The first few people mentioned the problem of particle systems at the Cocos2d-x forum. Here's a list of solutions:
Maybe we'll find this problem when we use particle effects, and now we can talk about the solution to this problem. As for the reason I don't know whether it's an engine or a personal problem, when developing with Xcode, iOS and Mac are inherently insensitive to the z-axis of the game, so you don't have to use z-axis. Even without the settings are OK, but compiled to the Android platform is not, and do not know what the engine inside the principle, the Android is inherently sensitive to the z axis. The problem is very difficult to describe and very difficult to understand.
(PS: The reason is that the z-axis relationships of the added sub-objects are handled well).
Summary: Addchild don't be lazy. Add a zorder.
By:net Fly
About Cocos2d-x 3.0 official version of particle issue on iOS normal display, under Android problem resolution