vpi audio

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Detection method of low quality audio camouflage high quality audio

Here is a paper "audio tamper detection based on sub-band spectral Smoothness", which can be used for reference.The quality here mainly involves sampling rate, that is, low sample rate camouflage high sample rate audio.Most of the fake lossless is the high-quality audio that is sampled and then encapsulated in a lossless format.11025Hz camouflage resampling 22050Hz Audi

Simple AS3 Audio and Video Player Simple AS3 Video/Audio Media Player

Simple AS3 Video/Audio Media Player A video/audio player with simple style skin but full function youCan find for a video/audio player, which cocould be used either asStandalone video/audio player, or to be integrated into your originalProject. Key Features1. XML Driven, Dynamic Refresh with xml supported.2. Smooth

Mobile phone audio and video Development Kit, audio and video Development Kit

Mobile phone audio and video Development Kit, audio and video Development Kit Overview:The mobile video Development Kit is intended for integration or software developers. It is used for mobile video-related product development and system integration.The Development Kit provides functions such as audio and video collection, encoding, compression, and

Explanation of iOS network audio playback and ios audio playback

Explanation of iOS network audio playback and ios audio playback In daily iOS development, we usually encounter media playback problems. XCode provides us with a powerful AVFoundation framework and MediaPlayer framework. AVAudioPlayer in the AVFoundation framework is mainly used to play local audio or network audio. H

Audio and web Audio

Doing H5 games will inevitably encounter the need to play background music or sound effects. The first response to this requirement was to use the audio tag in H5 to implement it, but in the process of implementation it was found that there were many problems.1. Only a single audio can be played (on some devices, including iOS). What do you mean? This means that if you play the sound effects while playing t

Android audio recording and Android audio recording

Android audio recording and Android audio recordingMediaRecorder class detailsMobile phones generally have microphones and cameras, and Android systems can use these hardware to record audio and video.Android provides a MediaRecorder class to support audio and video recording. This class is also very simple to use. Let

In the xNa 3.0 project, click audio and play and control the simple .wav audio file.

Problem You want to have a method for playing sound quickly. Solution In xna3.0, you can directly load and play sounds from xNa without loading them using xact. Although this method removes some advanced xact functions, it makes playing sound very easy. Working Principle First, add a sound file to the project. The method is the same as adding an image to the project. For more information, see tutorial 3-1. The simplest solution is to drag a .wav file to the content folder of the solution. A

PCM AUDIO,PCM Format Audio file detailed

PCM file: Analog audio signal is directly formed by the analog-to-digital conversion (A/D transform) binary sequence, the file has no additional file header and file end flag. The Convert tool in Windows can convert PCM audio format files into Microsoft WAV format files. Digitizing the audio is actually about digitizing the sound. The most common way is to modula

Hya. io-Web-based digital audio workstation and hya. io audio workstation

Hya. io-Web-based digital audio workstation and hya. io audio workstation Hya. io is based onWebAudio Application, supporting hardware MIDI through Web MIDI, audio synthesizer, audio sequence and a large number of plug-ins. You can add a plug-in to the work zone to connect it to the route

Audio (1)-AudioFlinger loading audio module Process

Currently, the following device interfaces are supported in Android4.2 (defined in AudioFlinger. cpp ): * audio_interfaces[] = AUDIO_HARDWARE_MODULE_ID_PRIMARY, AUDIO_HARDWARE_MODULE_ID_A2DP, AUDIO_HARDWARE_MODULE_ID_USB, }; Constants in the array are also defined in/hardware/libhardware/include/audio. h: AUDIO_HARDWARE_MODULE_ID_PRIMARY "primary" AUDIO_HARDWARE_MODULE_ID_A2DP "a2dp" AUDIO_HARDWARE_MODULE_ID_USB "usb" During initiali

