Original address: http://segmentfault.com/a/1190000000436544 what is WEBRTC?It is well known that the browser itself does not support the direct establishment of communication channels between each other through the server to relay. For example, there are now two clients, A and B, they want to communicate, first need a and server, B and server to establish a channel between. A to send a message to B, a first send the message to the server, the server
In "Let WEBRTC support H264 codec" I provide a priority to use the H264 codec thinking. We can verify it on the browser side.
There are three ways to verify: In JS print SDP view Chrome's log chrome_debug.log (see Open Chrome Log) Grab bag using webrtc-internals
The first three kinds are no longer introduced, we look at the webrtc-internals.
The
This article original from Http://blog.csdn.net/voipmaker reprint annotated source.The WebRTC-Peer part uses the ice framework, the ICE framework includes the Stun,turn, and one problem with the actual use of WebRTC to develop audio and video applications is that calls are built very slowly because the ice process takes too much time for the client to communicate
based on WebRTC of the MCU Open Source Projects Licode the environment to buildDue to the needs of the project, we need to build multi-person communication and investigate three common structures of multi-person communication:1. The previous blog has been based on Codelab for three people chatting, a multi-person system based on Mesh structure. Specifically, the fake has n+1 client, then for each client needs to establish peerconnection with other N o
Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4374610.htmlThe first two articles describe the running process of WEBRTC and the use of the framework interface, and then begin to analyze the local audio and video collection process. Due to the large space, video capture and audio capture are divided into two blog posts, where the video capture process is analyzed first. Analysis of the time of the first analysis of the
Transferred from: http://blog.csdn.net/nonmarking/article/details/47375849
This series is currently a total of three articles, follow up will also update
WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call
WebRTC Videoengine Ultra-Detailed tutorial (ii)--integrated OPENH264 codec
WebRTC Videoengine Ultra-Detailed tutorial (iii)--integr
Recently, due to the needs of the project, I began to touch the WEBRTC thing. Unexpectedly the threshold of this thing is still pretty high, next share I stepped on the pit, hoping for the first contact with this thing in the future to help people.WEBRTC official websiteThe first step of course is to see the official homepage (www.webrtc.org), first the content of the homepage was roughly swept over, probably a little bit of understanding of this thin
Recently, our team is developing a app to help people solve problem face to face.We Choose WEBRTC Protocol as our bridge among different platform (Android, IOS, browser etc).But there are a hole in Android 6.0 system, the protocol can not support Android 6.0 system.As we known, Libjingle (Http://mvnrepository.com/artifact/io.pristine) was built in December, 2015,It hasn ' t been updated in least one year. I do not know if
The newer WEBRTC source code does not have the corresponding vidoeengine with the voiceengine structure, instead of the meidaengine. Mediaengine includes the Mediaengineinterface interface and the fact that the compositemediaengine,compositemediaengine itself is also a template class, and two template references are audio engines and video engines respectively. The compositemediaengine derived class Webrtcmediaengine depends on the template parameters
?? Next Tuesday launch of "Audio and video technology WEBRTC" Open class, Welcome to join!Open Course Links: http://edu.csdn.net/huiyiCourse/detail/90The course's explanatory material and code will be uploaded at the end of the Open class http://download.csdn.net/user/yangzhenpingThe following is the course information:Course Brief IntroductionThe core of WEBRTC originates from Gips.Gips (Global IP Sound) w
WEBRTC Compilation Details--record + reprintOriginal address: http://blog.csdn.net/temotemo/article/details/7056581WEBRTC compilingMy environment:Operating system: XP SP3VS 2013Tools required before compiling the source codeGet the source code tool:1, first need to install the source of the tool SVN (Project code version management tools, Google also use this)TortoiseSVN 1.6.12http://sourceforge.net/projects/tortoisesvn/2. Download and install Msysgit
WebRTC represents the best technology in the field of real-time communication since the date of birth. But for a long time, it supported the video encoder only VP8, and later with H265/VP9 as the representative of the birth of the next generation of video Encoders, WebRTC appeared VP9 Codec. The most widely used H264 has been kept out of sight. Until Cisco announces its H264 codec open source for OpenH264,
The previous article (latency) and the reduction method at the end of the speech communication, said that from the beginning of this article will cut into the WebRTC Neteq theme, Neteq is one of the two core technologies of audio technology in WEBRTC (another core technology is the front and back processing of audio, including AEC, ANS, AGC etc, commonly known as 3 a algorithm).
This article mainly introduces WEBRTC in each platform debug or log viewing mode, to facilitate troubleshooting, including Bs,pc,android,ios (this series of articles reproduced please indicate the source, blog Park rtc.blacker).1, Browser development:This development method does not need to download and compile WEBRTC source code (many people are "dead" here, but it is really troublesome, the reason is not
Transferred from: http://www.cnblogs.com/fangkm/p/4364553.htmlWEBRTC is one of the important features of HTML5 support, it is no longer necessary to use audio and video-related clients, directly through the browser's web page to achieve audio and video chat function. And the WEBRTC project is open source, we can use the WEBRTC source code to quickly build their own audio and video chat function. Whether usi
WEBRTC is one of the important features of HTML5 support, it is no longer necessary to use audio and video-related clients, directly through the browser's web page to achieve audio and video chat function. And the WEBRTC project is open source, we can use the WEBRTC source code to quickly build their own audio and video chat function. Whether using the
This paper focuses on the WEBRTC-based direct-to-peer streaming technology (Shi, Pro Gajun CTO, Editor: Dora), first published in " here "Support the original, reprint must indicate the source, welcome attention to the public number blacker (Id:blackerteam or WEBRTCORGCN)So far, the live industry continues as expected in full swing development, in the competition after the delay, HD, beauty, seconds open and other functions, the recent major live plat
Harnessing Open Source Library WebRTC
Fourth chapter-Compiling Macios edition
Author: Adam Acknowledgements: Lao Zhang
Date: 2015-4-6
Version: 1.0.0
Welcome reprint, has the question feedback q:2780113541, as far as possible consummates series of tutorials. Update Address: Https://github.com/wpc320/webrtc_doc.git
Depot_tools proxy settings Reference old Zhang "the best wall in history download WEBRTC co
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