finally works.At this point, we analyze the whole process of sending and receiving RTCP messages.Vi. SummaryBased on the deep analysis of WEBRTC source code, this paper describes the realization process of the RTP/RTCP module with the flowchart, and makes a thorough and detailed study on the key issues (such as the data source of the RTCP message). It lays a good foundation for further mastering the principle and details of WEBRTC's realization.Refer
WEBRTC source code, the transmission and reception of video packets is taken as an example, and the implementation of Anck packet retransmission mechanism is deeply analyzed. The main contents include: SDP negotiation Nack, receiving end packet loss determination, NACK message construction, sending, receiving and parsing, RTP packet retransmission. The following are discussed in detail.I. SDP negotiation N
Transferred from: http://www.cnblogs.com/gbin1/archive/2013/03/26/2982917.htmlWEBRTC changed the network, it helped us to be impossible to achieve in a few months ago, even the things that we dare not think about become a reality. Whether you're making video chats by visiting URLs or sharing files on your social network, WEBRTC is rapidly expanding the application horizon and looking for what can be achieved in Web applications.WEBRTC is a recommended
widely used in many industries of the Internet. And over the past two years, we've seen that real-time communication technology is driving a lot of innovative applications in many areas, for example, last year's Big Hot Interactive live broadcast, the host and the audience at any time with the MAI interaction, the different rooms of the host even the MAI chat, as well as the current popular werewolf kill, including voice, video and even a round wheat video werewolf Kill, These scenarios are bas
platforms like Asterisk or Kamailio to mak E The interaction with existing SIP infrastructures easier, and new components like Doubango, Kurento, Licode or the Jitsi The stack has been released in the latest months. Each application usually addresses different requirements, depending on whether you just need a WEBRTC-TO-SIP gateway, a C Onferencing MCU, a webrtc-compliant streaming server, a more generic S
currently lacks support for the WEBRTC standard, so developers have built the webrtcinwebkit.org site and started adding support for WEBRTC on WebKit. Initially, the project was added to WEBRTC support using OPENWEBRTC in WebKit's GTK migration, and subsequent support will be gradually put into webcore, so that all migration environments based on WebKit can be e
, real-time communications were complex and required very rich audio and video technology to be developed. The complete implementation of real-time communication requires the consolidation of a large amount of data and services, which is particularly difficult to implement on the Web.2008, Gmail video chat fire. 2011 Google released Hangouts, acquired Gips,gips is a RTC direction of the company, and then open up its related technology, in the same yea
, real-time communications were complex and required very rich audio and video technology to be developed. The complete implementation of real-time communication requires the consolidation of a large amount of data and services, which is particularly difficult to implement on the Web.2008, Gmail video chat fire. 2011 Google released Hangouts, acquired Gips,gips is a RTC direction of the company, and then open up its related technology, in the same yea
the information obtained from Alice. This createanswer () callback is sent to Alice by a rtcsessiondescription callback: Bob sets a local description.
When Alice gets the local description of Bob, it sets this description information through Setremotedescription.
Start communication.
The Rtcsessiondescription object conforms to the SDP, an SDP similar to the following:```V=0o=-3883943731 1 in IP4 127.0.0.1s=T=0 0A=group:bundle Audio VideoM=audio 1 RTP/SAVPF 103 104 0 8 106 105 13 1
ability to create and manage sessions. This layer protocol is left to the application developer to customize the implementation. (5)VoiceengineThe audio engine is a framework that includes a range of audio multimedia processing, ranging from video capture cards to network-based transmission solutions. Ps:voiceengine is one of WEBRTC's most valuable technologies and is open source for Google's acquisition of Gips company. On VoIP, the technology indus
"Getting Started with WebRTC" The first chapter WebRTC introduction?This chapter is a conceptual introduction to WEBRTC.after reading this chapter. You will have a clear understanding of the following: . What is WEBRTC . How to use it . which browsers support1.1. WEBRTC IntroductionWorld Wide Web (WWW) is the early day
\ modules \ video_capture \ main directory and contains the interface and the source code of each platform.
On Windows, WebRTC uses dshow technology to collect device information and video data of video enumeration. This means that most video collection devices are supported.ProgramVideo Acquisition Card (such as haikang HD card) is powerless.
Video collection supports multiple media types, such as i420, yuy2, RGB, and uyuy, and supports frame si
and ultra-wideband audio codec for VoIP and streaming audio, ISAC with a sampling frequency of up to khz or + khz and a variable bit rate of 12-52 Kbps.
The ilbc--is a narrowband speech codec for VoIP and streaming audio, with a sampling frequency of 8 khz, a 20 millisecond frame bitrate of 15.2 kbps,30 mm frames with a bit rate of 13.33 Kbps, and the standard defined by IETF RFC 3951 and 3952.
Neteq for voice--dynamic jitter Caching and error concealment algorithms to mitigate the negati
interface and the source code of each platform. On the Windows platform, WEBRTC uses DShow technology to capture device information and video data from enumerated videos, which means that most video capture devices can be supported, and for video capture cards (such as Hoi Hong HD cards) that require a separate driver. Video capture supports a variety of media types, such as I420, YUY2, RGB, Uyuy, etc., and can be frame size and frame rate control.
simplicity3//first we need to set the Glsurfaceview that it should render to 4 glsurfaceview Videoview = ( Glsurfaceview) Findviewbyid (R.id.glview_call), 5 6//Then we set span class= "keyword" >view, and pass a Runnable 7// To run once the surface is ready 8 Videorenderergui.setview (Videoview, runnable); 9//Now that Videorenderergui are ready, we can get our videorenderer one-videorenderer renderer = Videorenderergui.crea Tegui (x, y, width, height);//And finally, with our videorenderer ready
Uncover the mystery of WEBRTC Media server--WEBRTC Media Server Open Source project IntroductionThe WEBRTC ecosystem is very large. When I first tried to understand WEBRTC, the number of network resources was unbelievable. This article provides some introduction to WEBRTC m
information and video data from enumerated videos, which means that most video capture devices can be supported, and for video capture cards (such as Hoi Hong HD cards) that require a separate driver.Video capture supports a variety of media types, such as I420, YUY2, RGB, Uyuy, etc., and can be frame size and frame rate control.Video Codec---video_codingThe source code is in the Webrtc\modules\video_coding directory.WEBRTC uses I420/VP8 codec techno
Introduction:First declare I was just a small intern, if there is not correct, I hope you help correct me.First, WEBRTC basic structureFigure A WEBRTC overall structure, from Baidu EncyclopediaFirst of all, WEBRTC the general realization of the idea: we create a web app, and then call in the app's JS Api,js API will invoke the C + + layer API in the browser, the
WEBRTC's implementation of these interfaces does not meet your business needs, you can theoretically provide your own implementation logic. The Peerconnectionfactoryinterface and peerconnectioninterface in this figure are not representative of this customization, because the requirement scenario for re-providing their implementation logic does not exist (even wi
browser and the WebSocket server, but through a series of signaling, to establish a browser and browser (Peer-to-peer) channel, the channel can send any data, Without having to go through the server. and WEBRTC through the implementation of MediaStream, through the browser to invoke the device's camera, microphone, so that the browser can transfer audio and video WEBRT
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