Iterator overviewIterators are a piece of code that can return an ordered sequence of values of the same type.An iterator can be used as the code body for a method, operator, or get accessor.The iterator code returns each element in turn using the
In the domain of computers there are many kinds of collections, from simple data structures such as arrays, linked lists, to complex data structures such as red-black trees, hash tables. Although the internal implementation of these data structures
After the foreach is translated into IL, the actual code is as follows:That is, foreach actually invokes the GetEnumerator method of an enumerable object, obtains a enumerator object, and then executes a while loop on the enumerator, and then gets
C # iterator,1. Overview
The iterator is used to traverse a set. Iterators can be defined as methods or get accessors. You cannot use an iterator in event, instance constructor, static constructor, or static destructor.
The yield keyword is
1. coroutine
In unity 3D, when we first started writing scripts, we certainly encountered the following requirement: to launch a fireworks every three seconds, and to restart the system 20 seconds after the death of a monster. At the beginning, I
22 iterators
22.1 iterator block
An iterator block is a statement block that produces an ordered sequence of values. An iterator block differs from a regular statement block by one or more yield statements.
L The yield return statement produces the
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Reprinting
1. Foreach
The C # compiler converts the foreach statement to the methods and properties of the IEnumerable interface.
foreach (person p in persons) { Console.WriteLine (p);}
The foreach statement resolves to the following code snippet.
Call
Ienumerator: Provides interfaces that can be traversed in common sets, including current, movenext (), and reset (). In this example, current returns the object type.Ienumerable: exposes an ienumerator that supports traversal in a common
Iterator Overview
An iterator is a sequence that can return values of the same type.Code.
The iterator can be used as a method, operator, or get accessors code body.
The iterator Code uses the yield return statement to return each element in
There are several benefits to implementing your own process:
Independence from unity and can be used anywhere else.
The non-main thread can also start the co-process and execute it on the main thread, such as asynchronous network
The Coroutine in unity is achieved through yield expression; This code is seen everywhere in the official script.Questions:What is yield?What is Coroutine?What's so strange about Unity's coroutine program execution process?What is the principle of
Let's talk today about the coroutine of the collaborative process. (This article is knocked on the Internet bar, no unity, but all the conclusions have been run, whether you trust me or trust me, you have to run for a look, but also welcome error
There are many types of sets in the computer field, from simple data structures such as arrays and linked lists to complex data structures such as red/black trees and hash tables. Although the internal implementation of these data structures is
Two days ago saw this post: see the two interview questions, the second problem is very representative, so the intention to do a bit.
Algorithm title: An arbitrary three-digit (1000-bit is not the same), to the number of 1000 in different order of
First, just put a piece of code.1 usingSystem.Collections;2 usingSystem.Collections.Generic;3 usingUnityengine;4 5 Public classCoroutinetest:monobehaviour6 {7 8 voidStart ()9 {TenDebug.Log ("Start Begin"); One ACustomcoroutine = Delayprint
22.4 Yield statement
The yield statement is used for the iterator block to produce an enumerator object value, or to indicate the end of the iteration.Embedded-statement: (embedded statement)...Yield-statement (yield statement)Yield-statement:
In the original: MVC dynamic property setting validation for a model classThere is a self-contained validation mechanism in MVC, such as if the type of a field is a number or a date, then the compiler will automatically validate and prompt the user
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Using the AsyncEnumerator class
Architecture of the AsyncEnumerator
Use the wait and Inbox counters
Thread-Safe Distortion
See more information
In the previous column (Concurrency event: simplifying APM via C #), I talked about the
Original address: http://blog.csdn.net/iamyococo/article/details/44209243
the Unity script's approach to network requests is as follows:
Public WWW (string URL, byte[] postdata, dictionary headers)
Public WWW (string URL, byte[] postdata, Hashtable
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