Welcome to Best Share VR open source projectShare VR with YouTubeOpen source China git address: HTTP://GIT.OSCHINA.NET/XUMINGWANG/YOUKES_VRGifted sharing VR is the best share of Android app VR video play open source section. Other open source part: Excellent share open source browserGifted sharing
Over the past year, the promotion of VR and AR augmented reality technology has been on the increase. In fact, Vr,ar technology has long ago, has not been popular, undeniable price is the biggest barrier to the impact of technology promotion. Google's biggest contribution to VR is to provide cheap Google glasses, according to Google's drawings, using two Magnifie
Does the glorious Note8 support VR? Glory note can the box be turned into VR?
Q: Does the Glory Note8 support VR?
A: According to Huawei Mall official answer, the Glory Note8 does not support VR, only Glory V8 box support, as shown in the picture.
Glory Note8 does not support
Sony PS VR with the mystery of the small black box is what exactly?After two years, Sony once again showed the PlayStation VR (previously called Project Morpheus) at GDC (Game Developers Conference). Sony also brought the final price of the PlayStation VR to $399 (about 2600 yuan), 44980 yen, 399 euros and 349 pounds, after Oculus Rift, HTC Vive and other star pr
in order to be ready to learn to use unity to develop VR applications, we first check whether our computer hardware and software configurations meet the requirements. Simply put, the graphics card to Nvidia GTX970 or AMD290 above, the CPU to Intel i5-459 above, more than 8GB of memory, to have two USB3.0 interface, a USB2.0 interface, an HDMI 1.3 interface. be careful to connect the DK2 and turn it on before you open unity. Before continuing, open the
Yundun cocos mobile game mmo source code parsing, cocosmmo
Engine: cocos2.x
Code: c ++ hybrid lua
Game type: mmo
Project Structure:
Game: where the game starts
Gamelogic: Related to sdk access, logon payment statistics, etc.
LibFramework: Main c ++ libraries related to this game
Uicontrol:
Zpack: an open-source packaging file Tool
Bytes ------------------------------------------------------------
shortened.
In order to keep the game running for a long time, we should focus on developing the ultimate content of the game in the early development. For example, in the early years of development, "ancient times" began to develop building, naval warfare, urban warfare and other ultimate content. The ultimate content is the most important core of the game, and it is the important factor that determines the length of game life.
--The above excerpt from: Song in Beijing: The secret to find
This article turns from: About the column-stupid cat happy to learn programming, Wang HanBrief introductionFor VR applications, if you want to give users a good user experience, especially the problem of eliminating nausea and vertigo, it is essential to optimize in VR development, so as to achieve our desired game running frame rate. Unlike development on other platforms, the optimization of
In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts.
In this paper, the game server architecture, jus
In the 2.5D MMO game, characters are rendered in 3D, 2D maps are displayed by 2D, so there are three coordinate systems on the client side:a) 3D coordinate system: all roles and light effects that require 3D rendering are positioned in the coordinate system.b) 2D coordinate system: used to locate and draw fixed 2D map elements, such as turf, road, etc.c) grid coordinate system in 3D coordinates: used to achieve mask, auto pathfinding and some coordina
VR =virtual Reality "computer" virtual reality
Virtual reality technology is a kind of computer simulation system that can create and experience virtual world. It uses computer to generate a simulated environment is a kind of interactive three-dimensional dynamic visual scene and Entity behavior System simulation of multi-source information Fusion lets the user immerse into this environment.
Introduction to VR
Yesterday to see the next unity of Chengdu Openday, still have a lot of harvest, I have never been interested in such activities, but it seems to be more in the future to participate in a similar activity long insight.The company intends to develop the 3d MMO hand tour, yesterday fun 123 happened to share their approximate process of making 3d MMO optimization, of course, only the model and shader optimizat
Initial Development of Cardboard VR (III): cardboard VrInitial Development of Google Cardboard virtual reality glasses (III)Use Cardboard SDK for Unity Demo for subsequent development
In the previous article, we imported the Cardboard SDK and ran the Demo. This time, I will teach you how to use this Demo to create a scenario of your own, put your model into the scenario, and use virtual reality glasses for viewing and even operations. In fact, as long
Sony PS VR device okay
Virtual Reality device PS VR for the price of 399 U.S. dollars, and officially sold in October this year, PS VR needs to be matched with PS4. PS VR uses a 5.7-inch OLED screen with a resolution of 1080P (Monocular 960x1080), the refresh rate supports 90Hz and 120Hz, the field angle is abo
How to play the Live VR live pepper
1, through the Advisory Pepper Live customer service, found that if you want to open VR live, the need for host computer to open live. VR Webcam link computer. And fans need to wear VR glasses.
2, in addition, if the audience want to watch the stereo live, can not directly fi
Look at the notes, it's clear.Using system;using system.collections.generic;using system.diagnostics;using system.linq;using System.Text;using System.threading.tasks;namespace zonetest{public class zone{public int mid;public float width;public float Height; Public list MMO Visible Lattice algorithm
Timer management is often an optimization hotspot in systems such as MMO servers that need to process a large number of transactions.The simplest round-robin timer implementation is as follows (psudo code ):Class player The only benefit of this design is the simplicity of programming.Disadvantages:When a large number of timers need to be detected increase, the overall performance will seriously decline. Even if you manually add a method that filters o
Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo
This project is used as a client demo of the kbengine server engine to write and update the kbengine plug-in Library (https://github.com/kbengine/kbengine_unity3d_plugins): * use the git command line and go to the kbengine_unity3d_warring directory for execution: git submodule update -- init * or use TortoiseGit (Select menu): Tortoi
Two of the most important positions in Massively Multiplayer Online mmo rpg games
According to my recent participation and completion of the launch project, the two positions are,
1. Numerical Planning
2. Network Protocol designer
Why?
A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time
Directly causing no one in the game
A good number of games,
click the Editor Run button, if no accident should be able to log into the game into the scene. Export Webplayer Project: Unity3d file->build settings->scenes in Build select Scenes/go.unity->platform Select Web Player-> Build. Running games in Browser: Web server deployment folder structure: -(server root) -streamingassets ( Create Assetbundles generated folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressfram
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