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Unity5.3 Official VR tutorial debut-Series 2

Wang HanLinks: https://zhuanlan.zhihu.com/p/20485529Source: KnowCopyright belongs to the author. Commercial reprint please contact the author for authorization, non-commercial reprint please specify the source.Welcome to continue with our study.Early January 7, 2016 in Beijing time, Oculus formally opened the first consumer version of Rift product CV1 booking. The price of 599 knives makes a lot of VR fans feel tight, but think of the first-generation

The most straightforward introduction to Daydream VR

Virtual reality (virtual Reality), or fictitious technology, also known as virtual environment, is the use of computer simulation to generate a three-degree space virtual world, providing users with visual and other sensory simulation, so that users like immersive general, the computer can be immediately complex operation, The accurate three-dimensional world video is transmitted back to create a sense of telepresence.This year has undoubtedly been VR

Introduction to VR principle explanation and development

This article is written by the author Obuil based on many years of experience for the VR developers who want to get started, supported by the 52VR website. 1. The principle of VR immersion and interaction:before, we watched a virtual creation content is through the flat screen display, 52VR last published an article "A picture let you know VR", in which you will

Introduction to VR, AR and MR Concepts _VR

In recent years, Vr/ar has been particularly hot, such as the previous E3 game exhibition, saw a clear trend: based on virtual reality or augmented reality of the new form of play, which is what we call the Vr/ar. What is the future of VR/AR/MR? In fact, the giants of Sony, Oculus, Microsoft, Google, Samsung and countless start-ups are developing virtual or augme

MCU VR Class (04) records

MCU VR class --Time: 2016/7/11 20:30 ~ 21:45 pre-class chat:Gao Longoza Hall: Gradually, we will be leaders to ...Gao Longoza Tang: To understand VR, we must write the VR textbook rich and dynamic, not only from the "use" a single point of view. Gao Longoza Tang: The past learning method, through the among to understand and feel steadfast, fo

VR Equipment Introduction

For many people who have not experienced reality enhancement, or even virtual reality glasses products, this thing should be how to understand, hardware configuration, what operating system, compared to other glasses products on the market is different, this is a question worth saying. Today, we first take a taste of the next, the brand research and development of VR virtual and reality equipment bar.First of all, we have a science of what is a virtua

Tenth session of International ICAN Innovation and Entrepreneurship competition and Red Valley Beach Cup vr/ar industry competition launched

July 21, 2016, jointly sponsored by Nanchang Government and the International Ican Union and other institutions 2016 tenth international Ican Innovation and Entrepreneurship competition vr/ar industry competition and the first Red Valley Beach Cup vr/ar innovation and entrepreneurship competition in Haidian District, Beijing Zhongguancun Venture Street officially announced. The contest together with well-kn

Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.

Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.This book referred to the Preface:Based on my current level, I learned three major credits for 3D graphics:A. Space ry mathematics: Space ry transformation, acceleration algorithm, Polygon technology, curves and surfaces, intersection testing, and collision testing.B. Illumination coloring system: illumination, texture, advanced pixel coloring, and a

Six basic questions to be a VR developer

2016-05-31 Small CTO, future CTO I was often asked if I could offer more advice to help others get into the industry, or how to make money for VR developers. It's hard for me to answer specifically, because everyone's situation is very different. But there are some suggestions for people who want to enter the VR industry, and if you're thinking about becoming a VR

Learn Google Daydream VR development, Quick Start Development Basic Tutorial one: Android Development environment Configuration One

mode, as for UE4, I am involved in this platform is not deep and daydream support for it is limited, the number of API poor, here do not do too much discussion. Click Learn more to enter the Daydream Android Developer website: Https://developers.google.com/vr/android/, you can see here is the basic Google VR SDK Android platform Introduction, The main concerns are Android support and getting Started guides

