vuforia unity tutorial

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The creation and use of-ugui art font in Unity tutorial

to create the art library,After the build there is a fnt file and more than one text image:This is the data we finally imported into unity.4. Place the above data in Unity's resource directory, right-click on the Fnt file, and in the right-click menu Choose Batchcreateartistfont (described later) to generate the relevant font file:Number.fontsetting is the font file we can get in Ugui.5. Create a text control under the canvas, assign the font file to

Video tutorial on Unity game development Combat

Unity Client Architecture design and network game key technologies (Avatar, hot update, PROTOBUF)Course Category: Game developmentSuitable for people: intermediateNumber of lessons: 20 (42 sessions)Using technology: Unity client, UI design framework, Avatar Dressup, protobuf-net, etc.Project: Build Unity client UI design framework and Avatar Dressup and mobile-en

Unity Hot Update Video Tutorial

Unity Client Architecture design and online game video tutorial Download Password: f087 Contact qq:1026270010There are more and more mobile games using unity, both game companies and independent developers need to play their own technological advantages in the mobile internet era, to make their own products best to occupy the market. This course introduces the i

Unity Wrapper DLL Tutorial Grooming

Author Unity3d brother---LeroyyangThrough the online God's information and their own collation, learn to use vs2013 simple encapsulation DLL file, convenient interface mode development, make the logic layer clearer.Operation Steps1. Open vs2013, new project-New class library (note that the top. NET Framework chooses the 3.5 version below, because Unity3d (the current Unity3d version is 3.5) is supported by the. NET version 3.5. If you select the version 4.0 appears Internal compiler error. See t

"Unity" First day: Roll-a-ball tutorial

1. Environment and PLAYER Today is the first day of the official start of unity, from the official online to find a few video tutorials, from the first learning, rolling ball.Start with a new project, follow the default settings, create a new scene, and then the game object. Ball rolling must have a piece of floor, I new a flat, reset his properties, proportional to x/z twice times, the default plane is white, according to the video, create a ne

C # for Unity programming language Quick Start tutorial (serial 8)---Abstract classes and interfaces for C#oop programming

imeasure type, and call the method in which to calculate the area and perimeter of the triangle with an edge length of 10.6.5>: In addition to the design of a new class, while inheriting the following interface Iameasure and the 2nd above the imeasure, in addition to providing a specific length of the equilateral triangle side length and the area of the calculation method, but also realized the iameasure of areas () members, Provides a method for calculating the square area.Interface Iameasure{

Unity Official tutorial Space shooter study notes

need a big cube to surround our game scene, then add a box collider component to cube and then detect if an object leaves the trigger and destroys it.void Ontriggerexit (Collider other) {Destroy (other.gameobject);}How can a bullet collide with a meteorite or a spaceship collide with a meteorite, destroying it at the same time and producing an explosive effect?void Ontriggerenter (Collider other) {if (Other.tag = = "Boundary") return;hard++;if (hard = = 2) {Instantiate (explosion, oth Er.transf

Unity Shader Getting Started Tutorial (ii) the most basic diffuse and normal examples

have a basic texture (no alpha), a normal map, a height texture ( with parallax depth in the alpha channel)What's the use of height? Reference:http://blog.chinaunix.net/uid-26651460-id-3198307.htmlParallax Specular map Shader:the required resources have a basic texture (with Alpha for specular mapping), a normal map, a height texture ( with parallax depth in the alpha channel)Decals Shader:is to put a layer of texture on the original basis.--Xiao Jiang cun son of Wen Jie [email protected]

"Go" unity comes with pathfinding Navmesh Getting Started Tutorial (iii)

, the middle is an active suspension bridge, a role model with Navmesh agent components, a target point if you follow the previous operation, we can easily let the character in any position to seek the road, but in order to let the suspension bridge rise when the role cannot pass the drawbridge, we need to make some settings for the Navmesh layer of the drawbridge.As we have just done, we are going to set up a layer called bridge in advance (as in the first section). Similarly, the suspension br

Unity Export iOS Real-computer test tutorial

Original address: http://unity3d.9tech.cn/news/2014/0410/40177.htmlAfter two days of Android development, I felt that Android development was a little different from the development of iOS and the. NET platform, and I think the Web (Html) is a similar place, it is the node tag display, of course, personal understanding, The feeling hint is not as strong as iOS and. NET Development, maybe I'm not too familiar with the eclipse development environment, and of course it's quite exciting to make thin

Unity comes with pathfinding Navmesh Getting Started Tutorial (iii)

here will have 2 states, one is open and one is off. When open, the drawbridge is disconnected, the characters cannot pass, the suspension bridge closes and the person can pass. Given both of these States, we assign values to the Navmeshagent.walkablemask of the character. Write a very simple code: private bool open = false;Private navmeshagent agent;void Start () {Agent = gameobject.getcomponentTransferred from: http://liweizhaolili.blog.163.com/blog/static/16230744201271225812998/

* Pathfinding Project (Unity * pathfinding plugin) using tutorial

); velocity = rvocontroller.velocity; } else if (Navcontroller! = null) {#if falsenavcontroller.simplemove (Getfeetposition (), dir); #endif velocity = Vector3.zero; } else if (Controller! = NULL) {controller. Simplemove (dir); velocity = controller.velocity; } else { Debug.logwarning ("No Navmeshcontroller or Charactercontroller attached to Gameobject"); velocity = Vector3.zero;

"Go" read and write file data in Unity: Litjson Quick Tutorial

PropertyName Awake System.String Boolean True System.Boolean PropertyName n system.string Double 1994.0226 system.double PropertyName Note System.String arraystart string life System.String string is System.String string but System.String string a System.String string Dream System.String arrayend

Unity mac Hack Tutorial

1. Install the software, we unpack the cracked package, have the following two files, Unity and Unity_v5.x.ulf, put the desktop.2. Open the terminal.3. Enter the file address, note that my user name above, remember to change to their own user name. cd/users/xxxxxxxxx/desktop/4.The permission is raised. Perform:sudo suAfter that, enter the password to get SU permissions.5. Implementation:Chown Root:admin Unity

Arkit for Unity Windows Development Tutorial (i)

more scary, so don't repeat it.Step Two:Install black apple (means install Apple system with virtual machine)Https://jingyan.baidu.com/article/59a015e374a45bf795886542.htmlTake a look at this tutorial you may encounter a black screen, blue screen and so do not panic do not busy these tutorials online is as long as you can describe clearly the problem on the line.Note: The best memory in more than 4G hard disk best in more than 60G, eat this loss.Step

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