. Net simple recording and playback audio file code,. net recording audio code

. Net simple recording and playback audio file code,. net recording audio code Features of this Code: DirectX is not required and applicable to C/S and B/S. Method: [Csharp]View plaincopy // MciSendStrin. It is an API command used to play multimedia files. It can play MPEG, AVI, WAV, MP3, and so on. The following describes how to use it: // The first parameter: The command string to be sent. The string

[Audio processing] FFmpeg to audio format and sample rate

Use FFmpeg to audio format and sample rateImportOSImportstringImportsubprocess as SP#Full path of FFmpegFfmpeg_bin ="/users/karl/documents/python/audio/tool/ffmpeg"#Full path of SourceDirSourceDir ="/users/karl/documents/python/audio/"#Full path of TargetDirTargetDir ="/users/karl/documents/python/newdir/"#Sample FrequencySF = 11025#Extension Settingext ='mp3'def

For more buttons on the UITableViewCell, click to play the audio and want to change the button state after the audio playback is complete:

First of all, this method is really very cow, it is better to ingenious: In this app to do foodie, because we need to add a button on the UITableViewCell, when you click on this button to start playing audio (while the button status changed to selected), these processing is OK, But now the problem is that when the audio playback is complete, a proxy method is triggered (that is, telling the

Android audio file browsing + audio playback

onCreate (Bundle savedInstanceState) {super. onCreate (savedInstanceState); setContentView (R. layout. activity_audio_browser);/*** creates a string array, indicating that when the query is run The columns returned from MediaStore. */String [] columns = {android. provider. mediaStore. audio. albums. _ ID, android. provider. mediaStore. audio. albums. ALBUM};/*** returns a list of all available ALBUM sets *

Ios development and learning-Audio and Audio effects source code sharing-series of tutorials

AAC Audio ConverterIntroduction: audio files in any format can be transcoded and compressed into AAC MPEG-4 (m4a) format. It can be applied to the app that needs to transmit sound files, so that it can compress a large volume of sound files (such as PCM) into a small AAC for transmission.Http://ios.itmdc.com/forum.php? Mod = viewthread tid = 44 fromuid = 15 GrooverIntroduction: Make drum music with variou

Android Audio Development (5): Codec for audio data

The first four articles, respectively, introduced the basic knowledge of audio development, how to capture a frame of audio, how to play a frame of audio, how to store and parse WAV file, it is suggested that interested small partners to read, this article focuses on how to encode and decode a frame of audio data.1. An

Convert WAV audio to FLV audio (1)

Based on the analysis of the FLV format in the previous article, the FLV format includes file header and file body. Therefore, you can define file header and previous tag size #0 as follows: Const static unsigned char flvfilehdr [] = {0x46, 0x4c, 0x56, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0x00}; The file body consists of the tag header and tag data. Therefore, the tag header can be defined as follows: Unsigned char flvtaghdr [] = {0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0x00}; Note:

Cocos2dx audio module analysis (5): cocos2dx Audio Effect

Cocos2dx audio module analysis (5): cocos2dx Audio Effect Cocos2dx audio module analysis (5): Audio Effect The preload and playback functions of the sound effect section analyzed in the previous article. This article analyzes other functions: 1. Pause the sound effect in a video. // note that nSoundId is not a java-si

Cool dog How to set up audio device Cool dog audio device setup Tutorial

For the cool dog software users to detailed analysis to share the cool dog audio device settings tutorial. Tutorial Sharing: Audio output: The output type provides both DirectSound and Microsoft Sound Mapper types, DirectSound efficient, while Microsoft Sound Mapper compatibility is better; the default is DirectSound output type, and the default setting is recommended. All right, the above

Android game audio design, android game audio

Android game audio design, android game audioAudio Design for Android games 1. Basic Knowledge: A. setVolumeControlStream (AudioManager. STREAM_MUSIC );Http://developer.android.com/training/managing-audio/volume-playback.htmlHttp://developer.android.com/reference/android/app/Activity.html#setVolumeControlStream) Public final void setVolumeControlStream (int streamType)Added in API level 1 Suggests an

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