A summary of the drawing of icons

Source: Internet
Author: User

Design an icon should take into account the problem:

1. You must establish a content theme that declares what you want to say.

2. Determine the style of expression, flat, micro-flat, quasi-object, of course, the style must be unified, not a flat a quasi-object, so the wind is very chaotic, if the conditions allow to draw the manuscript will be better, so in the later use of software design more effective rate.

3. The above two points can be set down to draw, in the process of drawing to take into account a lot of details, to well-conceived how specifically to make the icon to achieve, highlighting their design highlights.

Design an icon should pay attention to the problem:

Icon Features: Icons are graphical symbols with a symbolic meaning, highly condensed and quick to convey information, easy to remember the characteristics of today's icons are widely used, its value is also obvious. A good set of icons can provide users with a visual communication of the objects described, reducing the user's cognitive burden, especially some abstract functions and meanings. At the same time, adding the exquisite degree of the icon not only can enhance the appeal and ornamental of the whole interface, but also can make the product resonate with the user. Then in the design should consider these factors, more conducive to the promotion of your design icon.

1. Overall coordination and aesthetics, so that users are more receptive, now the user's aesthetic ability is very strong, after all, beauty of the heart of people have it, beautiful coordination of the design on behalf of your success to go further;

2. Easy to understand, a successful icon must be able to allow users to see the role of this icon, the meaning of its expression,

3. Visual balance, which is reflected in the color, shape, because different colors and shapes in the visual also has a difference, such as a square rectangle and a diameter of the same as the length of the circle, to contrast, most will feel the square large, so in the design to avoid this visual imbalance caused by the sense;

4. The effect is uniform, for example, in light effect should pay attention to the light angle,

5. Attention to the details of the pixel, the more detailed the icon is to pay attention to the impact of the path to the pixel, this I think every designer will know the problem, a positive circle, the pixel is not even the alignment will appear a little bit of deviation, so in the shape of the picture to keep pixels is even is the best, We can also see in some design competitions that each icon design game has an even number set for icon size. I agree with you on this point that the designer is the code pixel.

Here is my copy and design some of the readers to give some pointers, thank you very much!!!

A summary of the drawing of icons

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