MCU VR Class (07) records

MCU VR class --Time: 2016/7/27 21:00 ~ 22:00Gao Longoza Tang: I am thinking about the teaching of the MCU VR curriculum todayGao Longoza Tang: I went to Beijing Baidu company last week to lecture on VR technologyGao Longoza Tang: They have asked me to talk about "VR business model and strategy"Gao Longoza Hall: However

How to effectively improve the performance of Unity Gear VR game _VR

Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low. OK, so you decided to use Unity to do a VR game and selected the Samsung Gear

Virtual Reality (VR), augmented Reality (AR), holographic don't be silly to know

Source: http://www.yejibang.com/news-details-9972.htmlAbsrtact: Currently the media often say virtual Reality (VR) and augmented Reality (augmented reality) and holography (holographic), in the application is not very accurate, the definition of ambiguous or inaccurate areas.Virtual Reality (VR) and augmented Reality (augmented reality) and holography (holographic), which are often referred to by the media,

UNITY VR Video/Picture development experience (i)

Now the VR seems not so hot before, so I actually started the VR journey ...Speaking of VR, for those who have not received the relevant knowledge may seem relatively tall, but the principle of VR is not as complex as imagined. In general, VR can produce three-dimensional se

Only know JavaScript can also develop vr/ar content! __java

connectivity module that allows developers to send and receive streams of data between different active users in a project. On the right is the product's official intro: http://v.youku.com/v_show/id_XMzAyNTI0ODM4MA==.html?spm=a2h3j.8428770.3416059.1 Rodin can also be applied to different platforms, so there is no need to prepare different and complex interfaces for different head-and-wear display devices. Users can also operate apps on Oculus Rift, HTC Vive, IOS, Android, and Web pages. Ro

Unity (VR) Video player development record (non-tutorial)--Knowledge Point: _unity

Unknowingly into the VR industry also a year, do the app, but also do the game. It feels fresh. See a lot of people in the group asking what is the ability to do VR, what you need to know. VR development requires knowledge points (individual): 1.unity, develop interface. 2.android,ios. You don't need to be proficient, but you have to know some basics, such as

Introduction to the illustration of VR--GOOGLEVR entry Code Analysis

sequence,Order of execution of code in Unity:Official address: https://docs.unity3d.com/Manual/ExecutionOrder.htmlOur focus: Figure 9.1From the awake–>start–>update in turn to tell. First, Awake analysis Code Analysis void Awake () {//1.0--if (instance = null) {instance = this; } if (instance!= this) {debug.logerror ("There must is only one Gvrviewer object in a scene."); UnityEngine.Object.DestroyImmediate (this); Return }//1.1--#if Unity_ios application.targetframerate = 60;

9000 Yuan i7-6700k+gtx1070 high-end VR computer host DIY configuration recommended

When it comes to estimating VR popularity, it will be a new round of PC hardware upgrades. For those who intend to assemble a set of VR games to meet the future, the small part of the proposal to choose a new platform for everyone, today brings a set of 900-dollar high-end VR game configuration recommended for gamers who like to play the game, for the future of t

Virtual Combat: Two VR vs SRM for disaster-tolerant design

From the beginning of this article, we will introduce a series of solutions for disaster tolerance. First explore the application scenarios, and then delve into the technical architecture. Scenario One: In a virtualized environment for a small company, run 100 virtual machines on 5 ESXi servers. Use NFS storage. There are 10 virtual machines that need to be recovered offsite. For offsite disaster recovery RPO requirements are 30 minutes and RTO is 1 hours. The Vspherestandard license has been

VR Black technology very cattle to the failure of all so big on

Don't always take the first and innovation to fool, black technology is often called failure650) this.width=650; "src=" Http://s1.51cto.com/wyfs02/M02/87/24/wKioL1fWBeXTxKzDAACNrRVSzis713.jpg "title=" 06c0bfe08fc87e2477224b45b8ab5123.jpg "alt=" Wkiol1fwbextxkzdaacnrrvszis713.jpg "/>Wen/Zhang ShuleOriginally contained in "People's posts and telecommunications," September 9, 2016 "Happy Travels" column 115About VR Boy's topic, just caught up with the

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