1. We found "Solution Explorer" in VS, right-click on solution "Hellococos" and select Add Existing project.
In the popup dialog box, select *************\cocos2d\cocos\editor-support\cocostudio\proj.win32\libcocosstudio.vcxproj
Then continue adding *************\cocos2d\extensions\proj.win32\libextensions.vcxproj
Then continue adding *************\cocos2d\cocos\ui\proj.win32\libgui.vcxproj
2. Then we right-click on the Hellococos project to select Add Reference
Click the Game Project right button reference
Add a new reference
Refer to the item you just added
3. Then select "Configuration Properties", "C + +" and "Additional Include Directories" in the project properties (right-click Select Properties) and edit.
Add the following lines
$ (engineroot) Cocos
$ (engineroot) extensions
$ (engineroot) cocos\editor-support\
$ (engineroot) Cocos\editor-support\cocostudio
4. Use
#include "CocoStudio.h"
using namespace Cocostudio;
Add Cocostudio Library to the new Cocos2d-x 3.X Win32 Project