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Analysis of the causes of project management in an online game company

In the face of the company's game market operation strategy of the repeated adjustment, before the BI (business Intelligence) project, simply can not meet the diverse needs of the present, if two development, cost will be very high, if this abandoned, and very regrettable. The "morbid" of the BI Project The Space Network Company's large-scale network game since March 2006 on-line, has obtained the market go

The Silverlight halo3 (Halo 3) online game manual is available!

On June 18, September 21, the online manual for Xbox game Halo 3 (Chinese name: Halo 3) was officially launched. This online manual is completely created using Microsoft Silverlight technology, integrating animations, videos, and rich user interaction experiences. In addition, today, a series of propaganda films of Halo 3, which are supported by Silverlight techn

Online-game server design (1, 2)

Before talking about this topic, let everyone know what a server is. In online games, servers play the role of synchronization, broadcast and server-initiated behaviors, such as weather, npc ai, etc, the reason why many online game servers need to carry some game logic operations is to prevent client cheating. With thi

Multiplayer online poker game source code with server full version

Multiplayer online poker game source code includes the full version of the server. The source code of this project is a set of online poker project source code, with the source code of the server side. The server side also uses java, after opening the game, you need to configure the IP address and port on the IP server

Mobile Online Game Development Guide-payment interface-data transmission after receiving the payment notification

Agent 'K will introduce in this article: The user payment interface in Mobile Online Game Development transmits data after receiving the payment notification. (This article is from the edas agent 'K. For more information, see) For more information about the payment interface, see Mobile Online Game Development Guide-p

Types of online game plug-ins

game. Originally, I always thought that the acceleration plug-in was intended for a game. Later I found that this concept was incorrect. The so-called acceleration plug-in is actually to modify the clock frequency to achieve acceleration. 5. encapsulation. This plug-in is a difficult plug-in that requires strong programming skills. The principle is to intercept packets, modify the packets, and then fo

The first large-scale C + + network game development tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields.C + + is a multi-generic programming language that can be both process oriented and object-oriented. C + + is a very widely used computer programming language, so it has been more and more programmers are pro-gaze. C + + Related experts: C + + employment is very broad, compared to Java and other languages have a lot

C + + Network game 0 Basic Development Video Tutorials (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

C + + network game 0 Basic Development Video tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games) download Contact qq:1026270010Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields. C + + is a multi-generic programming language that can be bo

Battle JavaScript service-side online game development

Battle JavaScript service-side online game developmentAfter more than three years of hands-on client-side learning and development exercises, I found that only the front end can play a niche in game development. In order to fully understand the development logic of hand-travel, especially the hand-travel data management and communication logic in today's network

2016 Dalian online game Football Games

. Inputmultiple test cases, process till end of the input. The first line contains a positive integersM, which is the number of groups.TheI-th of the nextMLines begins with a positive integerBi Representing the number of teams in the i-th Group, followed by Bi nonnegative integers representing the score of EA CH Team in this group.Number of test Cases mb[i]Score of each team Outputfor each test case, output M lines. Output ' F ' (without quotes) if the scores in the I-th group must is false,

ACM/ICPC Asia Regional Qingdao Online 1005 Balanced Game

, it's easy-to-set a rule according to that of Rock-paper-scissors-spock-lizard.OutputFor each test cases, output ' Balanced ' if there exist a rule to make the game Balanced, otherwise output ' bad '.Sample Input3235Sample OutputbadbalancedbalancedHint:Test instructionsAsk nnn a gesture of stone scissors cloth game can guarantee that each gesture winning is the same.ExercisesWhen each gesture's number of a

[Turn] online game server Development Primer Knowledge

solution, known internationally as mutual synchronization, as a well-predicted solution to future network prospects. The reason for this proposal is not that we have fully implemented this approach, but that some of the ideas in this scenario are applied to certain aspects of the online game domain. I named this scenario: half-server synchronization. The general design ideas are as follows:First, the clien

Mobile Online Game client guide-Network Communication

This article mainly introduces the network communication architecture of the Mobile Online Game client and the connection with the mobile network. Agent 'K used to be a web engineer. I believe manyProgramPersonnel also started from Tomcat and Apache. Basically, you do not need to care about network connections for Web applications. Web servers and browsers will handle this for you. Of course,

The experience and experience of the first mobile online game development

Turn game development for half a year, did not many games, just started to write a stand-alone version of the game, but not many. Later on the contact mobile version of online games, the first game is super hero, the game is still in the upgrade maintenance, the first releas

Flex online game development-Chinese chess games: (1) core logic

In the development of four-nation military games, use flex online game development-four-nation military games (5)-refine the chess development api, we have extracted the first api for chess game development-FlexChessAPI. This api design principle is based on the state machine and event-driven flex mechanism to make the development work simple and easy. Now, we us

How to prevent non-technical and technical online game account theft

In the online gaming world, a player with the best equipment and an advanced account does not know how much money, effort, or sleep is required. The feelings they pour on cannot be measured by money. Therefore, the most worrying thing for players is that their game accounts are stolen and virtual items are missing. Recently, it is often seen that a certain player account has been stolen, and the account has

The first test of South Korea's new online running game "Super dadada"

The first test of South Korea's new online running game "Super dadada"KB Online's new running online game "Super dadada" will begin its first test in South Korea.Super dadada is a casual online game featuring adventure and unlimit

Online game server development Basics

1. server network connection Most online game servers use a non-blocking select structure. Why? Because the network game servers need to process a large number of connections, and most of them will choose to run in Linux/Unix, it is not cost-effective to open a thread for each user, on the one hand, threads in Linux/Unix are simulated by the concept of processes,

I also want to make an online game.

ProgramFew people do not play games. I like instant strategy and action, and the most fun part is competition between teams. After reading sumtec, I want to create an online game. C # it may be difficult to make an action game. There is a chance to play real-time strategic games.Java's robocode is very good, and there is a real-time combat model. With the he

[Online game client business logic] using LUA to develop business logic under unity

=Coroutine.resume(Co, ...) Self:assertfmt (issuccess,'One error happened in mainfunc:%s', ErrMsg)End EndCot[key]=Nil EndEndLocalGlobal =require('Global') Global:createandrunningco (function(CO)LocalAlliancedata = Alliance:requestalliancedata (CO)--Do somethingEnd)functionAllianceproxy:requestalliancedata (CO)--Send msg:request Alliance Data returnGlobal:yieldandsaveco ('Alliancedata', CO)EndfunctionAllianceproxy:responsealliancedata (alliancedata)--receive msg:response Alliance Dat

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