This is the eighth article in the agile development user story series. (Topic directory) The content of this article comes from the experiences and achievements summarized by the Martian team after compiling the stories of 300 users in the Martian product, developers who are devoted to agile development and are confuse
early;
3. When writing a story, you must include the user role;
4. Write a story in the active voice;
5. Write a story for a single user;
6. Ask the customer to write stories, rather than developers;
7. The user stories should be
1. Write a story
This chapter only lists the characteristics of good stories. Invest: Independent, negotiable, valuable to users, evaluable by developers, small, and testable.
2. User Role Modeling
This chapter only lists how to obtain a user role, but does not provide a good basis for the Division. The specific method is a refined process.
Brainstorm to find
"User Stories and agile development" reading notes Today I took two hours to read the 12th, 13, 14 and 15 chapters of user stories and agile development and wrote this reading note. The 12th chapter is titled "Story is not what".
This is the first article in the agile development user story series. (Topic directory)
It is often asked whether there are complete user stories. I have searched for about two or three articles on the Internet, but most of them are just to describe the syntax of user
13th. Advantages of User Stories From the previous chapter we learned that there are a variety of ways to handle demand, but why should we choose a user story? Because it brings multiple benefits:① User Stories emphasize verbal communication: from ancient times, oral expres
Thoughts on "User stories and Agile Methods" (v.)Today, I read the third part of the book-the topics that are often discussed, the user stories are not what, the advantages of user stories
project as a constraint card. 2, paper quality or software? Paper cards and software have their own advantages, paper cards are more convenient to bring into various meetings, but the size of the card is not good for writing test cases, but can give the story to describe a natural limit of text, and sorting is simpler. Software is not used by teams in the same location, and customers prefer software rather than paper cards. Therefore, in the specific
This is the fifth article in the agile development user story series. (Topic directory)
Introduction
In No. 1, No. 2, and No. 3, we once mentioned "as ...... Yes ...... So that ......" To better reflect customer value.
Let's try to describe these two stories:
1. If you place the "Save button" on the top of the page rather than the bottom of the page, you do not n
iterative and incremental process that iterates every 30 days and becomes a sprint.The product backlog is a list of functional requirements to be developed. Sprintbacklog is a list of tasks that a team commits to complete in the current sprint.16th Chapter: Other topicsTools for using the right projects and teams.Iterative processes can lead to repeated changes in the user interface.Once the story is complete, tearing away the story card will have so
Using Scrum Agile Project management method for product development, when the large-scale product development, user stories are more, it is necessary to take certain methods to organize and manage user stories, so that the management of their categories, organized only clear
This is the second article in the agile development user story series. (Topic directory)
The syntax model used in user stories in Agile development seems simple, but it contains profound ideas.
"As ......, Yes ......, In order )......" Different from the description of funct
assumptions and possible alternatives) to the customer to help her prioritize stories. Be responsible for making a trade-off between basic requirements or architectural requirements and other client requirements to avoid the unrealistic need to increase the priority of basic or architectural requirements. When the release plan is established, it is responsible for the project buffer based on the actual story point, including a certain length of time.
overall progress and remaining stories, and he also shows the remaining time of day. These diagrams should be placed in public areas so that the entire project team understands the development situation.The 12th chapter is not what the storyThe story is the center of the book's focus, and the core of the entire development project, and understanding the user story is therefore an essential thing. To make i
existing stories. If you have a large user group, it is a good way to prioritize stories on mobile phones during the questionnaire. The questionnaire is very useful when you need to obtain specific answers from a large number of users.
2. Questionnaires are not suitable for capturing new stories. Static questionnaires
go wrong and what bits of information is n Eeded in the flow of interactions. Need to spend quite a bit of time and effort analysing the activity and producing the document. This was Bduf-big Design up Front which is the antithesis of Agile.USER STORIES User Stories were originally a reaction to this big up front thinking. Whenkent beckdefinedextreme programming
of users2, the questionnaire is not suitable as a method to capture new stories, static questionnaires are not easy to follow the questionThird, observe1, observe the actual use of the software situation, generally only in the case of internal projects to observe the user's use, most of the business process is to guess the needs of users.2. Observation allows you to quickly and directly get feedback from users, so that the release of software earlier
The first "User Story driven Agile development –1" in this series. "To share with you the process of using user stories to help teams create requirements, in this article, let's look at how to use these user stories and feature po
In the agile development process, the user stories are used to describe the requirements into realistic and visible development tasks that can be iterated. Therefore, in the process of agile software development, the Division of user sto
of the host is to ensure the smooth process, the concentration of team effort.
Pending confirmation
It is recommended to open up an area on the whiteboard to record the problems that the team in the discussion can not identify on the spot, and to avoid having to dwell on these issues for too long and affect the efficiency of the meeting.
The above is the process of using user stories to
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