(4) Unity3d Lens

Source: Internet
Author: User

Input.getmousebutton (0):// get mouse button state, 0-left mouse, 1-right mouse button, 2-middle mouse button;

Input.getaxis ("Mouse X  "// mouse horizontally moves the amplitude input.getaxis (" Mouse Y   " // the amplitude of the mouse's vertical movement Input.getaxis ("Mouse scrollwheel"// get the mouse wheel scrolling amplitude

// horizontal corresponding up and down arrows // Vertical   corresponds to the left and right arrows float x1 = input.getaxis ("horizontal"); float z1 = Input.getaxis ("Vertical"); // New 0 , Z1); // bind to RB on this object ( ten);

(4) Unity3d lens

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