yield return

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Play a spin iterator

Iterator overviewIterators are a piece of code that can return an ordered sequence of values of the same type.An iterator can be used as the code body for a method, operator, or get accessor.The iterator code returns each element in turn using the

C # Collection-enumeration (enumeration)

In the domain of computers there are many kinds of collections, from simple data structures such as arrays, linked lists, to complex data structures such as red-black trees, hash tables. Although the internal implementation of these data structures

C#yield,ienumerable,ienumerator

After the foreach is translated into IL, the actual code is as follows:That is, foreach actually invokes the GetEnumerator method of an enumerable object, obtains a enumerator object, and then executes a while loop on the enumerator, and then gets

C # iterator,

C # iterator,1. Overview The iterator is used to traverse a set. Iterators can be defined as methods or get accessors. You cannot use an iterator in event, instance constructor, static constructor, or static destructor. The yield keyword is

Yield coroutine and message transmission that can't be said in Unity 3D

1. coroutine In unity 3D, when we first started writing scripts, we certainly encountered the following requirement: to launch a fireworks every three seconds, and to restart the system 20 seconds after the death of a monster. At the beginning, I

C # 2.0 specification (iterator) (i)

22 iterators 22.1 iterator block An iterator block is a statement block that produces an ordered sequence of values. An iterator block differs from a regular statement block by one or more yield statements. L The yield return statement produces the

Microsoft translation of free book "Introducing Microsoft LINQ" chapter2.0: C # Language Features

Document directory   This book is intended for personal learning and knowledge sharing. The copyright of this book is owned by the original author. If there is any infringement, please inform me that I will handle the post immediately. Reprinting

A detailed example of foreach and yield in C #

1. Foreach The C # compiler converts the foreach statement to the methods and properties of the IEnumerable interface. foreach (person p in persons) { Console.WriteLine (p);} The foreach statement resolves to the following code snippet. Call

Ienumerable, ienumerator

Ienumerator: Provides interfaces that can be traversed in common sets, including current, movenext (), and reset (). In this example, current returns the object type.Ienumerable: exposes an ienumerator that supports traversal in a common

C # iterator

Iterator Overview An iterator is a sequence that can return values of the same type.Code. The iterator can be used as a method, operator, or get accessors code body. The iterator Code uses the yield return statement to return each element in

Unity's own implementation of the co-process

There are several benefits to implementing your own process: Independence from unity and can be used anywhere else. The non-main thread can also start the co-process and execute it on the main thread, such as asynchronous network

The Coroutine in Unity3d

The Coroutine in unity is achieved through yield expression; This code is seen everywhere in the official script.Questions:What is yield?What is Coroutine?What's so strange about Unity's coroutine program execution process?What is the principle of

The Synergy program in Unity

Let's talk today about the coroutine of the collaborative process. (This article is knocked on the Internet bar, no unity, but all the conclusions have been run, whether you trust me or trust me, you have to run for a look, but also welcome error

C # Set-Enumeration)

There are many types of sets in the computer field, from simple data structures such as arrays and linked lists to complex data structures such as red/black trees and hash tables. Although the internal implementation of these data structures is

A general solution to the problem of N-bit number ordering

Two days ago saw this post: see the two interview questions, the second problem is very representative, so the intention to do a bit. Algorithm title: An arbitrary three-digit (1000-bit is not the same), to the number of 1000 in different order of

Unity process in-depth parsing and principle

First, just put a piece of code.1 usingSystem.Collections;2 usingSystem.Collections.Generic;3 usingUnityengine;4 5 Public classCoroutinetest:monobehaviour6 {7 8 voidStart ()9 {TenDebug.Log ("Start Begin"); One ACustomcoroutine = Delayprint

C # 2.0 specification (iterator) (ii)

22.4 Yield statement The yield statement is used for the iterator block to produce an enumerator object value, or to indicate the end of the iteration.Embedded-statement: (embedded statement)...Yield-statement (yield statement)Yield-statement:

Dynamic validation of property settings for a model class in MVC

In the original: MVC dynamic property setting validation for a model classThere is a self-contained validation mechanism in MVC, such as if the type of a field is a number or a date, then the compiler will automatically validate and prompt the user

Concurrent events: simplifying APM with AsyncEnumerator

Directory Using the AsyncEnumerator class Architecture of the AsyncEnumerator Use the wait and Inbox counters Thread-Safe Distortion See more information In the previous column (Concurrency event: simplifying APM via C #), I talked about the

The WWW network request __unity in Unity

Original address: http://blog.csdn.net/iamyococo/article/details/44209243 the Unity script's approach to network requests is as follows: Public WWW (string URL, byte[] postdata, dictionary headers) Public WWW (string URL, byte[] postdata, Hashtable

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