood as a class library. The role of Microsoft can better display d3d
The dxut framework is a public framework of the samples example. It is very convenient to encapsulate many complex and repetitive operations.
Easy to use
C: \ Program Files \ Microsoft DirectX SDK (June 2010) \ samples \ samplebrowser
There is a
1. windows provides a thread pool mechanism (supporting the I/O port) to simplify thread creation, destruction, and daily management. this thread pool function allows us to do the following:
● Call a function Asynchronously
● Call a function at
In the previous blog, I posted some differences between drawing graphical functions in OpenGL and showed different functions in the same group of data. The blog address is http://www.5dkx.com/arch/138.html.
In this article, we provide the specific
1. Download the glut Toolkit
Http://www.opengl.org/resources/libraries/glut/
2. Go to the VC installation directory.Vc \ include \ GL, copy the. h file in the Toolkit.
Copy the. Lib file to\ Vc \ Lib
Copy the. dll file to the System32 folder
Asynchronous Network:
1. add permissions:
2. Supported typesJSONObject
JSONArray
String (HTML, XML)
XmlDom (XML parsing)
XmlPullParser (Large XML files)
Byte array
User defined custom type (Transformer)
Bitmap
3. Take Json data as an example.
In the process of doing the project sometimes in order to improve efficiency, using a multi-threaded approach to the task of segmentation and application, and later found that the use of thread pool method can better use threads resources to
SetTimer is an API function that is located in User32.dll. You want to do one thing at a time, and you can use it every once in a while. The method of using timers is simple, usually tells Windows a time interval, and then Windows periodically
OpenGL uses camera simulation to realize the most basic 3D transformations in computer graphics, including geometric transformations, projection transformations, cropping transformations, and viewport transformations. At the same time, OpenGL also
Link: http://blog.csdn.net/jiahehao/archive/2007/10/22/1837857.aspx
When do we need the settimer function? You need to use the settimer function to execute one thing at a time. The timer method is relatively simple. It usually tells windows a time
Http://www.yuanma.org/data/2006/0605/article_641.htm
I was confused when I first started to contact callback. when many people explain this problem, they always use APIs for example. Originally, cainiao was most afraid of API, ^_^. callback is not
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