Win7 run the game Discovery interface card for a long time, tracking found stuck in the Connect ().
In-game connect works in blocking mode, blocking can be accepted. But it's strange to have blocked 5S or more.
And this happens only on a single computer. Tune in with the server and grab the packet. It is actually very fast to discover that the connection to the connection is really successful.
The time is mainly spent on calling connect to the graphics card making connection requests.
So on the computer that has the problem, you want a breakpoint to tune connect. Prompt for discovery vs attach to process
A remote operation is taking longer than expected
Remote operation takes longer than expected
Find a solution after searching the internet for reasons
Workaround:
This is because the 64-bit Win7 32-bit application may have an error accessing the network because vs2012 is a Win32 program, so you need to reset the network
Run the command line as an administrator, and run the following command in the popup window:
netsh winsock reset catalognetsh int IP reset Reset.log hit
Then reboot the machine (no problem with restarting)
Seeing these commands, I guessed that the problem I encountered might be the cause. VS, the running program should be debugged over the network interprocess communication
Just as our game is compiled Win32. Set it up and start the game. The connection was found to be almost without any blocking.
64-bit system running Win32 Program interface card dead problem