In the previous section, we discussed the Group view. In this section, we will blow the zoom view. How can we scale this view? We refuse to abstract them.
In the above two figures, the first image is a thumbnail view, and the second image shows a full view. Therefore, the first image is better than a thousand words in theory.
To achieve this, we have two major tools to introduce.
Among them, the first one is visible, that is, semanticzoom. At fir
This article brings the content is about how to use CSS to achieve the mouse through the Picture slice zoom (slow change, there is transition effect, the process of scaling is animated transition) effect, mainly used in CSS transform properties, CSS3 transition Properties, The following implementation results and specific implementation methods, I hope to help you.
First look at the effect preview
Code interpretation
HTML part of the code
Defines th
This example realizes the simplest single-finger moving, two-finger scaling picture component, as follows:Function:1. Single-finger move, two-finger zoom.2. Can control the zoom range, prevent too big or too small, automatically zoom to the component size when initializing, and center display.3. Border control to prevent the picture from "moving out".4. Can be us
University to do stage project encountered a very strange phenomenon: Kindeditor upload image function is invalid, but the JSP refers to the style to be used, this indicates that the style has a problem, so delete a style test, so the culprit fell on the zoom body, this is our first "acquaintance", This weekend, a rare leisure, now summed up:Let's start with zoom: Zoom
Here's a look at the Zoom property in CSS, which is generally unknown and is not even known in some CSS manuals. However, it is often seen in some CSS styles.The Zoom property is the exclusive property of IE browser and is not supported by browsers such as Firefox. It can set or retrieve the scale of an object. In addition, it has other small functions, such as triggering IE's Haslayout property, clearing t
Overview
For deep Zoom Presumably everyone is no stranger, support has been provided in Silverlight 2 Beta 1 o'clock, and the corresponding tools deep Zoom Composer. There has been a significant improvement in the Silverlight 2 Beta 2 for Deep Zoom, which now supports manifest files based on the XML deepzoom collection, BETA2 also adds scalable Multiscaletilesou
Today, I saw Brother Zhou's [Comprehensive Analysis of DeepZoom] Cool! The introduction of Deep Zoom, I think it's really cool, so I started to do it. It's not good. Let's take a look. Brother Zhou gave us a comprehensive explanation. I am just playing, so it is called a simple demonstration ......
Preparation
1. Visual Studio 2008
2. Deep Zoom Composer (http://blogs.msdn.com/expression/archive/2008/03/05/d
The zoomcontrols control is a zoomcontrols control that can be scaled but has the following effect:
The following are some of the main methods
Hasfocus (): determines the focus
Hide (): Hide
Ontouchevent (motionevent event): Now this method is used to handle touch screen mobile events.
Setiszoominenabled (Boolean isenabled): whether to allow Amplification
Setiszoomoutenabled (Boolean isenabled): whether to allow downgrading
Setonzoominclicklistener (view. onclicklistener listener): registers a l
Unreal Engine 4 C ++ creates a Zoom camera (source code) and unrealzoom for the role
In the game, observing the role's camera can narrow down and pull far is a common requirement, and UE4 is easy to implement. This article uses the TopDown template as an example to explain how to implement a Zoom camera step by step.
After creating the C ++ project of the TopDown template, we will get three important classe
In the last two days there is a Lufylegend game engine group of friends need to do a project, wherein the need to solve is: Get the picture taken by the camera, according to the image Exif information to show the picture as "normal" situation, and need to add some events to listen to the picture. What is normal? It is when we take pictures, because the picture that is taken by a camera or a cell phone sideways or vertically, it will eventually show up when it is taken, such as:"My Mold" orz
Unreal Engine 4 C ++ creates a Zoom camera for the role (source code)
In the game, observing the role's camera can narrow down and pull far is a common requirement, and UE4 is easy to implement. This article uses the TopDown template as an example to explain how to implement a Zoom camera step by step.
After creating the C ++ project of the TopDown template, we will get three important classes. AXXXCharacte
1, free to enlarge and shrink2. Double-click Zoom in and Zoom out3. You can move freely after zooming in4. Handling event conflicts with ViewpagerThe knowledge points that need to be used1.Matrix (Image zoom in, zoom out need to use matrix)2.ScaleGestureDetector (detects gestures that are scaled when the user touches m
The article will be based on the original foundation to do some extended functions:
1. Inertial sliding of pictures2. Picture scaling is less than the normal ratio, let go will automatically rebound into normal proportions3. Picture shrink enlarge in the maximum proportion, let go will automatically rebound into the maximum proportion
To achieve the image zoom, pan, double-click the basic functions such as scaling code as follows, each line of cod
Zoom Property
Grammar:
Zoom:normal |
|
Default value: Normal
Apply to: all elements
Inheritance: Have
Take value:
Normal
Use the actual dimensions of the object.
:
Use floating-point numbers to define the scaling scale. Negative values are not allowed
:
Use percentages to define the scaling scale. Negative values are not allowed
Description
Sets or retrieves the scaling ratio of the object.
The c
This article mainly introduces the two methods with CSS to achieve the background map size does not change with the browser zoom code, has a certain reference value, and now share to everyone, the need for friends can refer to
Some sites on the home page background map size does not vary with the browser zoom, this example uses CSS to achieve the background map size does not vary with the browser
To zoom in and out VML, because VML is vector, it is easy to zoom in and out. Let's take a look at an example to see how much VML can do. The previous UFO is used as an example. It is a combination of line, circle, arc and other shapes. I have added a mobile event. If you zoom in too much, you can drag the picture to view it.
ZoomIn and zoomOut of RasterMap are used to zoom in and out the map.
Download the map development kit
Java ME platform map development kitLWUIT platform map development kitBlackberry platform map development kitAndroid platform map development kitIOS platform map development kitWindows Phone platform map development kitDesktop platform (Java SE,. Net Framework) map development kit
[Java]Package com. pstreets. gisengine. demo. rim;// ------------------
/*** adjust the map to all points that just place the query scope * @param centerLatLng Center point * @param range Query range (m) */privatevoidadjustcamera (Latlngcenterlatlng,intrange) { //http://www.eoeandroid.com/blog-1107295-47621.html//the scale at the current zoom level //"per pixel represents" +scale+ "M" Floatscale=g_amap.getscaleperpixel (); //represents the number of pixels in range (m) intpixel =math.round (Range/scale), //Small scale,
Zoom in and out VML
Because VML is vector, it is easy to zoom in and out. Let's take a look at an example to see how much VML can do. The previous UFO is used as an example. It is a combination of line, circle, arc and other shapes. I have added a mobile event. If you zoom in too much, you can drag the picture to view it
See JS Source:
Copy Code code as follows:
Zoom in and zoom out control
var photosize = {
zoom:0,//Zoom rate
count:0,//Zoom times
cpu:0,//Current zoom times value
Elem: "",//Picture node
photowidth:0,//P
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