XNa shooter games
Now you can create an xNa shooter game. You have all the 3D models, all the effect files and textures and sound effects files, and you don't have to worry about scenarios, because it works well, the scene itself is under the surface (that is, the Z value is less than 0), which means that you only need to place the object in a place where the Z height is 0, so that you can add special effects, collision checks and tests become easier
the game and graphics hardware. The basic concepts behind these technologies are: key frames.
The key frame is somewhat different from the frame in the 2D animation we discussed earlier. The 2D animation artist draws each frame and saves it in the texture. But in 3D, as long as we save the most special frames, We can get other frames through mathematical computation.
The first game to use grid animation ac
Heavy developer labor results, reproduced when please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/30474393Scene: After learning about Director, we will introduce Scene, a game component closely related to it. Through previous learning, we have learned about the scenario and its position in Process Control.In Cocos2d-x, Scene defines a scenario. The scenario is only a layer container that contains all
Today, let's preview the results of tonight, as shown in the following figure ):
Today, I mainly designed the selector to display the game list during the game and then use it to select an idiot function of the game.
The selector is based on yesterday's game class and I made some modifications to yesterday's code:Cop
Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to use this tool is still a problem, So the blogge
Tools: SoftICE, Kingsoft Ranger 2002, VC ++ 7.0, PE viewer, SPY ++Test Platform: Window2000 Professional SP2Hello everyone! I would like to give you a good old age. I have been away from you for a year after a very quick start, and I have been separated from you for a year. I am so deeply impressed that I do not remember YY, but I will not forget everyone.This year has been so busy that I have no time to write articles while listening to music in the middle of the night as I used to. Today, I am
The Gameface class mainly implements the main game interface.Import java.awt.*;Import java.awt.event.KeyEvent;Import Java.awt.event.KeyListener;Import Java.util.Timer;Import Java.util.TimerTask;Import javax.swing.*;public class Gameface {public static Dimension GetSize () {//Set the desired form sizereturn new Dimension (1024,590);} public static point GetLocation () {//calculates the upper-left coordinate of the formToolkit Toolkit=toolkit.getdefaul
1. The evaluation of the game will be slow, and occasionally encounter more than 10 minutes to return the results of the situation,This period of time can not wait for the results, must start other questions,If WA, two questions are done at the same time.each question must be printed first.2. The meal at the game is not for you to eat at that time, it is for you to eat after the
Quick-cocos2d-x Beginner's Game tutorial (vi)In the previous chapter we introduced the auxiliary tools used in development and created the gamescene scene, and we will continue to Gamescene (Bai) (BI) in the next chapter. But before we start writing the code for the Gamescene scenario, let's first clarify the game's functionality and how it's implemented. This will help us to better understand and design the logic. The following conclusions are summed
Yesterday I read the big white book and turned to the combined game chapter. I found that it was originally a game theory, so I went on to watch it. I really don't know. I only know how weak my level is at first glance, but I have concentrated on most of my views. Starting from the NIM game (N piles of stones, each person can get at least one and at most one heap
platform needs to pay a $, professional version license need $1500. All license are not taxed and allow unrestricted application release. "Dog Planing Learning Net"4.15.2 Market InfluenceUnity says it has 800,000 registered developers and 200,000 active developer users per month. Support for iOS and Android platforms has grown significantly, supporting almost half of the profits. Its main customers are Bigpoint,cartoon Network,coca-cola,disney,electronic Arts,lego,microsoft,nasa,n,ubisoft, the
In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What I want to share with you is the way and practice of Loop Design in Silverlight game develo
Today, let's preview the results of tonight, as shown in the following figure ):Today, I mainly designed the selector to display the game list during the game and then use it to select an idiot function of the game.The selector is based on yesterday's game class and I made some modifications to yesterday's code:Copy codeThe Code is as follows:// 5.
Original Piano String JerryArticleReprinted please follow the "signature-non-commercial-deduction of 2.5 mainland China" creation sharing agreement
Reprinted Please retain the original link: http://www.jerry-zhang.com/index.php/2011/09/25/android-game-dev-1-need-what-knowledge/
I always want to write and play games on my own. Although I do not catch a cold in games, I always have a lot of fun game
Unity3d game engine-Ios custom game joystick with Smooth Plane Movement
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/526
The touch game joystick used in mobile development games is very common on the iP
Libgdx Overview
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use.
Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the Android platform is growing in the android camp and related markets, with more and more libgdx users.
Unity3d game development: unity3d Game Development
The game engine must have been heard by everyone. For example, when you are drinking cola and staring at the computer screen, you can see that the role in the game scenario is under the control of your own keyboard and mouse, enjoying this kind of
Man-Machine game: a basic introduction to Ziqi game (I), man-machine(1) What is Ziqi?
Playing Ziqi is an entry-level chess for children to learn go. Its rules are partly taken from go, but it is much simpler than go.(2) What are the rules for playing chess?
1. When playing a chess game, if a piece of chess is not played, it must be placed in a position that can h
Game development has always been a mysterious discipline. No matter the design books in the book building or the development strategy on the Internet, there is no such thing as daunting, lengthy code, and profound words, this has caused various misunderstandings for game developers. For a long time, they mistakenly believe that game development is DirectX, Opengl
The addictive 6-game design 'potential rules' for unity Game DevelopmentIn today's era where smartphones and tablets are prevalent, these casual games seem to have reached the point where people work. There is no doubt that developers will add more key psychological elements to their games. To discover the hidden rules behind casual game design, we work with Lumo
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