table 12 q quit without saving changes13 s create a new empty Sun disklabel14 t change a partition's system id15 u change display/entry units16 v verify the partition table17 w write table to disk and exit // write to the partition table to save 18 x extra functionality (experts only) 19 20 Command (m for help ):
4. Split a 10 m primary Partition
1 Command (m for help): n 2 Command action 3 e extended // represents the extended partition 4 p primary partition (1-4) // indicates the primary Part
processes.
-L: used to display the thread (lwp, Lightweight Process). (here I ignore this result)
-O: Output in user-defined format (the optional parameters include the SRS, PID, and ppid)
-O parameters:
This indicates the number of the processor currently allocated to the process.
ARGs: commands and parameters for Running Processes
Here we can see that process numbers 2 and 3 all have many processes, and 4 and 5 only have five system processes with the [] number, so the isolation is successfu
name needs to be used when creating the certificate later. Here we will briefly explain the type of certificate and the relationship between them.Above we have installed OpenSSL.We enter the installation directory of OpenSSLCd/usr/local/ssl/binCreate two directories under Bin, Private (Store certificate signature request file, private key) and certificates (store certificate)mkdir Privatemkdir certificates Create a CA root certificate, execute the following three sentences (not in order), creat
How to optimize cocos2d-x3.2 game memory in Cocos2d-X, cocos2dx3.0
There will be a problem in game project optimization. How can we reduce both the memory size and the package size as much as possible? In actual projects, some experiences are shared. In fact, the most memory occupied by 2D games is image resources. The performance of a single image varies greatly with different texture formats, the following table shows the test results in a small Demo on the IOS platform. The original memory us
There will be a problem in game project optimization. How can we reduce both the memory size and the package size as much as possible? In actual projects, some experiences are shared. In fact, the most memory occupied by 2D games is image resources. The performance of a single image varies greatly with different texture formats, the following table shows the test results in a small demo on the iOS platform. The original memory usage of this demo is 7 MB, and the test method is to load 5
In 2013, the development momentum of the hand-tour industry began to show strong, and the size and revenue of the hand-tour developers have achieved significant growth. However, in the high-speed development of hand-tour at the same time, due to the rapid development of hand travel industry, some problems, such as hand-travel app hack, piracy is increasingly prominent. Mobile game software is cracked and injected malicious code, theft of user property, the theft of user equipment information is
movement of the device, so that the player can control the role of the head point of view.˙sce"playstation 3"The promotion of Sony, 3D spared no effort, in January 2009 at the Consumer Electronics Show (CES), the first to showcase the use of PS3 with polarizing 3D LCD TV to provide 3D gaming entertainment applications, followed by the February 2009 Taipei International Games Show the same combination. The business strategy statement held in November 2009 is a formal confirmation that all PS3 ca
ISO 1
0003 US version anti-gravity racing wipeout pure racing car 241 m0004 US edition music box sound and light electrical decoration war lumines square 200 m0005 US version fire fighting vehicles go forward twistedmetal head on racing 799 m0006 US version smart bomb smart BOM 113 m0007 US version Ridge Racing Ridge Racer racing 864 mUS ice hockey league Gretzky 0008 M0010 US version beach locomotive ATV offroad fury blazin trails racing car 861 m
use the erasure and slide effects through require dojo. FX. Combining the chain and combine methods, you can build an advanced animation effect.
Of course, if you want to further control the animation effect, such as adjusting the height of a DOM node like Wipeout, but not reducing it to 0 (completely erased ), or adjust the gradient of the background color through an animation? Dojo provides a more general and powerful dojo. animateproperty object.
layer
Layon: Open all layers that are closed
LAYTHW: unfreeze All frozen layers
Textfit: Re-adjust the text as fit (fill in)
Textmask: Temporary elimination of overlapping objects at text
CHT: Modifying the properties of multiple text
Txtexp: Breaking text into line objects
Arctext: Writes text on a clicked arc segment
Find: Find and replace text content
BURST: Convert block word to general text
Gatte: Modifying block attribute text content
Exchprop: Modifying the properties of an object
Mstret
the one which is more appropriate for you. but if Flash space is not a big issue, it is recommended to use lzo. alternatively, the compression may be switched off. see"-x"Option ofmkfs.ubifsUtility.
There are other advanced file-system and ubi characteristics which may be altered with the tools. Use them only if you understand what they do.
The below example demonstrates how to create an ubi/ubifs image for a 256mib SLC onenand flash chip with 128kib physical eraseblocks,
A major change brought about by Kernel 3.10 in video is to allow the open-source Radeon driver to use UVD for HD hardware decoding.
To implement Radeon UVD hardware decoding, the following requirements must be met:
Kernel 3.10 +
Libdrm 2.4.45 +
Mesa 9.2 Git + and -- enable-vdpau
Video players that support VDPAU: mplayer, XBMC, and VLC 2.1.X
The following uses Fedora 19 as an example to describe how to enable it. It is very simple:
pkcon install mesa-vdpau-drivers vdpauinfo
Then runvdpauin
Create | data | database
Manually recreate the 8i database
Author: Llmmysun
1. View the original database file, save its location and size
SYSTEM
/HOME/ORA817/ORADATA/CLUBCORE/SYSTEM01.DBF 800M
TOOLS
/HOME/ORA817/ORADATA/CLUBCORE/TOOLS01.DBF 250M
Rbs
/HOME/ORA817/ORADATA/CLUBCORE/RBS01.DBF 1024M
TEMP
/HOME/ORA817/ORADATA/CLUBCORE/TEMP01.DBF 2048
USERS
/HOME2/ORA817/ORADATA/CLUBCORE/USERS01.DBF 2048
I
multiple block groups, each block group has a separate super block, Inode, block and other blocks.1.superblock: is a place to record information about the entire file system, mainly
Block vs. Inode Total
Unused block and inode number used
Inode and block size, Inode is 128bytes,block is 1024, 2048, 4096bytes
File system mount time, last write data time, check disk Time
A validbit value, mounted as 0, not mounted as
(kernel) 1 TB (32-bit kernel) Minimum JFS2 file System SIZE:16MBJFS2 size LimitTesting has shown that it is more feasible to maintain a large JFS2 file system with large files than a larger file system that contains a large number of small files. When a large file system contains many small files, it takes a long time to run the fsck command and other file system maintenance tasks.The following size limits are recommended:
JFS2 file system maximum size:
TB
JF
2048 Time Limit: 3000/1500 MS (Java/others) memory limit: 65536/65536 K (Java/Others)Total submission (s): 566 accepted submission (s): 129 Problem descriptionteacher Mai is addicted to game 2048. But finally he finds it's too hard to get 2048. So he wants to change the rule:You are given some numbers. Every time you can choose two numbers of the same value from
Ossec has encountered a lot of problems in batch deployment, say two of them.1, key_gen.py the script can generate up to 1000 keys at a time, more than 1000 agents, need to generate more than a few times, as long as the IP corresponding to the correct key. The agent's name supports up to 32 characters, and more than 32 characters will cause an error.The script can add, remove, extract, import agents/root/ossec-hids-2.8.3/contrib/ossec-batch-manager.plUsage:/root/ossec-hids-2.8.3/contrib/ossec-ba
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