// Yahtzee (Yahtzee game) // PC/Ultraviolet IDs: 110208/10149, Popularity: C, Success rate: average Level: 3 // copyright ownership (C), Qiu, 2011. Metaphysis at yeah dot net // Verdict: Accepted // Submission Date: 2011-05-16 // ultraviolet A Run Time: 0.088 s // You can select any of the 13 scoring methods for each group of shards. The selected scoring method c
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Unity3D game development practices original video Lecture Series 13 hat tricks game development (advance notice), unity3d Game Development
Directory
Lecture 1 game Demo project creation... 1
Ii. Editing of game scenarios... 1
4)27th Talk about the mini-run Combat (Code demo and explaining 5)28th talk about the mini-run Combat (Code demo and explaining 6)The 29th talk about the mini-run combat (Big Data)The 30th talk of the mini-run combat (Big Data-cont.)The 31st talk about the game of mini-run three major elements32nd talk about the mini-run Combat (Code demo and explaining 7)The 33rd talk of the mini-run Combat (Code demo and explaining end)34th talk about the mini-run
Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination
Commentary FolderTower Defense Game 0 Basic article ...First game demo and resource introduction ... The second game scene is finished ...The third is about the fabrication of precast bodies ...The four is about the random generation of the enemy and walking by the path ...The generation and design of tower defense tools ... The changes and fractions of enemy
Video Game Development Series (1): Game Development Process preview .zip
Lecture content: learn C # from an interesting perspective #! In this network broadcast, we will fully introduce the content covered by this series of network broadcast courses, let everyone have a preliminary understanding of how to use C # To develop the
Zookeeper
Tutorial directory:
Lecture 1 game introduction includes resourcesLecture 2: Preparation of prefabricated bodies and preliminary map creationThird, improve Map ProductionFourth, we will discuss how to create and control player movements.Fifth, the realization of player AnimationSixth, continue to beautify the scenario7. Four-week alteration and handling of player deviation from the track8. Use of items and creation of player attributes9 sy
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Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development
Lecture 1 Introduction to game demos and tools... 1
2. Create a project... 2
Third lecture interface display... 3
Fourth, the gener
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Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development
Lecture 1 Introduction to game demos and tools... 1
2. Create a project... 2
Third lecture interface display... 3
Fourth, the generation of Number 2... 7
V. Judgment of input operations... 9
6. input operation response.
C + + Combat Fruit Ninja game (game engine, WIN32 programming, MFC explaining, Core algorithm)Course Lecturer: The Wind is tonightCourse Category: Game developmentSuitable for people: BeginnerNumber of lessons: 56 hoursUsing technology: WIN32 programming, Core algorithmsRelated items: Fruit NinjaConsulting qq:1840215592C + +
FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend
direction.I queried the detailed information, from 4 aspects of the shallow to read.1, platform + hardware + content + partner = le big screen game ecology?The so-called ecology, must have different elements exist, and different elements need to have a common business ties to connect, so that ultimately each element in this bond relationship can maximize the role and value of the same time, but also the additional chemical reaction effect. In the mus
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d game engine development from beginner to proficient in the course of the introducti
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d game engine development from beginner to proficient in the course of the introducti
After far too implements hours of learning, teaching, recording, testing, video editing, and other glorous activities, I am ready to make available myMassiveCollection of video tutorials for creating a 3D game in xNaFrom the ground up, without skipping steps,ForYou,The enthusiast, student, or educator!
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Unity Client Architecture design and network game key technologies (Avatar, hot update, PROTOBUF)Course Category: Game developmentSuitable for people: intermediateNumber of lessons: 20 (42 sessions)Using technology: Unity client, UI design framework, Avatar Dressup, protobuf-net, etc.Project: Build Unity client UI design framework and Avatar Dressup and mobile-end hot new technology implementations and prot
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When recording the game released by Tencent, please select "desktop" mode recording, such as the Hero League lol, DNF, through the FireWire, QQ speed, etc.
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