PHP design pattern series-Observer pattern (Observer) 1. Pattern Definition
The Observer Mode is also called the publish/subscribe mode. this mode is used to implement the publish/subscribe function for objects. once the status of a subject object changes, the associated observer object receives a notification, and per
1. The observer mode defines a one-to-many dependency, allowing multiple observer objects to listen to a topic object at the same time. When the status of this topic object changes, it will notify all observer objects so that they can automatically update themselves.
Composition of observer Mode-Abstract topic role: st
Copy codeThe Code is as follows:/*** Observer Mode** Define a one-to-many dependency between objects so that when the status of an object changes, all objects dependent on it will be notified and automatically refreshed.* You can easily create an object to view the status of the target object, and provide a specified function that is not coupled with the core object.* Plug-in system*/Class Observerable{Private $ _ observers = array ();Public function
Defines a one-to-many dependency between objects so that when the status of an object changes, all objects dependent on it are notified and automatically refreshed to conveniently create objects that view the status of the target object, and provide non-coupling with the core object.
The code is as follows:
/*** Observer Mode** Define a one-to-many dependency between objects so that when the status of an object changes, all objects dependent on i
Simple observer mode instance in php and php observer instance. The Observer Mode in php is a simple instance. The Observer mode in the php observer instance is a common mode in the design mode, which contains two or more classes that interact with each other. This mode allo
Copy CodeThe code is as follows:
/**
* Observer mode
*
* Defines a one-to-many dependency between objects so that when an object's state changes, all objects that depend on it are notified and automatically refreshed
* The ability to easily create objects that view the state of the target object, and to provide the specified functionality that is not coupled to the core object
* Plug-in System
*/
Class Observerable
{
Private $_observers = Array ();
P
Observer mode (Observer pattern): Defines a one-to-many dependency between objects, so that when an object changes state, all its dependents are notified and automatically updated.
How to use:
1. First new theme (subject) interface, responsible for registration (register) Delete (remove) \ Notice (notify) observer; Observer
Android programming: Observer Pattern Design, android observer
Android programming: Observer Pattern Design
For more information, see http://blog.csdn.net/jdh99, :jdh.
Environment:
HOST: WIN8
Development Environment: Eclipse
Note:
1. Open the xml file in the SD card. If it does not exist, create a new one and write the default configuration.
2. Read xml files
Java depth to a certain extent, it is inevitable to encounter the concept of design patterns, understanding design patterns, will make their Java interface or abstract class applications have a deeper understanding. Design patterns are widely used in midsize systems in Java, follow certain programming pattern, can make own code easy to understand, easy to communicate, OBSERVER (Observer) pattern is a more c
0. PrefaceThe observer pattern can be used in many places, especially as part of the MVC pattern, in MVC, the Model (M): Storing data, view (V): Displaying data. When the data in the model changes, the view is notified, which is a typical observer pattern.1. DefinitionObserver pattern: Defines a one-to-many relationship, an object as the subject, which maintains a series of dependent objects that, when the
Overview
In the process of building software, we need to establish a "Notification dependency" for some objects-the state of an object (target object) changes, and all dependent objects (Observer objects) will be notified. If such dependency is too tight, the software cannot well resist changes. Using object-oriented technology, you can weaken this dependency and form a stable dependency. To achieve loose coupling of the software architecture.
A softw
13. Observer mode in Javascript design mode ---- observer
Let's sort out the observer model today.Concept
For ease of understanding, let me first give an example in real life: in the happy boys' game, it is actually a manifestation of the observer. It can be said that jijie is an o
Observer mode and observer mode in Single Chip Microcomputer
Observer Mode Applied in Single Chip Microcomputer
For more information, see http://blog.csdn.net/jdh99, :jdh.
Environment:
HOST: WIN8
Development Environment: MDK5.13
Mcu: stm32f103RB
Note:
Previously, the observer mode was applied in java. Now, the idea
Image example:
Do you want to know our company's latest mm intelligence? Join the company's mm intelligence contact list. Tom is responsible for collecting intelligence. The new intelligence he found does not need to notify us one by one and is directly released to the contact list. We serve as subscribers (observers) you can receive the information in time.Observer mode:
The observer mode defines a multi-team dependency, allowing multiple
HeadFirst-observer mode, headfirst-Observer. HeadFirst-observer mode, headfirst-observer what is observer mode? The observer mode defines the one-to-many relationship between objects. In the O
server| design We usually represent our data in a variety of different forms at the same time, such as lists, graphs, and so on.
We also hope that when the data changes, it is convenient to notify all the objects that depend on it.
For example: we can use graphs, tables, or list boxes to display the price of a stock, and when the price of a stock changes, we expect to change the other parts conveniently.
In this case, we can use the Observer mode.
The Observer pattern is one of the software design patterns. In this mode, a target object manages all the observer objects that are dependent on it and proactively notifies when its own state changes. This is usually done by calling the methods provided by each observer. This mode is often used for real-time event processing systems. ----WIKIPEDIA
Personal Under
Observer Pattern: defines a one-to-many dependency between objects, so that when an object changes state, all its dependents are notified and updated.The subject and the observer define a one-to-many relationship, and the observer relies on the subject. When the state of the subject object changes, the observer is noti
Today, I learned the observer pattern and made a summary to make it easier to recall later.The first is the definition: The Observer pattern is to define a one-to-many dependency between objects, and when an object state changes, all dependent objects receive push messages and make changes on their own initiative.My understanding: There are a lot of such examples in life, such as meteorological observation
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