based on 3GPP Ims/rcs and can be used in embedded and desktop systems. The framework is written using ansci-c and is very portable. and has been designed to be very lightweight and effective in embedded systems with low memory and low processing power. The Idoubs feature on the Apple system is based on this framework. Most of the audio and video encoding formats are supported (H264 (VIDEO), VP8 (video), ILBC (audio), pcma,pcmu,g722,g729). NAT supports Ice (Stun+turn)2) Effect measurementTest en
Recently experiment how to let WEBRTC support H264 code, record, for people who need reference.
To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code.
The end result is that the browser can send a video with H264 or receive H264 video.
Note t
Recently experiment how to let WEBRTC support H264 code, record, for people who need reference.To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code.The end result is that the browser can send a video with H264 or receive H264 video.Note that
ObjectiveBefore writing the article "separate compilation using WEBRTC audio processing module-Android", I have been trying to compile the WEBRTC audio processing engine Voe the whole to use for his project, but limited to the poor technology, time is tight, so did not succeed. The AECM, AGC, NS, and VAD modules in the engine were compiled separately to make it work. Although it can achieve a certain effect
Recently, due to the needs of the project, I began to touch the WEBRTC thing. Unexpectedly the threshold of this thing is still pretty high, next share I stepped on the pit, hoping for the first contact with this thing in the future to help people.WEBRTC official websiteThe first step of course is to see the official homepage (www.webrtc.org), first the content of the homepage was roughly swept over, probably a little bit of understanding of this thin
Recently, our team is developing a app to help people solve problem face to face.We Choose WEBRTC Protocol as our bridge among different platform (Android, IOS, browser etc).But there are a hole in Android 6.0 system, the protocol can not support Android 6.0 system.As we known, Libjingle (Http://mvnrepository.com/artifact/io.pristine) was built in December, 2015,It hasn ' t been updated in least one year. I do not know if
Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4374610.htmlThe first two articles describe the running process of WEBRTC and the use of the framework interface, and then begin to analyze the local audio and video collection process. Due to the large space, video capture and audio capture are divided into two blog posts, where the video capture process is analyzed first. Analysis of the time of the first analysis of the
Transferred from: http://blog.csdn.net/nonmarking/article/details/47375849
This series is currently a total of three articles, follow up will also update
WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call
WebRTC Videoengine Ultra-Detailed tutorial (ii)--integrated OPENH264 codec
WebRTC Videoengine Ultra-Detailed tutorial (iii)--integr
app Google launched), we'll see what chemistry can produce.So regardless of whether duo succeeds or not, at least we see Google's focus on social and video. In other words, even if duo is unsuccessful, Google will definitely launch other relevant apps to get into this area.2, Google is not always pushing the HTML5 standard? And there is a very important element in HTML5 is WEBRTC, on such an important occasion to show duo (Duo is based on
The goal of this project is to develop an online multiplayer game with as few server resources as possible, while expecting to run the game on one user's browser while allowing another player to connect. In addition, it is hoped that the program is as simple as possible for analysis in blogs.Application of the technologyI found WebRTC when I first came into contact with the technology, and I thought the technology was right for the project.
The newer WEBRTC source code does not have the corresponding vidoeengine with the voiceengine structure, instead of the meidaengine. Mediaengine includes the Mediaengineinterface interface and the fact that the compositemediaengine,compositemediaengine itself is also a template class, and two template references are audio engines and video engines respectively. The compositemediaengine derived class Webrtcmediaengine depends on the template parameters
?? Next Tuesday launch of "Audio and video technology WEBRTC" Open class, Welcome to join!Open Course Links: http://edu.csdn.net/huiyiCourse/detail/90The course's explanatory material and code will be uploaded at the end of the Open class http://download.csdn.net/user/yangzhenpingThe following is the course information:Course Brief IntroductionThe core of WEBRTC originates from Gips.Gips (Global IP Sound) w
WEBRTC Compilation Details--record + reprintOriginal address: http://blog.csdn.net/temotemo/article/details/7056581WEBRTC compilingMy environment:Operating system: XP SP3VS 2013Tools required before compiling the source codeGet the source code tool:1, first need to install the source of the tool SVN (Project code version management tools, Google also use this)TortoiseSVN 1.6.12http://sourceforge.net/projects/tortoisesvn/2. Download and install Msysgit
WEBRTC 's echo cancellation (AEC, AECM) algorithm mainly includes the following important modules: Echo delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC algorithm should also include double-ended detection (DT). Considering that the NLMs, NLP and CNG used by WEBRTC belong to the classical algorithm
WEBRTC Echo Cancellation (AEC, AECM) algorithm introduction NBSP;WEBRTC echo Cancellation (AEC, AECM) algorithm mainly includes the following important modules: 1. Echo Delay Estimation 2.NLMS ( Normalized minimum mean square adaptive Algorithm) 3.NLP (nonlinear filtering) 4.CNG (Comfort Noise generation), the general classic AEC algorithm should also include double-ended detection (DT). Considering that
Welcome to Join WEBRTC Learning Group (659922087) to obtain free learning resources, mutual communication and growth. WEBRTC of the Echo Cancellation (AEC, AECM) algorithms mainly include the following important modules: Echo delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC algorithm should also inc
The previous article (latency) and the reduction method at the end of the speech communication, said that from the beginning of this article will cut into the WebRTC Neteq theme, Neteq is one of the two core technologies of audio technology in WEBRTC (another core technology is the front and back processing of audio, including AEC, ANS, AGC etc, commonly known as 3 a algorithm).
WebRTC represents the best technology in the field of real-time communication since the date of birth. But for a long time, it supported the video encoder only VP8, and later with H265/VP9 as the representative of the birth of the next generation of video Encoders, WebRTC appeared VP9 Codec. The most widely used H264 has been kept out of sight. Until Cisco announces its H264 codec open source for OpenH264,
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