Androidstudio using Android-support-multidex to solve 65536 problem 64k problem
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64k of various anomaliesError:the
Own an Android project, has been progressing smoothly, did not encounter any serious problem, today is ready for colleagues to install a mobile phone to play, who knows embarrassing lost, unable to build apk! Error! My God, I developed no problem ah,
64k of various anomalies
When your application and library references reach a certain scale, you encounter build errors that show that your application has reached the limits of an Android application build architecture. Earlier versions of the
Your Android project is very powerful, docking a lot of third-party open source libraries, the more complete the project, the more the code hit more and more cool. But suddenly one day the newspaper was abnormal.Error: The number of method
If you are an Android developer, you have at least heard of Dalvik's 64K method limit for egg aches. In a nutshell, you can call a lot of methods in a Dex file, but you only have to call the first 65,536 of them, because this is all the space in the
A description of the 64k reference limit
Android application (APK) files contain executable bytecode files in the form of Dalvik executable (DEX) files, which cont Ain the compiled code used to run your app. The Dalvik executable specification
Presumably everyone has seen the 64k display 3d and there is a sound program, the Lilac C version moderator Swordlea its anti-compilation, got 64K of the first layer of code, the following is my article in the Lilac:
These two days to learn the old
First, there are e:\\a.jpg files, less than 64kThe following is the JavaBean object code Public classFilebean {intID; byte[] file; Public intgetId () {returnID; } Public voidSetId (intID) { This. ID =ID; } Public byte[] GetFile ()
Lan network performance test method HDtune 64K has a cache speed test method, let you know your network performance, hdtune64k
This method can effectively test the network transmission performance. This method is applicable to disks, diskless
In an Android system, all the code for an app is inside a dex file. Dex is a jar-like archive that stores many Java-compiled bytecode. Because the Android system uses the Dalvik virtual machine, you need to convert the class file that was compiled
One: Problem Description:The number of Dex file methods in the app exceeds the maximum of 65536, and in simple terms, the application is bursting.Second, the solution: Scenario 1: Using a plug-in framework such as:
the 11th chapter of database management class implementationThe file directory system is a class, its method table is only one, and the property sheet is special, can contain many classes
The first thing to understand is two special devices:
/dev/null: Recycle Bin, bottomless pit/dev/zero: Generating charactersØ Test Disk Write ability
Time DD If=/dev/zero of=/test.dbf bs=8k count=300000
Because/dev//zero is a pseudo device that
This afternoon, export the data from the remote database and import it to the local database, and after the deployed project is connected to the local database, the following error is compiled after JBoss startup:Severity: Exception sending context
Readers who have not read the first article can click here to read the first in-depth study of the C language.Question one: How do I print the address of a variable?We use the address character &, we can take the offset address of the variable, and
the 13th Chapter the realization of process and thread class Multithreading refers to the ability to run multiple tasks at the same time within a process, with each task being done by a separate thread. A thread is the basic unit in which a process
Brief introductionThis page provides some basic information on using the dual-core features of the LPC43XX device. The information and topics on this page are demonstrated using the Keil UVision4 tool, using dual-core engineering. The project
Reprint Please specify the Source:Jiq ' s technical BlogThe Memory Management Unit (MMU) completes the conversion of the virtual storage address to the physical address.1 What is virtual memory:Two key technologies of virtual memory: ( 1 ) page
Chapter 12th APO Programming languageThe APO programming language is based on assembly language and object-oriented programming. There are only 7 basic instructions: assignment instruction, copy instruction, BTX (bit x Test 1, or 0 transfer)
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