Thank you very much for sharing this series of exciting C # development of WPF/Silverlight animations and game series tutorials (game course) with the right hand of dark blue. This article is the author's note and
Article Index.
First:
Source code of this series of tutorials:Wpfgamecourse.rar(You can download it for practice, but do not use it for commercial purposes.)
I have made
C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics
From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of
Online Training Course for Tongda oa xiaofeiyu workflow (7) Significance and basic settings of workflow application (image and text) and oa Training Course
This course has been planned for some time. After this time, we have made some conclusions based on the actual network teaching. Here we will show you the relevant
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (16) Traction Map Movement mode ②
Wizard controls make game development even better! With it, from the perfect traction map Mobile mode is a step away. There is only one last link left, everybody refuels.
In the previous section, (C # development Wpf/silverlight animation and gam
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ①
In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) relationships between them implemented?
So in the next chapters I'll do a detailed analysis o
C # development Wpf/silverlight animation and Game Tutorials (Game Course): (22) Refactoring – Let code fly with wings free
In the previous section, I made a major change in the game map pattern, this means that the project has been massively reset in real development, and although it seems to be on the surface, just one allmove () method has been transformed to achieve a perfect transition, thanks to the
Tongda oa xiaofeiyu workflow online training course (9) Process Design (Part 1) and oa Training Course
In this course, a simple and fixed process is established through actual operations. By explaining the setting methods of each menu module in the actual operation process, the students can master the basic process es
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31) Super Cool million vector magic
Remember that year's classic online games Miracle (MU)? Brilliance is as deep in my mind as its name. The days of fighting all night with my friends have become a thing of the past, leaving me with a memorable picture of the classic immortalit
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (eight) perfect to achieve a * search dynamic animation
This section will be followed by the previous section, based on its implementation of mouse click Dynamic to create a perfect a * find the road animation. (Simulate the real movement of the characters in the game, this time there are obstacles, it can be said that basic
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (v) to achieve 2D character animation ②
The second method I call the picture interception method, prepares to work: Here I create the protagonist to the right direction to cast the animation as an example. First of all, you need to 150*150 10 frames of the picture through Photoshop or other ways to become a 1500*150 big pict
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (33) The Magic effect decoration
In this section, I'll take the example of freezing magic to show you how to add beautiful special effects decorations to magic.
After the previous study, whether we have summed up a rule: the need to add additional things, the first thought is the user control; then we first create a user co
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel
The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the realization of it is to improve the basic attributes of the wizard control, such as adding li
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (25) perfect capture the elves of the artifact-hittest
Monsters have appeared, how to choose their favorite strange is the protagonist is the first thing to do.
To make a difference in the mouse state, I first constraint on the mouse change rule: When the mouse on the screen in the open map area to move, the mouse cursor pa
C # development Wpf/silverlight animation and games series (Game Course): (17) The slick of the Perfect Elf (WPF only) ①
Develop Wpf/silverlight animation and game tutorials through C # (Game Course): (14) Wizard control turned out! ①, C # development
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (20) The first part expands the summary article
Wrote 20 verses, all the way to chasing the devil did not stop, simply also want to take a break to tidy up and finish the second part of the more exciting content: such as follow-map mobile mode, NPC Monster and protagonist interaction, object AI, Attack and magic, various t
1, QQ online Business Hall in the latest version of the QQ2015 can be seen, as shown below
2, before the exchange, you must bind the mobile phone number or open the online business hall can be, and then click on the interface of "Integral Exchange"
3, the exchange flow of at least 300 points, of course, more than the upper limit
4, the
C # development Wpf/silverlight animation and games series (Game Course): (19) The slick of the Perfect Elf (WPF only) ③
First of all, I would like to develop a series of wpf/silverlight animation and game Tutorials (Game Course) in C #: (18) the Last ② () method of the sli
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14) Wizard control turned out! ①
In the previous section, we achieved a map traction movement, while still leaving behind a small tail: how can the protagonist and the obstacle move along with the map movement?
A bit to the last section, as long as the map moving at the same time, always according to the protagonist and o
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (iv) to achieve 2D character animation ①
In the previous study, we have mastered how to create objects moving animation dynamically, then I will explain how WPF in the 2D game role, and by using the DispatcherTimer timer described above to achieve the 2D characters of the various
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